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Comments on 2013-08-19 Skills Inspired By Apocalypse World


AlexSchroeder
In a recent session, I used a free form alternative of the system:

When wondering about something, roll 2d6 and add and appropriate modifier. On a 10+, ask me three questions. On a 7–9, ask two. On a 3–6, ask one. On a 2, you don’t get to ask any questions.

It was used to figure out whether there was a drug trade in this town, where it was being shipped to, and to figure out who was involved in it, for example. When I asked my wife after the session, she said she liked it.

AlexSchroeder 2013-08-22 10:45 UTC



Ynas Midgard
One of my main problems with Dungeon World is that it tries to be both D&D and some other game that is more concerned with the characters’ personalities and their evolving; it becomes a true heartbreaker… However, the idea of using the Apocalypse World engine for a non-story game is neat for, as you said, it involves compromises and difficult choices, keeps (and enhances) player agency, and even avoids DM fiat to a degree (by not letting him arbitrarily choose the result, I mean).

Your version of disarming traps looks great, actually better than the one in DW.

Ynas Midgard 2013-08-26 15:12 UTC



Ynas Midgard
The Fighter’s “use pure strength to destroy an inanimate obstacle” can be re-written for D&D-compatibility. I thought it would be too short for a blog post, so here it goes:

When you force a door open, roll +Strength; on 10+ choose three, on a 7-9 choose one. Note, that forcing a door open normally necessitates a wandering monster check.

Ynas Midgard 2013-08-26 20:35 UTC



AlexSchroeder
Hah, exactly!

Perhaps I’ll make a collection of these and give it a try in my game.

Here’s another example.

When you steal something that is guarded, roll +Dex; on a 10+ choose three, on a 7–9 choose one. Unless you choose to avoid it, your attempt at thievery will be noticed immediately and an alarm will be raised.

I guess I’d have to change how thieves advance. Instead of getting better at it, they get to add more “moves”.

AlexSchroeder 2013-08-27 14:21 UTC



Josh W
That’s a good move, perhaps you could change the first two options on the move to:

  1. you get just the thing you’re looking for
  2. you get something valuable (choose this and the one above if you’re looking for something valuable, unless you’ll settle for a damaged or cheap version)

and add note to the end (if it’s been already established that there’s nothing valuable there and nothing your looking for, you can’t pick the first two options, in fact why are you even stealing anything?)

– Josh W 2013-09-12 20:01 UTC



AlexSchroeder
That looks like a definite improvement!

AlexSchroeder 2013-09-12 21:20 UTC

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