Very good write-up. It sounds like it went very well indeed. I like the bridge tactics - that’s the kind of thing my players would do too 
– GreyWulf 2007-03-15 10:58 UTC
Thanks. I just added a note at the end regarding the bridge plan, and the rolls I thought of. I’m still a bit shaky on all these skill rolls. I don’t want skill monkeys to feel like their investment was not paying off, so I really want to use skill rolls. On the other hand, players are interested in convincing me that none are necessary (in their favor only). I have at least one sales manager player in my party, if you know what I mean… 
– AlexSchroeder 2007-03-15 11:43 UTC
i exactly know what you mean…
und freue mich auf morgen abend!
– zeno 2007-03-20 10:38 UTC
Regarding experience points (XP). One of my players mailed me. I’m trying to make up my mind…
I really need to think about the kind of things I want to reward, and then make the right choices. My players seem to enjoy fights (fights > interaction > riddles). Rewarding fights would suit them, I guess. Personally, I like interaction (interaction > fights > riddles). I could reward them according to my preferences, but I’d feels like a teacher trying to push children around. I don’t think my players would enjoy that. They’d be forced to play a game they don’t like.
Does that mean no more story awards? I shall be doing this old-school. No challenge ratings for noncombat encounters, no reward for reaching mission goals, no roleplaying awards. These things are their own reward.
Hm. It goes against my nature. My nature tells me I should go the other way and award only story awards. 
Perhaps I should bring this up at our next session.
– AlexSchroeder 2007-03-20 22:40 UTC