I think I’ve worked myself into a dead end, here. Before doing any more development, I should do the following:
– AlexSchroeder 2007-06-07 17:05 UTC
I quite like the three-way crossing you’ve got there. It’s unusual features like this which make for good maps, to my mind. After all if it’s like that, there must be a reason
Perhaps a lord’s castle is at one of the crossing points and the city is:
Alternatively, maybe the other road leading north from the hills is an Old Road, and largely unused now due to bandits/goblin raiders/lizardkin/whatever. ie, it’s a dangerous route which the players will (innevitably) take
– GreyWulf 2007-06-08 09:56 UTC
Interesting perspective. I was planning on trying to avoid three way crossings in the immediate vicinities of settlements. That’s feasible with a bit of extra coding without requiring too much intelligence built into the system. Thus, if there’s at least one other segment between the crossing and the settlement, we still get three way crossings. Or at least I hope we do.
I’m half way through my rewrite of the code. It uses – God forbid! – objects in Perl!
– AlexSchroeder 2007-06-08 11:40 UTC