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<title>Alex Schroeder: RPG</title>
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<pubDate>Sun, 19 May 2013 14:34:09 GMT</pubDate>
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<title>Alex Schroeder: RPG</title>
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<item>
<title>Treasure Hunting In Niflheim</title>
<link>http://alexschroeder.ch/wiki/2013-05-15_Treasure_Hunting_In_Niflheim</link>
<guid>http://alexschroeder.ch/wiki/2013-05-15_Treasure_Hunting_In_Niflheim</guid>
<description>&lt;div class="right" style="float: right"&gt;&lt;p&gt; &lt;a href="http://www.flickr.com/photos/kensanata/8739860841/" class="url http"&gt;&lt;img class="url http" src="http://farm8.staticflickr.com/7282/8739860841_54fe5d2a6a.jpg" alt="http://farm8.staticflickr.com/7282/8739860841_54fe5d2a6a.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;p&gt;The party had just finished &lt;em style="text-decoration: underline; font-style: normal;"&gt;The Eternal Boundary&lt;/em&gt; and had found a treasure map that would lead them into &lt;em&gt;The Gray Waste&lt;/em&gt;. I prepared a very linear adventure that you can see on the on the right. I decided that the map represented an incomplete list of dangers to be overcome:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;near the roots of Yggrasil sleeps the dragon Níðhöggr&amp;#x2026;&lt;/li&gt;&lt;li&gt;in the woods the &amp;#x201c;children&amp;#x201d; of Hekate roam freely, the &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;trolls&lt;/em&gt; of Niflheim (I&amp;#x2019;m claiming that Hel and Hekate are the same)&lt;/li&gt;&lt;li&gt;there are big, flightless birds in the swamps with big &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;hands&lt;/em&gt; instead of wings and they are called Diakka&amp;#x2026;&lt;/li&gt;&lt;li&gt;there is a plain where nightmares ride, the mighty horses of black riders&amp;#x2026;&lt;/li&gt;&lt;li&gt;the larval petitioners live in the sea of fog&amp;#x2026;&lt;/li&gt;&lt;li&gt;the island of the black trees is the realm of a ghoul-witch&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I also had a number of NPCs in mind:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Njal&lt;/em&gt;, a priest and a drinker and a melancholy man who would act as a guide, if they wanted to pursue their connections with priestess Anja of the Freya temple&lt;/li&gt;&lt;li&gt;&lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Raud&lt;/em&gt;, another priest and a gloomy, apathetic victim of Hades, who can provide them with information about Hades and who&amp;#x2019;ll offer to lead them to &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Hopelessness&lt;/em&gt; and through its gate to Hades (but this is a false lead since this gate will lead to the upper layer called &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Oinos&lt;/em&gt; where the &lt;em&gt;Blood War&lt;/em&gt; rages)&lt;/li&gt;&lt;li&gt;&lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Lissandra&lt;/em&gt; &amp;#x201c;gate-seeker&amp;#x201d; will contact them if they brag about the portal they know; she is described in &lt;a class="url http outside" href="http://www.dndclassics.com/product/17285/Uncaged%3A-Faces-of-Sigil-(2e)"&gt;Uncaged: Faces of Sigil&lt;/a&gt;; she can lead them to &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Alluvias Ruskin&lt;/em&gt; (in the same book) who will sell them &amp;#x201c;the holy axe with the wooden root-grip of wisdom&amp;#x201d; which will be required to travel to Niflheim via Yggdrasil&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;This was &lt;b&gt;the first challenge&lt;/b&gt;: figure out whom to trust and discover through questions that Raud would lead them to the wrong layer on Hades since Oinos ≠ Niflheim. This was also the opportunity for them to learn about the &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;apathy&lt;/em&gt; of Hades. One player expertly decided to spend 100gp on books with jokes, fart machines and other ludicrous things to drive away apathy and despair.&lt;/p&gt;&lt;p&gt;They don&amp;#x2019;t contact Njal but they do talk to Raud and end up going with Lissandra. They made such a good impression on her, in fact, that she decides to tell them about a merchant called &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Kherion Mallibrun&lt;/em&gt; (described in the section about &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Death of Innocence&lt;/em&gt; in the &lt;em style="text-decoration: underline; font-style: normal;"&gt;Planes of Conflic&lt;/em&gt; box). In return, he wants them to protect him from Hekate&amp;#x2019;s trolls.