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2013-02-15 Players Mapping

How do your players map the dungeon? I used to describe it in detail: “thirty feet down the corridor is a door on the left, and a further ten feet it ends in front of yet another door.” This was cumbersome and frustrating. Then I mapped for my players: “Give me the map and I’ll draw it!” This was slow and broke the flow. As a player, I discovered that I liked mapping as our DM kept talking. The resulting maps were crude, wrong and great fun. Thus, when Youseph Tanha said on Google+ that this has slowly driving him insane, I decided to look for some examples.

My map of a Set temple:

http://farm9.staticflickr.com/8070/8165450871_d12d66ef7f.jpg

This is what Bruno drew:

http://farm9.staticflickr.com/8096/8475802424_980098962b.jpg

Another example. Recently I was running my party through Tower of The Changer by Aos:

http://farm9.staticflickr.com/8387/8474744595_147658271e.jpg
(PDF available)

This is what Claudia drew, rotated by 90°:

http://farm9.staticflickr.com/8103/8474726451_7fa46da5ba.jpg

Looking at the comments left on Youseph’s post, I guess this is very similar to what Joseph Bloch is doing:

I describe the surroundings to the players, but I never give them precise dimensions unless it’s something about 30’ or so. I use vague descriptors such as “the corridor goes a long ways” or “this is a very large rectangular room; the door you came in is near the middle of one of the long sides.” – Joseph Bloch

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