I’m thinking about an algorithm to randomly determine a character’s starting equipment. I usually play Labyrinth Lord but I found that I prefer the equipment list of the Moldvay edition of D&D. I will use this algorithm for the random character creation of my SVG character sheet using my Halberds and Helmets house rules (continued from the random class blog post). It was inspired by Brendan’s equipment table for OD&D.
→ Result in plain text
Continued here: 2012-09-26 Class and Equipment Distribution.
Checking your inventory: some things will eventually run out: quarrels, arrows, torches, lantern oil. When indicated, roll 1d6. On a 1, you’ve used it up.
| Weapon | Gold | Note |
|---|---|---|
| Battle Axe (two handed) | 7 | two handed, break down doors |
| Hand Axe | 4 | throwable |
| Crossbow | 30 | usable with little training, usable while lying on the ground |
| Quarrels | 10 | check after combat |
| Long Bow | 40 | long range |
| Short Bow | 25 | usable on horseback |
| Arrows | 5 | check after combat |
| Dagger | 3 | throwable, concealable |
| Silver Dagger | 30 | usable against lycanthropes in animal form |
| Short Sword | 7 | usable in tight formation |
| Long Sword | 10 | usable against riders |
| Two Handed Sword | 15 | usable against multiple men |
| Mace | 5 | blunt |
| Club | 3 | blunt |
| Pole Arm (two handed) | 7 | usable from the second rank and in tight formation |
| Sling and Stones | 2 | blunt |
| Spear | 3 | throwable |
| War Hammer | 5 | blunt |
| Armor | Class | Gold |
|---|---|---|
| Leather | 7 | 20 |
| Chain | 5 | 40 |
| Plate | 3 | 60 |
| Shield | -1 | 10 |
| Helmet | – | 10 |
| Item | Gold | Note |
|---|---|---|
| Backpack | 5 | required to carry other items |
| Flask of Oil | 2 | burns for two rounds dealing 1d8 damage each round when lit by a torch, a burning pool will deter animals |
| Hammer (small) | 2 | for stakes and spikes |
| Holy Symbol | 25 | required for clerics to turn undead |
| Holy Water | 25 | hurts undead like burning oil |
| Iron Spikes | 1 | keep doors open or shut |
| Lantern | 10 | requires oil, check every hour |
| Mirror | 5 | useful to check for vampires or fight a medusa |
| Iron Ration (1 week) | 15 | may distract monsters |
| Rope (50’) | 1 | heavy rope cannot be thrown for more than a few paces |
| Sack (large) | 2 | required to carry treasure |
| Thieves’ Tools | 25 | required by thieves to open locks |
| Torches | 1 | check every 10’, waving torches will scare animals |
| Wolfsbane | 10 | keeps werewolves at bay |
| Wooden Pole | 1 | cheaper than a pole arm to prod stuff |
Tags: RPG
Old School 