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<title>Alex Schroeder: FATE</title>
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<pubDate>Tue, 21 May 2013 14:49:20 GMT</pubDate>
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<title>Alex Schroeder: FATE</title>
<link>http://alexschroeder.ch/wiki</link>
</image>

<item>
<title>Der Geist Mesopotamiens – ein kurzes, deutsches Fate</title>
<link>http://alexschroeder.ch/wiki/2011-02-08_Der_Geist_Mesopotamiens_%e2%80%93_ein_kurzes%2c_deutsches_Fate</link>
<guid>http://alexschroeder.ch/wiki/2011-02-08_Der_Geist_Mesopotamiens_%e2%80%93_ein_kurzes%2c_deutsches_Fate</guid>
<description>&lt;p&gt;&lt;a class="image right noborder outside" href="http://www.flickr.com/photos/kensanata/5225001934/in/set-72157615155459822/"&gt;&lt;img class="upload" title="Fate!" src="http://farm5.static.flickr.com/4151/5225001934_d51456b390.jpg" alt="Fate!" /&gt;&lt;/a&gt; &lt;a class="inter CW outside" href="http://campaignwiki.org/wiki/MontagInZ%C3%BCrich/Mesopotamien"&gt;Für unsere Montagsrunde&lt;/a&gt; brauchte ich eine Adaption von &lt;em&gt;Spirit of the Century&lt;/em&gt; und &lt;em&gt;Diaspora&lt;/em&gt; für eine hellenistisch-babylonische Kampagne. Insbesondere war mir wichtig, von den bestehenden Büchern weg zu kommen. Das &lt;em&gt;Spirit of the Century&lt;/em&gt; Regelbuch sind mir viel zu lang. Die Beschreibungen der &lt;em&gt;Skills&lt;/em&gt; sind langweilig, die Stunts verwirrend, &lt;em&gt;Gadgets&lt;/em&gt; kompliziert, Spielleitertipps unnötig, Hintergrund sowieso anders. Und von &lt;em&gt;Diaspora&lt;/em&gt; brauche ich weder Cluster Generation noch &lt;em&gt;Platoon Combat&lt;/em&gt;, und &lt;em&gt;Social Combat&lt;/em&gt; wollte ich einfach live zeigen. Die &lt;em&gt;Ladder&lt;/em&gt; für Schwierigkeiten, Zeit, und all die anderen zehntausend Dinge brauche ich auch nicht. Und bei den &lt;em&gt;Skills&lt;/em&gt; brauchte ich natürlich einen Ersatz für Schusswaffen. Und ausserdem habe ich gerne deutsche Namen für die Dinge wenn wir am Abend sowieso auf Deutsch spielen. Irgendwie mag ich es nicht, wenn wir Deutsch spielen aber alle Talente und Ausrüstungsgegenstände Englisch sind.&lt;/p&gt;&lt;p&gt;Egal, die Kurzregeln  stehen! Wiki Seite: &lt;a class="inter CW outside" href="http://campaignwiki.org/wiki/MontagInZ%C3%BCrich/Der_Geist_Mesopotamiens"&gt;Der Geist Mesopotamiens&lt;/a&gt; auf dem Campaign Wiki, oder das ganze &lt;a class="url http outside" href="http://emacswiki.org/alex/pics/Der%20Geist%20Mesopotamiens.pdf"&gt;auch als PDF&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Heute war Feuertaufe! Der erste Spieler ist schon mit einem Charakter nach den &lt;em&gt;Spirit of the Century&lt;/em&gt; Regeln mit fünf Stunts gekommen und hat wegen Begleittier und &lt;em&gt;Gadget&lt;/em&gt; sich je +1 im Kampf gegeben. Ich hatte keine Lust auf eine grosse Diskussion aber das nächste Mal will ich wie bei &lt;em&gt;Diaspora&lt;/em&gt; einfach mit &lt;em&gt;have a thing&lt;/em&gt; ohne Bonus spielen. Ansonsten hat die Kurzfassung sehr gut geklappt und die richtigen Bücher wurden kein einziges Mal aufgeklappt. Damit hat sich eigentlich gezeigt, dass eigene Kurzfassungen der Regeln mit eingebauten Hausregeln auch wirklich schnell zusammengestellt sind.&lt;/p&gt;&lt;p&gt;Nur die &lt;a class="near" title="Names" href="http://www.neooffice.org/"&gt;NeoOffice&lt;/a&gt; Bastelei war mühsam. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;Update: Die neue Version &lt;a class="local" href="http://alexschroeder.ch/wiki/2013-01-11_Trying_LaTeX_Again"&gt;wurde mit LaTeX erstellt&lt;/a&gt;!&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=RSP"&gt;RSP&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/RSP"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Fudge"&gt;Fudge&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Fudge"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Fate"&gt;Fate&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Fate"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Fri, 11 Jan 2013 16:14:20 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2011-02-08_Der_Geist_Mesopotamiens_%e2%80%93_ein_kurzes%2c_deutsches_Fate</comments>
<wiki:status>updated</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>7</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2011-02-08_Der_Geist_Mesopotamiens_%e2%80%93_ein_kurzes%2c_deutsches_Fate</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2011-02-08_Der_Geist_Mesopotamiens_%e2%80%93_ein_kurzes%2c_deutsches_Fate</wiki:diff>
<category>RSP</category>
<category>Fudge</category>
<category>Fate</category>
</item>

<item>
<title>Fate Notes Compared</title>
