Your domain’s values may also provide a
bonus for the domain moves described below.
I need a simple one page summary of An Echo Resounding for the players in my game.
Every location on the map can have values. These are measured in three categories: military, wealth and social. These values are provided by different kinds of assets.
Some buildings a domain might start building:
Yes, since the militia can’t move, it essentially acts like a building: an immobile asset.
Total up all the value provided by the assets in your domain.
Compare your domain’s values to the upkeep cost of all the units in your domain. Units are usually mobile and consist of roughly a hundred individuals.
Some military units:
|Light Infantry||1||7||120’||1d6||F1||7||1M 1W 0S||Spear Tactics|
|Heavy Infantry||2||4||90’||1d8||F2||8||2M 2W 0S|
|Ape Soldiers||4||6||120’||1d8||F2||7||3M 3W 0S|
Every month, the player domain gets two domain moves. The bold ones are the important ones.
|Uprising||Military||any military unit|
Military units were listed above. The other unit types also have upkeep costs:
|Merchant||120’||T1||0M 2W 0S|
|Sage||120’||M1||0M 2W 0S|
|Prophet||120’||C1||0M 0W 2S|
|Magistrate||120’||T1||0M 0W 2S|