Nice write-up. Have ever thought about what keeps you at the table as player?
– Stefan 2012-12-14 18:39 UTC
AlexSchroeder Yes! 
I suspect it can all be found somewhere on this blog, hidden here and there… Perhaps How I Roll might be a good starting point, although it collects a lot of stuff from a referee perspective.
Thinking back, this is what I would say based on the last few years.
Given this list, I think previous “tests” telling me I was mostly a storyteller were plain wrong and didn’t account for the kind of game I like.
– AlexSchroeder 2012-12-14 19:42 UTC
What about ambience? Do you care for stuff like flickering candles and matching music or not at all? The fact that you didn’t mention this point and that I haven’t seen any of this in one of your games might give a hint, though 
Do you think these things can help create an intense gaming experience and keep the players focused on the things happening on the table?
– Stefan 2012-12-14 20:44 UTC
AlexSchroeder I do not think that candles and the like would improve my game experience. It would be fun if somebody else organized it and it would be fun, but it would be unrelated fun. As for music, I have music playing in our appartment practically nonstop. That’s why I like to play movie or game soundtracks in the background. I don’t think that preparing particular tracks for particular scenes is worth the effort, however. Whenever I tried it, I was distracted and felt stressed out. What I like to do as a player, however, is to keep the iPod nearby and switch tracks to something appropriate every now and then. As a player, I have enough down time to be able to focus on the music. The only scene where this visibly helps, however, is when I switch to some droning Lustmord just as the party is confronted with ancient evil… I did that to good effect a handful of times.
– AlexSchroeder 2012-12-15 00:20 UTC