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Comments on 2009-03-07 Character Backgrounds

That’s awesome. I know of this as the distinction between “Development at Start” and “Development in Play”. A recent thought of mine was, that Development at Start is one of the motivators to ‘dumb down’ lower-level games based on D&D like games, because playing hard and fast would mean a GM disregards a players’ creative ‘input’.

Harald Wagener 2009-03-09 14:47 UTC

Amityville Mike also prefers not to fronload his characters in What’s Your Story.

AlexSchroeder 2009-03-18 13:16 UTC

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