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<title>Alex Schroeder: DungeonMasterAdvice</title>
<link>http://alexschroeder.ch/wiki/Diary</link>
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<pubDate>Wed, 19 Jun 2013 20:04:43 GMT</pubDate>
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<title>Alex Schroeder: DungeonMasterAdvice</title>
<link>http://alexschroeder.ch/wiki</link>
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<item>
<title>GM Style Manual</title>
<link>http://alexschroeder.ch/wiki/2011-03-11_GM_Style_Manual</link>
<guid>http://alexschroeder.ch/wiki/2011-03-11_GM_Style_Manual</guid>
<description>&lt;p&gt;&lt;a class="image right outside" href="http://www.flickr.com/photos/kensanata/5027630565/in/set-72157615155459822/"&gt;&lt;img class="upload" title="Fight On!" src="http://farm5.static.flickr.com/4113/5027630565_2612b80563.jpg" alt="Fight On!" /&gt;&lt;/a&gt; Greg Christopher says that he&amp;#x2019;d like  &lt;a class="url http outside" href="http://errantgame.blogspot.com/2011/03/gm-style-manuals.html"&gt;to see more GM Style Manuals&lt;/a&gt;. An intriguing thought. This would be something that is different from the mechanics, it would be an instruction manual on &lt;em&gt;how to&lt;/em&gt; to run the games the way you do. I guess it will relate to your &lt;a class="local" href="http://alexschroeder.ch/wiki/2009-09-09_Preferred_Campaign_Style"&gt;preferred campaign style&lt;/a&gt; or a simple &lt;a class="local" href="http://alexschroeder.ch/wiki/Know_Your_DM"&gt;Know Your DM&lt;/a&gt; flyer, but it would go beyond it: it would tell you and teach you how to achieve the desired outcome.&lt;/p&gt;&lt;p&gt;I wonder if I could write something like that. &lt;a class="url http outside" href="http://rendedpress.blogspot.com/2010/03/tips-for-dungeon-master-game-master.html"&gt;Others have&lt;/a&gt;, too.&lt;/p&gt;&lt;p&gt;Let me try. What would I tell a beginning referee if they ask for my advice?&lt;/p&gt;&lt;p&gt;My advice is obviously &lt;em style="text-decoration: underline; font-style: normal;"&gt;colored by my preference&lt;/em&gt; for &lt;a class="local" href="http://alexschroeder.ch/wiki/2009-05-25_B_%e2%81%84_X_Affordances"&gt;old school&lt;/a&gt; D&amp;amp;D &lt;a class="local" href="http://alexschroeder.ch/wiki/2008-09-11_Sandbox_Games"&gt;sandbox campaigns&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;I should find a catchy name for it! This is theâ¦ uhâ¦ the &lt;em style="text-decoration: underline; font-style: normal;"&gt;Swiss Referee Style Manual&lt;/em&gt;! I&amp;#x2019;m not Swiss, but I live here. Think of the Alps, the forests, the rivers, the valleys, the ruined castles, the army bunkers, the halberds and mercenary traditions, andâ¦ I dunno! It makes no sense! But it sure beats &lt;em style="text-decoration: underline; font-style: normal;"&gt;Running A Campaign According To Alex&lt;/em&gt;. (Does it?)&lt;/p&gt;&lt;p&gt;Anyway, I&amp;#x2019;d love to keep it short but it ended up being a massive wall of text. Sorry about that! At least it&amp;#x2019;s less than &lt;a class="url http outside" href="http://www.gamemastering.info/"&gt;300 pages&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Check it out &amp;#x2192; &lt;a class="local" href="http://alexschroeder.ch/wiki/Swiss_Referee_Style_Manual"&gt;Swiss Referee Style Manual&lt;/a&gt;! &lt;img class="smiley" src="http://www.emacswiki.org/pics/attention.png" alt="attention" /&gt;&lt;/p&gt;&lt;p&gt;(I&amp;#x2019;ve continued working on this style manual and decided to move it to a separate page.)&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/RPG"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Old%20School"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=DungeonMasterAdvice"&gt;DungeonMasterAdvice&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/DungeonMasterAdvice"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Fri, 11 Mar 2011 20:07:08 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2011-03-11_GM_Style_Manual</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2011-03-11_GM_Style_Manual</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2011-03-11_GM_Style_Manual</wiki:diff>
<category>RPG</category>
<category>Old School</category>
<category>DungeonMasterAdvice</category>
</item>

<item>
<title>Postparation</title>
