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Roleplaying Social Contract

A few things have emerged over time. I’m trying to collect these.

I’m constantly tinkering with a set of House Rules. When a new campaign is started, the actual house rules for that campaign are forked so that players are not faced with changing rules during the course of a single campaign.

Comments

If you need to quit, give notice. If you decide to quit the night before, don’t be a selfish d-bag. Suck it up and play one more session, then let everyone know after.

– Tom 2009-10-08 18:21 UTC


I’m not so sure… If somebody wants to leave – did not want to come! – how much entertainment are they going to provide at the table? You might be better off playing without such a person, or you might be better off not playing at all. Sure, that’s not cool. But given that this person wants to quit, it might still be the best choice.

AlexSchroeder 2009-10-08 19:13 UTC


This is one of the best model social contracts I’ve ever read.

Noumenon 2011-10-18 11:13 UTC

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