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Comments on 2009-09-12 Player Turn

I have used the “You left the town of… your thoughts return to last night…Everybody, what was the most important thing you did yesterday?” approach before. It works well. You keep the Uber role players in check (avoiding endless and often tedious monologues) and it usually encourages the not so adept role players to say a paragraph or two. Because it is in essense a cut scene nobody wants it to be that long, because they usually want to just get to the game. Try it out, in my experience it works.

Jack Crow 2009-09-13 17:50 UTC


I tried it last Sunday and it worked! When we talked about it after the game, I got very positive feedback. In fact, players said I should have kept it up – later in the game I missed some opportunities. I guess I was tired and heading into improv. country as players got further than expected. And then my old habits kicked in. But I’ll keep using this technique!

AlexSchroeder 2009-09-14 10:02 UTC

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