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Comments on 2007-09-02 Ghelve

Good write-up :) Shackled City brings back fond memories for me; I played through the first few adventures with my friends when it first came out, and had a blast with it. The adventures raised the already great quality of Dungeon mag by another level. Shackled City deserves it’s classic status.

GreyWulf 2007-09-03 10:36 UTC

Hehe. Indeed, I like what I see. Why did your campaign fizzle? (Or would that contain spoilers?)

AlexSchroeder 2007-09-03 11:33 UTC

Several reasons, really:

  1. Two of my players have a pathological hatred of D&D above 8th level as it becomes too unwieldy to play. That’s their perception at least, and I can see why they think that. Too many choices, too much book-keeping, etc. We’re trying to fix that in the new campaign by limiting magical items and slowing down level advancement
  2. We are getting rather bored of D&D :) We’d played nothing but D&D for almost 2 year, and were desperate for a change. Along came GURPS 4th Edition, HARP then Mutants & Masterminds and we didn’t look back.
  3. Lack of time. Oh what busy lives we lead……..

That said, we’re looking forward to going back to D&D now, after the rest.

GreyWulf 2007-09-03 11:50 UTC

Yikes! My MondayGroup will be reaching 8th level soon… I don’t think my players will tire of D&D any time soon. They are a pretty conservative bunch. We tried a session of Rolemaster maybe fifteen years ago that did not go anywhere, we tried GURPS Lite for two sessions and abandoned it, I tried to push my diceless system… And now I’ve given up, turned my coat, and embraced the opposition. D&D all the way to epic levels in three campaigns!! Haaaargh! goggle sardonic fishbone

AlexSchroeder 2007-09-03 12:50 UTC

Heh :)

I’m sure you’ll be fine. I think it’s just down to my gamers - they’re the kind of players who like to evolve their characters, so by the time they have reached 8th level or so they’ve got them excactly as they want them - so get bored with them and want to start again at 1st or 2nd level.

That’s one of the reasons I’ve kept wanting to bring in Classic D&D’s shift of emphasis at 9th level where the characters get Strongholds, land to govern and politics to be involved in. Maybe this time, I’ll actually manage it………..

GreyWulf 2007-09-03 12:57 UTC

Yeah!! That’s what I’ve always wanted to do as a player. I still remember my very first campaign (actually, a sequence of random bought adventures) for Das Schwarze Auge. The last adventure had us finding a gate to another plane, and the other side had a civilization, different technology, and so on. We wanted to set up an intraplanar trade organization, do politics, get involved… But the game fizzled. At the time I was too young to understand, but thinking back I think one player’s wife had decided that the two were no longer going to play. Bah! (At the time I must have been around ten, playing with my mom and some friends of hers.)

My current players hate danger and risk, and thus they abhor starting at first level. The spirit of Kicki Butti – which is Hawaiian for “kill quickly” – is strong in them. When they cleared a ruined castle, local warlord granted them the land on the condition that they rebuild the castle. I sent them copies of the stronghold rules in the Rules Cyclopedia. But they were not interested…

AlexSchroeder 2007-09-03 23:09 UTC

Hey Alex! I didn´t know you started playing with your mom! Cool parents I must say! As for the kick butt - well I guess a young adult black dragon is not enough any more. :-)

Just to let you know: starting again with 1st level was not at all disapointing! The contrary: I had a lot of fun in Shackled City, which is sure also because the group is not so ambitious of their characters

– Belarond 2007-09-05 15:20 UTC

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