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2008-10-06 Spells For Clowns

A list of clown themed spells created by Marco for his new character Pepe. Pepe is a wizard in our playtest for the M20 Hard Core rules.

LevelNameSummaryDetailJustification
1Pepe’s Scary ClownScary clown frightens a creature.A big, scary image of a clown appears. It is the stuff of children’s nightmares; it has sharp claws, long yellow teeth, and blood-red smeary make-up.

If affected, the target creature is frightened for 1d4 rounds. If not affected they are shaken for 1 round.

Creatures with at least 6HD are not scared of clowns, and are unaffected.

Has more or less the same affect as 1st level Cause Fear
2Pepe’s PianoFalling grand piano deals 1d6/level damage (max 10d6) to 5 ft radius.A grand piano falls falls from a height of 10ft/caster level (max 100ft) and lands on the target area, dealing 1d6/level damage (max 10d6) to all creatures in a 5-ft radius.If a ceiling is present the piano will materialise at highest possible point, dealing 1d6 points damage per 10 feet it falls.

Does same damage as 3rd level Fireball, except it has smaller range and cannot be effectively used indoors.

2Pepe’s Imolation1 creature/4 levels above 3rd take 1d6 fire damage/round for 4 rounds.Target creature bursts into flame, taking 1d6 points of damage per round for 4 rounds. Target may spend one full round putting themselves out to extinguish the flames. One additional creature for every four levels beyond 3rd (to a maximum of three creatures at 11th level) are affected.Does the same damage as 2nd level Scorching Ray. Creature can extinguish themselves, but deals continual damage (so good against mages).
2Pepe’s Squeaky HammerColourful squeaky hammer attacks opponents.A large, colourful squeaky-hammer appears and attacks opponents at a distance, as you direct it, dealing 1d4 bludgeoning damage per hit +1 point per three caster levels (maximum +5 at 15th level), plus an additional 1d4 sonic damage from the loud ‘sqeak’.

It always attacks the target you want it to attack, switching at will.

Does same damage as 2nd level Spiritual Weapon.

Average damage is slightly higher and deals multiple types of damage, but less effective as force damage (which also affects incorporeal creatures etc).

Switching opponents is a free action because there are no move actions in M20.

3Pepe’s Human CannonballConjures a human-cannon.A large, brightly painted cannon is conjured into existance.

The cannon is large enough for 1 medium creature to fit inside.

A string at the back of the cannon fires the cannon, ejecting whatever/whoever is inside the cannon at high velocity to any 5-ft square within 100ft + 10ft/level, or to a height of half the distance. This string can be pulled either by the person in the cannon, or by a ‘helper’ who is aiming the cannon. A colourful safety helmet comes with the cannon, which protects the ‘human cannonball’ from physical harm during landing, although they are shaken for 1 round afterwards. (The helmet does not protect from additional damage, such as being fired from a cliff, or being shot into a haymaker).

If an helper is operating the cannon, the cannon may be aimed and fired at any creature within range, dealing 1d6 damage per caster level (max 10d6).

The cannon remains for 1 round/level, or until it is fired.

Similar to 4th level Dimension Door, except only one person can be transported, range is limited, and line of sight is required. Extra damage-causing effect possible (requires someone to operate, aim and fire the cannon).
4Pepe’s Tar & FeathersCreature takes 2d8 fire damage +1/caster level (max 10), and receives -4 to attacks, skills, checks, and saves.From one hand a jet of hot tar bursts from the caster’s pointed finger, covering one creature with hot, sticky, tar. The hot tar deals 2d8 heat damage + 1/caster level (max 10).

Using the other hand, the caster throws a handful of feathers toward the creature. A huge gust of fluffy white feathers materialise and strike the target, covering him from head to toe. The target creature looks so rediculous he takes a -4 morale penalty to attacks, skills, checks, and saves.

Pepe’s Tar and Feathers are extremely sticky, requiring a hot bath and lots of scrubbing to clean all of the tar off. The demoralization affect lasts until it has been scrubbed off.

Functions similar to 4th level Bestow Curse, however only one curse may be chosen and it is not permenant. This spell deals a small amount of additional damage.

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Comments

I <3 them.

AlexSchroeder 2008-10-06 10:58 UTC


HA!…I love clowns…

Reverend Mike 2008-10-06 18:57 UTC


hahahahaaaaa… I love our first hand made battle map! I treasure this one! Had a good laugh again on the tooth-eyed monsters…

– Moni 2008-10-09 10:19 UTC


Elsewhere, talking about clowns falling from clouds, somebody commented:

When I was a kid my uncle took me to the circus and when I asked about the clowns he explained that, ‘those aren’t real clowns… just men dressed as clowns. Real clowns are too dangerous, they live on islands in the Pacific and file their teeth into points… they can leap high into the air, bite your face off and use your blood to paint their faces. They’re waaaaay too dangerous even for a circus.’ – knobgobbler

Wow!

AlexSchroeder 2012-12-03 11:22 UTC


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