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2008-10-16 Converting Monsters for M20 Hard Core

I’m running my group through River Into Darkness by Greg A. Vaughan. That requires me to change some stats. I thought I’d give you a quick rundown of what I used until now:

Monster HD AC hp damage notes
Enraged Dragonnel 815411d6/1d6/1d6Forget about snatching and all that.
Kapoacinth Rogues 614351d6/1d6/2d6I think at the beginning I made some mistakes with the hitpoints.
Hippo 312n/a 1d6Party scared it away, no need to roll for hp.
Elven Ranger 31481d6
Girallion 713351d6/1d6/1d6/1d6/1d6Roll claw attacks in pairs. If both hit: Extra 2d6 damage.
Crocodile 213n/a 1d6Our paladin (aka. cleric) killed it with a crit before I could roll for hitpoints.
Pygmy Keche 516n/a 1d6/1d6/1d6Roll both claw attacks together. If both hit: Extra 1d6 damage. I rolled hp on the fly.
Mamba 11011+8 attack vs STR defense for 1d6/1d6 STR damage
Faruq as a zombie 413151d6Improvised some attacks for the yellow musk creeper.
Lizardmen 21931d6/1d6+5 to hit because of bless and superior position; AC is high because of the shield.
Lizardman Shaman 317101d6/1d6Casts bless, burning hands, and sleep.
Shambling Mount 820322d6/2d6Immune to fire & electricity.
Elven Warriors 21171d6The party killed about 15 of them before they fled.
Esteban 610321d6+2+8 to hit because of fighter levels.

I really liked “converting” the monsters:

  1. Pick HD
  2. Use flat-footed AC if reasonable (in the range of 10-20 at the moment)
  3. Determine number of attacks
  4. Determine if any of them should do more than 1d6 damage
  5. Pick one or two special abilities
  6. Roll hitpoints

Done. :)

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