<link>http://alexschroeder.ch/wiki/2010-10-03_Fate_Notes_Compared</link>
<guid>http://alexschroeder.ch/wiki/2010-10-03_Fate_Notes_Compared</guid>
<description>&lt;p&gt;I just listened to &lt;a class="near" title="Names" href="http://2d6feet.com/"&gt;2d6 Feet in a Random Direction&lt;/a&gt; episode 55 with &lt;a class="url http outside" href="http://ryanmacklin.com/"&gt;Ryan Macklin&lt;/a&gt; and &lt;a class="near" title="Names" href="http://Www.2d6feet.com"&gt;Brian Isikoff&lt;/a&gt; talking about &lt;a class="url http outside" href="http://2d6feet.com/episode-55"&gt;the GM side of the EndGame Iron GM competition&lt;/a&gt;. What I really liked about this show was hearing two GMs comparing notes on two similar &lt;a class="near" title="Names" href="http://www.faterpg.com/"&gt;FATE&lt;/a&gt; games. Choices to implement, timed aspects, character creation, what they did to get players talking, how they handled having no time to prep at all, how they handled the themes they were given which they did not like, and many things besides. It was real, hands-on, useful information, with context, commentary. Simply inspirational and awesome.&lt;/p&gt;&lt;p&gt;Does anybody know of similar hands-on GM oriented episodes? There are a lot of broad, theoretical advice shows. But this episode was about the nitty-gritty details of running a game delivered in a conversational style. I&amp;#x2019;d like to listen to one or two similar shows.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/RPG"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Fate"&gt;Fate&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Fate"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Sun, 03 Oct 2010 18:35:40 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2010-10-03_Fate_Notes_Compared</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2010-10-03_Fate_Notes_Compared</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2010-10-03_Fate_Notes_Compared</wiki:diff>
<category>RPG</category>
<category>Fate</category>
</item>

<item>
<title>Mixing Fate and Skill Challenges</title>
<link>http://alexschroeder.ch/wiki/2010-09-23_Mixing_Fate_and_Skill_Challenges</link>
<guid>http://alexschroeder.ch/wiki/2010-09-23_Mixing_Fate_and_Skill_Challenges</guid>
<description>&lt;p&gt;I&amp;#x2019;m running a biweekly &lt;a class="near" title="Names" href="http://www.vsca.ca/Diaspora/"&gt;Diaspora&lt;/a&gt; game in a Traveller Subsector. The party had just crash landed on a planet after being shot down by a gunship using space combat rules and made it to the base on a sort of social combat map with the opponents being earthquakes, a sea monster, and a patrol of aliens. Inside the base, they saw the overgrown and partly disassembled remnants of the ship that had brought the alien infection to the system and decided they were going to hook their diplomat-hacker up with the central nervous system running the base. I asked the table whether they felt like another map and combat but Harald reminded me of another technique I often use: Just go around in a circle and ask each of the players what they&amp;#x2019;ll do to help solve the problem.&lt;/p&gt;&lt;p&gt;Four players, four rolls. I said you need at least two successes. First attempt by Thomas at finding a quiet corner fails spectacularly. The aliens get spin. Second attempt by Florian at fighting the immune system of the mega-organism fails spectacularly. The aliens get spin. Third attempt by Harald at hooking up the hacker fails spectacularly. The aliens get spin. Whoa!! The last roll comes up and I ask for the stakes. What&amp;#x2019;s going to happen when Jörg fails? I say he&amp;#x2019;s going to be taken over and integrated into the base if he fails. He says &amp;#x201c;w00t!?&amp;#x201d; He doesn&amp;#x2019;t want to take the consequences for all the earlier failures. Harald volunteers to take a severe consequence that would change his result into a success &amp;#x2013; &amp;#x201c;infected by an alien mind&amp;#x201d;. Yay!! Jörg manages to reprogram the alien factory in order to make the resulting ship something they can use. Victory!&lt;/p&gt;&lt;p&gt;As the session was about to end, I give the diplomat-hacker the following choice:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;will you try to get off-world as quickly as possible with the intelligence you gathered, ie. leave safely but without resolving the situation? No fight, no loot, minimal plot advancement.&lt;/li&gt;&lt;li&gt;will you man the ship as soon as possible, head over to the wreck of the old ship to rescue an ancient artifact, delaying long enough that you&amp;#x2019;ll have to fight your way out of the system? One space combat, but save artifact.