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2011-08-22 Badges

I really like Stuart’s idea of codifying our self-description as referees using GM Merit Badges. Infinite Bliss’ had a follow-up with Player Badges.

Here’s how I see myself. I shall add this to How I Roll ¬¬soon enough¬¬. :)

My games use a pre-made Map and pre scripted content.
I do have a campaign map and I will use published adventures for particular locations on my campaign map.
My games rely on a lot of Improvisation rather than pre scripted content.
I try not to prepare more than 1h for each 4h session. Most of my preparation time consists of writing up what happened the last session and figuring out what this might lead to.
I roll Dice in the open and don’t fudge the results in my games.
I’m often to lazy to roll all dice in front of the screen but when it’s important I’ll make sure that you can see it.
Players characters Death is a likely event in my games.
It doesn’t happen often, but it does happen once in every five to ten sessions, it seems.
I play By-The-Book and “rule-zero” is not being used to alter existing rules.
I’d like to move away from playing “by the book” but I realized that what I’m doing instead is picking a simple set of rules and playing them by the book. 8-)
I will Mirror back player ideas I think are interesting in the game.
I like adding stuff to the campaign that my players thought up.
My games focuses on Exploration & Mystery.
I don’t like riddles, but there’s stuff to discover on the map, there are historical events to learn about, there are locations to travel to.
Players in my game should be prepared to Run when the odds are against them.
I often place powerful foes and allies in my wilderness (elven wizards, a lammasu, a group of devils, an eye tyrant) – thus it is possible for low-level players to stumble into a beholder lair. There will be warning signs, but if my players want to fight, they can.
My game focuses on Player Skill rather than character abilities.
Sure, combat depends heavily on character abilities. Outside of combat, anything is possible such as dealing with devils even if defeating them in combat would seem nigh impossible.
My games are Gonzo and can include a lot of strangeness.
My Fantasy world has crashed space-ships.

My player badges:

I like to explore the Underworld.
Dungeons are cool as long as it’s not the boring variety of “sneak, listen, pick lock, smash door, fight, loot, next room…”
I like to explore the Wilderness.
I like exploring the wilderness, exploring the world.
Wine, women and songs! Towns are for me!
I like towns if they are a source of adventure with interesting NPCs to talk to. I don’t like role-playing sitting in a tavern.
I enjoy Epic high fantasy!
I don’t mind epic if the mechanics remain mundane. In D&D 3 the mechanics got too unwieldy around level 10. That turns me off. Other than that, riding dragons, saving worlds, I’d love to play it all.
I enjoy gritty Pulp adventures!
What little I saw of the Warhammer RPG I liked. Rat catcher? I’m interested.

Original icons from Game-icons.net.

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