I think it’s a kind of drastic ramp-up from easily dodged, harmless bolt to death-bolt. Perhaps some skeletons lying around or other indications of deadliness would be appropriate. But I agree with you in principle.
– Swordgleam 2009-10-17 22:25 UTC
Yeah. A second warning would have been appropriate.
– AlexSchroeder 2009-10-17 22:49 UTC
Ah, raise dead - beautiful spell In my case, the player getting himself killed didn’t get along with the player who was the “cleric” type and the god he was trying to kill ruled Death :P
For your case, I’d have done more warning, with more lizards to show that more lizards are more dangerous as they get into larger groups.
– Viriatha 2009-10-17 22:56 UTC
Shocker lizards are something of a special case. How many CR 2 monsters, when they band together in numbers, can generate an attack with that kind of damage and (especially) Reflex save? The answer is not many. Basically, this is a case of catching the party unawares because shocker lizards don’t conform to our normal expectations for D&D monsters. I think it is good to surprise the party sometimes, provided the penalty isn’t too high. Shocker lizards definitely have a “gotcha!” ability.
– Adrian 2009-10-18 22:19 UTC