&lt;/li&gt;&lt;li&gt;will you confuse the three ships in the system in order to gain enough time to penetrate the central nervous system of the base, eliminate the threat, and then try to get off the system? One personal combat, and one ship combat, but resolve situation.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;They picked #3 – Alien 2 style. So proud. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/RPG"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Traveller"&gt;Traveller&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Traveller"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Diaspora"&gt;Diaspora&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Diaspora"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=FATE"&gt;FATE&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/FATE"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Thu, 23 Sep 2010 10:49:49 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2010-09-23_Mixing_Fate_and_Skill_Challenges</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2010-09-23_Mixing_Fate_and_Skill_Challenges</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2010-09-23_Mixing_Fate_and_Skill_Challenges</wiki:diff>
<category>RPG</category>
<category>Traveller</category>
<category>Diaspora</category>
<category>FATE</category>
</item>

<item>
<title>From Traveller to Diaspora</title>
<link>http://alexschroeder.ch/wiki/2010-07-14_From_Traveller_to_Diaspora</link>
<guid>http://alexschroeder.ch/wiki/2010-07-14_From_Traveller_to_Diaspora</guid>
<description>&lt;p&gt;Bye bye Traveller category – our gaming group has decided to give &lt;a class="near" title="Names" href="http://www.vsca.ca/Diaspora/"&gt;Diaspora&lt;/a&gt; a try!&lt;/p&gt;&lt;p&gt;What happened?&lt;/p&gt;&lt;ul&gt;&lt;li&gt;One player left the campaign because he&amp;#x2019;s working in Berlin during the week and can&amp;#x2019;t play in Zürich on Wednesdays.&lt;/li&gt;&lt;li&gt;Another player said that the campaign wasn&amp;#x2019;t really working for him.&lt;/li&gt;&lt;li&gt;That leaves only three players – and one of them very busy – and a game master.&lt;/li&gt;&lt;li&gt;I said that I felt the system was pushing us into micro-managing things we only cared for on an abstract level; basically we weren&amp;#x2019;t interested in anything involving money: trade, maintenance costs, equipment costs, etc.&lt;/li&gt;&lt;li&gt;Three of us had given &lt;a class="near" title="Names" href="http://www.evilhat.com/home/sotc/"&gt;Spirit of the Century&lt;/a&gt; a try; we liked FATE but didn&amp;#x2019;t like the rulebook.&lt;/li&gt;&lt;li&gt;Harald and I had read the Diaspora book and liked it.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Today we had three hours. First we discussed the state of the campaign and decided to switch to Diaspora. I printed out character sheets, skill reference sheet, personal combat sheet while Harald explained a bit about the rules. Then we converted our Traveller characters. It went pretty smoothly. The free form aspects are a real boon.&lt;/p&gt;&lt;p&gt;We assigned a system to each one of us, and said that we&amp;#x2019;d convert the UWP to the Diaspora stats on our &lt;a class="inter Campaign" href="http://campaignwiki.org/wiki/Kaylash/HomePage"&gt;&lt;span class="site"&gt;Campaign&lt;/span&gt;&lt;span class="separator"&gt;:&lt;/span&gt;&lt;span class="page"&gt;Kaylash&lt;/span&gt;&lt;/a&gt; subsector wiki. We&amp;#x2019;ll convert them as we go. Technology, Environment, Resources, and three aspects, that should not be too hard. We already have a map and a lot of info on some of the systems.&lt;/p&gt;&lt;p&gt;I don&amp;#x2019;t think we need a Diaspora cluster. Perhaps I&amp;#x2019;m missing something? The benefit of having small clusters might be a localized game suited for people that like to switch campaigns often? We&amp;#x2019;ve been playing our biweekly game for a year, now. I think we want to keep playing in this subsector and we want to keep exploring our characters for quite a bit more.&lt;/p&gt;&lt;p&gt;Wish us luck! &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/RPG"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Traveller"&gt;Traveller&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Traveller"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Diaspora"&gt;Diaspora&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/Diaspora"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=FATE"&gt;FATE&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex/feed/full/FATE"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 14 Jul 2010 21:24:32 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2010-07-14_From_Traveller_to_Diaspora</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2010-07-14_From_Traveller_to_Diaspora</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2010-07-14_From_Traveller_to_Diaspora</wiki:diff>