<link>http://alexschroeder.ch/wiki/2009-06-26_Postparation</link>
<guid>http://alexschroeder.ch/wiki/2009-06-26_Postparation</guid>
<description>&lt;p&gt;Michael Shorten aka. &lt;a class="near" title="Names" href="http://oldguyrpg.blogspot.com/"&gt;Chgowiz&lt;/a&gt; writes about &lt;a class="url http outside" href="http://oldguyrpg.blogspot.com/2009/06/dispelling-myth-sandbox-prep.html"&gt;Dispelling a myth - Sandbox prep&lt;/a&gt; and discusses his six principles:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Just in time preparation&lt;/li&gt;&lt;li&gt;One page dungeon levels&lt;/li&gt;&lt;li&gt;Write it down - play it on game day&lt;/li&gt;&lt;li&gt;Let the players flesh things out&lt;/li&gt;&lt;li&gt;Broad brushstrokes to events and plots&lt;/li&gt;&lt;li&gt;Don&amp;#x2019;t overprepare&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;I approve. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;In the comments, he also talkes about note taking. I wanted to say something about taking notes &lt;em style="text-decoration: underline; font-style: normal;"&gt;after&lt;/em&gt; the game; I had also heard something like that on &lt;a class="near" title="Names" href="http://www.feartheboot.com/"&gt;Fear the Boot&lt;/a&gt;. I googled for the opposite of preparation and guessed that somebody must have used &lt;b&gt;postparation&lt;/b&gt;. And indeed, somebody has:&lt;/p&gt;&lt;dl class="quote"&gt;&lt;dt /&gt;&lt;dd&gt;Pre-paration is what we do before we start a job. Post-paration is what we do after we do the job. Completing all the postparation immediately after the job is what generates the feeling of well deserved relaxation. &lt;a class="url http number" href="http://www.thewordman.ca/archives/arch25.html"&gt;&lt;span&gt;&lt;span class="bracket"&gt;[&lt;/span&gt;1&lt;span class="bracket"&gt;]&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;p&gt;Taking shorthand notes during the game, and making them readable after the game are mandatory for my games. Otherwise I&amp;#x2019;d forget. Since everything new happens at the gaming table, I can just add these little notes to our &lt;a class="near" title="Names" href="http://www.campaignwiki.org/"&gt;Campaign Wiki&lt;/a&gt; after the game. If the players have met ogres once or twice, the ogre page on the wiki may be very short:&lt;/p&gt;&lt;dl class="quote"&gt;&lt;dt /&gt;&lt;dd&gt;The hills between Dangerous Jungle and Great Roaring Jungle seems to be infested with these giants. Then again, their minds seem to be weak.&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;They seem to have a fascination with skulls. &lt;a class="url http number" href="http://campaignwiki.org/wiki/TheAlderKing/Ogres"&gt;&lt;span&gt;&lt;span class="bracket"&gt;[&lt;/span&gt;2&lt;span class="bracket"&gt;]&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;p&gt;It&amp;#x2019;s great. It works.&lt;/p&gt;&lt;p&gt;It&amp;#x2019;s not &amp;#x201c;prep&amp;#x201d; but it&amp;#x2019;s still a little bit of work. But since it comes &lt;b&gt;after the fact&lt;/b&gt; it doesn&amp;#x2019;t railroad anybody.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/RPG"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Sandbox"&gt;Sandbox&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Sandbox"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Old%20School"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=DungeonMasterAdvice"&gt;DungeonMasterAdvice&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/DungeonMasterAdvice"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Fri, 26 Jun 2009 13:29:17 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2009-06-26_Postparation</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2009-06-26_Postparation</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2009-06-26_Postparation</wiki:diff>
<category>RPG</category>
<category>Sandbox</category>
<category>Old School</category>
<category>DungeonMasterAdvice</category>
</item>

<item>
<title>Player Types</title>
<link>http://alexschroeder.ch/wiki/2007-07-23_Player_Types</link>
<guid>http://alexschroeder.ch/wiki/2007-07-23_Player_Types</guid>
<description>&lt;p&gt;I just read the pages three to six of &lt;a class="book" href="http://www.google.com/search?ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;q=Robin%e2%80%99s+Laws+of+Good+Game+Mastering+Robin+D.+Laws"&gt;&lt;cite&gt;Robin’s Laws of Good Game Mastering&lt;/cite&gt; by &lt;cite&gt;Robin D. Laws&lt;/cite&gt;&lt;/a&gt;. It talks about Player Types and lists them:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Power Gamer &amp;#x2013; take advantage of the rules to maximize effect&lt;/li&gt;&lt;li&gt;Butt-Kicker &amp;#x2013; a fight now and then to blow of steam&lt;/li&gt;&lt;li&gt;Tactician &amp;#x2013; rules must simulate reality enough to allow tactical problem solving&lt;/li&gt;&lt;li&gt;Specialist &amp;#x2013; play a specific archtype (ninja, knight, etc.)&lt;/li&gt;&lt;li&gt;Method Actor &amp;#x2013; strong character identification, experience emotional dilemmas and development&lt;/li&gt;&lt;li&gt;Storyteller &amp;#x2013; move the story foreward similar to a book or movie&lt;/li&gt;&lt;li&gt;Casual Gamer &amp;#x2013; everbody else is doing it&amp;#x2026;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I think I qualify for &lt;em style="text-decoration: underline; font-style: normal;"&gt;Storyteller&lt;/em&gt;. When I prepare sessions that I&amp;#x2019;ve written myself, I usually plan to do plot development via roleplay at the beginning, leading up to a fight or two. I try to balance these two elements over two or three session arcs at the most. Thus, if a session was almost all about an intrigue, then then there will be a big fight and some form of resolution the next session, or the session after that.&lt;/p&gt;&lt;p&gt;Within a story arc of three or four sessions, there will be a number of hooks that offer players an in-game choice of how to continue the game. (I&amp;#x2019;d love to play much longer mini-campaigns and adventure paths in the future.) As an example: The players fought the orcs at Eralion&amp;#x2019;s castle in &lt;a class="local" href="http://alexschroeder.ch/wiki/CrucibleOfFreya"&gt;CrucibleOfFreya&lt;/a&gt;. The orc leader escaped and was not tracked. Random encounters alerted the players to the fact that there were gnolls in the area and they expressed interest in pursuing this. So instead of leading them to &lt;em style="text-decoration: underline; font-style: normal;"&gt;Tomb of Abysthor&lt;/em&gt; and more orcs and evil clerics, I&amp;#x2019;m leading them against the gnolls in &lt;a class="local" href="http://alexschroeder.ch/wiki/TheDistraction"&gt;TheDistraction&lt;/a&gt;. This allows players to determine the future of the campaign in-character.&lt;/p&gt;&lt;p&gt;I took &lt;a class="local" href="http://alexschroeder.ch/wiki/Law%e2%80%99s_Game_Style"&gt;Law’s Game Style&lt;/a&gt; quiz, and it confirmed my Storyteller type. This also effects my &lt;abbr title="Dungeon Master, Game Master"&gt;DM&lt;/abbr&gt; style: I don&amp;#x2019;t mind meta-gaming at all, if it makes for a better story! Conversely, I have to work on better tactics of my minions, and how to provide my method acting players with more opportunity for internal turmoil. &lt;img class="smiley" src="http://www.emacswiki.org/pics/blink.png" alt=";)" /&gt;&lt;/p&gt;&lt;p&gt;Looking at &lt;a class="url http outside" href="http://gamecraft.7.forumer.com/viewtopic.php?t=496"&gt;Georgios’ GM Types&lt;/a&gt; (the original in German: &lt;a class="url http outside" href="http://georgiosp.blogspot.com/2007/05/georgios-spielleiter-typen.html"&gt;Georgios Spielleiter-Typen&lt;/a&gt;), I guess I&amp;#x2019;m &amp;#x201c;Director&amp;#x201d; first and &amp;#x201c;Provider&amp;#x201d; second. I do like the occasional &amp;#x201c;Plotmeister&amp;#x201d; session. I used to be a &amp;#x201c;World Builder&amp;#x201d;.&lt;/p&gt;&lt;p&gt;If you want to see how other people play, check out the &lt;a class="near" title="Names" href="http://www.enworld.org/"&gt;EN World&lt;/a&gt; thread &lt;a class="url http outside" href="http://www.enworld.org/showthread.php?t=198332"&gt;What is ‘normal’ for you?&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Update&lt;/b&gt;: The only quantitative analysis ever, apparently: &lt;a class="url http outside" href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html"&gt;Breakdown of RPG Players&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/RPG"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Book"&gt;Book&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Book"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=DungeonMasterAdvice"&gt;DungeonMasterAdvice&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/DungeonMasterAdvice"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Sun, 29 Jan 2012 08:53:30 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2007-07-23_Player_Types</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>updated</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>9</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2007-07-23_Player_Types</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2007-07-23_Player_Types</wiki:diff>