<category>RPG</category>
<category>Traveller</category>
<category>Diaspora</category>
<category>FATE</category>
</item>

<item>
<title>Traveller or Diaspora</title>
<link>http://alexschroeder.ch/wiki/2009-11-18_Traveller_or_Diaspora</link>
<guid>http://alexschroeder.ch/wiki/2009-11-18_Traveller_or_Diaspora</guid>
<description>&lt;p&gt;Tonight we&amp;#x2019;ll play in my &lt;a class="inter Campaign" href="http://campaignwiki.org/wiki/Kaylash/HomePage"&gt;&lt;span class="site"&gt;Campaign&lt;/span&gt;&lt;span class="separator"&gt;:&lt;/span&gt;&lt;span class="page"&gt;Kaylash&lt;/span&gt;&lt;/a&gt; Traveller campaign again. I&amp;#x2019;ve played &lt;a class="near" title="Wikipedia" href="http://en.wikipedia.org/wiki/Spirit of the Century"&gt;Spirit of the Century&lt;/a&gt; twice in our regular experimental Monday one-shots and liked it. The game uses the &lt;a class="near" title="Names" href="http://www.faterpg.com/"&gt;Fate&lt;/a&gt; rules, which are based on &lt;a class="near" title="Names" href="http://www.fudgerpg.com/fudge.html"&gt;Fudge&lt;/a&gt;. I&amp;#x2019;ve been a long time Fudge fan even though I never got to play it before. (I did prefer the &amp;#x201c;subjective&amp;#x201d; rules, however.)&lt;/p&gt;&lt;p&gt;I had heard about the new Traveller-like Fate-using Science-Fiction game &lt;a class="near" title="Names" href="http://www.vsca.ca/Diaspora/"&gt;Diaspora&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;So when &lt;a class="near" title="Names" href="http://blog.mausdompteur.de/"&gt;Haarald&lt;/a&gt; started &lt;a class="url http outside" href="http://hofrat.rollenspiel-berlin.de/Forum/index.php?topic=1922.0"&gt;comparing Traveller and Diaspora&lt;/a&gt; (in German), I was intrigued. Instead of getting eight pseudo-realistic stats and a multitude of trades codes from Traveller tables, you get three meta-stats, and some &lt;i&gt;aspects&lt;/i&gt;. The question I&amp;#x2019;m asking myself is how much do the Traveller subsector generation rules &lt;a class="local" href="http://alexschroeder.ch/wiki/afford"&gt;afford&lt;/a&gt; the typical gameplay? Can you make good use of Diaspora &lt;em style="text-decoration: underline; font-style: normal;"&gt;without having played Traveller before&lt;/em&gt;?&lt;/p&gt;&lt;p&gt;I think you can. You&amp;#x2019;ll use Diaspora and it&amp;#x2019;ll end up being colored by whatever background you have: Mars, Earth, and Venus; or Corruscant, Tatooine, and Dagobah; or whatever they&amp;#x2019;re called in &lt;a class="near" title="Wikipedia" href="http://en.wikipedia.org/wiki/Mass Effect"&gt;Mass Effect&lt;/a&gt;. I haven&amp;#x2019;t played in Traveller&amp;#x2019;s &lt;a class="near" title="Wikipedia" href="http://en.wikipedia.org/wiki/Imperium (Traveller)"&gt;Imperium&lt;/a&gt; &amp;#x2013; is it an essential element of the game? I don&amp;#x2019;t think so. But perhaps the subsector generation rules and it&amp;#x2019;s &lt;em style="text-decoration: underline; font-style: normal;"&gt;implied setting&lt;/em&gt; generate a suitable campaign map.&lt;/p&gt;&lt;p&gt;I&amp;#x2019;d love to read more comparisons between the two.&lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;th align="center"&gt;Traveller Stats &lt;/th&gt;&lt;th align="center"&gt;Traveller Trade Codes &lt;/th&gt;&lt;th align="right"&gt;Diaspora Stats&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Starport &lt;/td&gt;&lt;td&gt;Agricultural &lt;/td&gt;&lt;td&gt;Technology&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Size &lt;/td&gt;&lt;td&gt;Asteroid &lt;/td&gt;&lt;td&gt;Environment&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Atmosphere &lt;/td&gt;&lt;td&gt;Barren &lt;/td&gt;&lt;td&gt;Resources&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hydro &lt;/td&gt;&lt;td&gt;Desert &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Population &lt;/td&gt;&lt;td&gt;Fluid Oceans &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Government &lt;/td&gt;&lt;td&gt;Garden &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Law Level &lt;/td&gt;&lt;td&gt;High Population &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Tech Level &lt;/td&gt;&lt;td&gt;High Technology &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Ice-Capped &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Industrial &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Low Population &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Low Technology &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Non-Agricultural &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Non-Industrial &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Poor &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Rich &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Water World &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;&lt;/td&gt;&lt;td&gt;Vacuum &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Traveller"&gt;Traveller&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex?action=journal;full=1;search=tag:Traveller"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Diaspora"&gt;Diaspora&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex?action=journal;full=1;search=tag:Diaspora"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Fate"&gt;Fate&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex?action=journal;full=1;search=tag:Fate"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex?action=journal;full=1;search=tag:RPG"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 18 Nov 2009 09:55:30 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2009-11-18_Traveller_or_Diaspora</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2009-11-18_Traveller_or_Diaspora</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2009-11-18_Traveller_or_Diaspora</wiki:diff>
<category>Traveller</category>
<category>Diaspora</category>
<category>Fate</category>
<category>RPG</category>
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<item>
<title>Diaspora</title>
<link>http://alexschroeder.ch/wiki/2009-10-12_Diaspora</link>
<guid>http://alexschroeder.ch/wiki/2009-10-12_Diaspora</guid>
<description>&lt;p&gt;I&amp;#x2019;ve selectively read the &lt;a class="near" title="Wikipedia" href="http://en.wikipedia.org/wiki/Spirit of the Century"&gt;Spirit of the Century&lt;/a&gt; rule book in anticipation of a one-shot. It&amp;#x2019;s called a pick-up game, but it&amp;#x2019;s not easy to pick up &amp;#x2013; it just seems to lend itself to little planning and episodic play. I discovered &lt;a class="url http outside" href="http://www.vsca.ca/Diaspora/"&gt;Diaspora&lt;/a&gt; at a friend&amp;#x2019;s place, and it seemed &lt;em style="text-decoration: underline; font-style: normal;"&gt;smaller&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;I like small books! Hopefully the rules are quicker to read.&lt;/p&gt;&lt;p&gt;Since we&amp;#x2019;re also playing a &lt;a class="near" title="Names" rel="nofollow" href="http://www.mongoosepublishing.com/rpg/series.php?qsSeries=51"&gt;Mongoose Traveller&lt;/a&gt; game, I&amp;#x2019;m interested. I also like the rant at the beginning of the &lt;a class="url http outside" href="http://forum.rpg.net/showthread.php?t=471802&amp;amp;page=16"&gt;16 page thread on rpg.net&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;I&amp;#x2019;m interested in replacing the skill list with free form qualities à la &lt;a class="local" href="http://alexschroeder.ch/wiki/Subjective_Fudge_of_Zo"&gt;Subjective Fudge of Zo&lt;/a&gt;. Too bad the skill list available from their website is a plan ol&amp;#x2019; skill list.&lt;/p&gt;&lt;p&gt;But unfortunately the price is not my friend:&lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;td&gt;Subtotal &lt;/td&gt;&lt;td align="right"&gt;$34.95&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Shipping and Handling &lt;/td&gt;&lt;td align="right"&gt;$12.89&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Total &lt;/td&gt;&lt;td align="right"&gt;$47.84&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Maybe I&amp;#x2019;ll take another look at my friend&amp;#x2019;s copy before buying anything.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex?action=journal;full=1;search=tag:RPG"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Fate"&gt;Fate&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex?action=journal;full=1;search=tag:Fate"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://www.emacswiki.org/alex?action=tag;id=Spirit%20of%20the%20Century"&gt;Spirit of the Century&lt;/a&gt; &lt;a class="feed tag" title="Feed für diesen Tag" rel="feed" href="http://www.emacswiki.org/alex?action=journal;full=1;search=tag:Spirit%20of%20the%20Century"&gt;&lt;img src="http://www.emacswiki.org/alex/pics/rss.png" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Mon, 12 Oct 2009 14:18:58 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2009-10-12_Diaspora</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2009-10-12_Diaspora</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2009-10-12_Diaspora</wiki:diff>
<category>RPG</category>
<category>Fate</category>
<category>Spirit of the Century</category>
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