<category>RPG</category>
<category>Book</category>
<category>DungeonMasterAdvice</category>
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<item>
<title>Riddles</title>
<link>http://alexschroeder.ch/wiki/2007-04-05_Riddles</link>
<guid>http://alexschroeder.ch/wiki/2007-04-05_Riddles</guid>
<description>&lt;p&gt;I like categorizing players by asking them to rank combat, interaction, and riddles. Personally, I hate riddles. They break the flow, and to be honest, I don&amp;#x2019;t get to see many riddles in real life, so riddles protecting things are not very believable.&lt;/p&gt;&lt;p&gt;Some players do enjoy riddles, however. What are good riddles to use?&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Let them &lt;b&gt;find the riddle before any finding any hints&lt;/b&gt;. If there&amp;#x2019;s a locked door with a riddle behind it, don&amp;#x2019;t provide a hint outside the locked door. Players will think that the hint indicates that the locked door is the riddle. They&amp;#x2019;ll waste time trying to understand the hints they believe will enable them to unlock the door.&lt;/li&gt;&lt;li&gt;Other &lt;b&gt;riddles should be part of the environment&lt;/b&gt;. Fixing something is a good riddle: Players need to remember things they saw, figure out how those could be used to solve the problem, and maybe find something that is easy to find once they know what they are looking for. A dungeon crawl ends in a large dome. There are statues along the walls, some of them covered by scaffolding. Somebody must have been renovating. Where&amp;#x2019;s the treasure? Let the players discover that the scaffolding around one of the status has been moved. Moving it back to its original position will allow players to reach a hidden service tunnel leading to a new section of the dungeon.&lt;/li&gt;&lt;li&gt;The most important rule is to &lt;b&gt;limit word-based riddles to social occasions&lt;/b&gt;: Story telling, singing, games of luck, betting, and riddle contests are excellent entertainment. In urban settings, solving a riddle might give you a better price, earn you respect, avoid a fight, or gain you some information &amp;#x2013; because you have entertained somebody, played a game with somebody. At court, a party member is being accused of having betrayed the location of the Lord&amp;#x2019;s eldest son to the enemy. The accused manages to defuse the situation. Finally, one of the Lord&amp;#x2019;s advisers proposes a riddle. If the accused manages to solve the riddle, everybody laughs, an no face is lost. If the accused takes too long, people start whispering, and as the silence stretches there will be a voice or two muttering: &amp;#x201c;Fool! Stupid oaf probably just failed to kill our Lord&amp;#x2019;s son due to a slow wit.&amp;#x201d;&lt;/li&gt;&lt;li&gt;Riddles should allow players to &lt;b&gt;make incremental progress&lt;/b&gt;. This allows the players to get some feedback: Are they nearly done, or are they going nowhere? Small rewards or signs of progress, some punishment or signs of failure go a long way. It is quite disappointing when you discover you&amp;#x2019;ve been looking at the wrong drawing this last hour, all for naught.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=DungeonMasterAdvice"&gt;DungeonMasterAdvice&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/DungeonMasterAdvice"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Thu, 05 Apr 2007 22:16:20 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2007-04-05_Riddles</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2007-04-05_Riddles</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2007-04-05_Riddles</wiki:diff>
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<category>DungeonMasterAdvice</category>
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