&lt;/p&gt;&lt;p&gt;This was &lt;b&gt;the second challenge&lt;/b&gt;: take along a guide and avoid fighting rock pythons and giant squirrels on the branches of Yggdrasil.&lt;/p&gt;&lt;p&gt;The dragon is easy: &lt;b&gt;the third challenge&lt;/b&gt; is simply to be quiet. The cleric is prepared and casts &lt;em&gt;silence&lt;/em&gt;. No problem.&lt;/p&gt;&lt;p&gt;The woods and trolls present &lt;b&gt;the fourth challenge&lt;/b&gt;: unbeknownst to the players, I had decided that the forest houses both &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;wolves&lt;/em&gt; and trolls. Even though the party was silenced, the wolves had picked up their scent and the trolls were following the wolves. One player who plays a character that can fly decided to take a listen and fly overhead. He soon discovers the wolves and using the fillings of a little rocket full of itching powder they disable the wolves&amp;#x2019; scent ability and the flying character distracts and enrages the trolls until they break off the chase.&lt;/p&gt;&lt;p&gt;In the village, they see that the merchant is selling &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;colorful textiles&lt;/em&gt; and &lt;b&gt;the fifth challenge&lt;/b&gt; is finding a guide to the island. They discover that there is a hunter of nightmares who will lead them in exchange for the funny articles one of the characters had bought. This part was all improvised but it worked well.&lt;/p&gt;&lt;p&gt;He warns them of the giant, flightless birds. Luckily they are slow. The party buys horses for the three characters in plate armor and can thus outrun the &lt;b&gt;the sixth challenge&lt;/b&gt;, the Diakka birds.&lt;/p&gt;&lt;p&gt;I had thought that the nightmares would be the next challenge but at the table I suddenly felt strange using the nightmares as predators. As I had seen one of the players get really excited about the prospect of catching and taming a nightmare, I decided that &lt;b&gt;the seventh challenge&lt;/b&gt; would be the &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;temptation&lt;/em&gt; of catching a nightmare. The party would have to start a fight. And they didn&amp;#x2019;t&amp;#x2026;&lt;/p&gt;&lt;p&gt;&lt;b&gt;The eight challenge&lt;/b&gt; had not been listed on the &amp;#x201c;treasure map&amp;#x201d;: flying yeth hounds. The party moved away from their baying (it&amp;#x2019;s effect only works within 100 ft.) and decided to &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;avoid&lt;/em&gt; the dogs. It worked.&lt;/p&gt;&lt;p&gt;At the edge of the sea of fog, they left their guide who, when asked, said that all they had to do was &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;ignore&lt;/em&gt; the larva. And they did. No talking, no eye contact, no listening. Again, the party used &lt;em&gt;silence&lt;/em&gt; to bypass &lt;b&gt;the ninth challenge&lt;/b&gt;. It worked.&lt;/p&gt;&lt;p&gt;Finally, they reached the witch, &lt;b&gt;the tenth challenge&lt;/b&gt;. I decided to use witches from the &lt;a class="url http outside" href="http://campaignwiki.org/wiki/DungeonMaps/Shark_Den"&gt;Shark Den&lt;/a&gt; section of the &lt;a class="local" href="http://alexschroeder.ch/wiki/Caverns_of_Slime"&gt;Caverns of Slime&lt;/a&gt;, &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Vialashta&lt;/em&gt; and &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Kurmatesha&lt;/em&gt;, the four lesser witches, the &lt;em&gt;tengu horn&lt;/em&gt;, and my own treasure I had rolled up. As you can see, I had prepared a different night hag in my notes (including a 65% magic resistance)&amp;#x2026; Oh well. There was a lot of talking, bluffing and haggling involved, a short discussion on the merits of both Odin and Hekate, but in the end, the orc witch has charmed the talking character and disappeared into the tent and the fight was on.&lt;/p&gt;&lt;p&gt;The party consisted of a cleric 5, a fighter 4, an elf 2, and some henchmen: two giant apes, a cleric 4, a fighter 2, and a magic-user 1.&lt;/p&gt;&lt;p&gt;The enemies:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Vialashta&lt;/b&gt;, the one-eyed crow priestess of the orcs (HD 9; AC 8; Atk 1 orcish hammer (1d6); MV 9; &lt;em&gt;curse&lt;/em&gt; at will, roll d6: 1. slowed, 2. blind, 3. stupid like an ox, 4. weak as a baby, 5. contract the plague, 6. crippling pain; save vs. spells to avoid)&lt;/li&gt;&lt;li&gt;her &lt;b&gt;four witches&lt;/b&gt; (HD 5; AC 8; Atk 1 cudgel (1d6); MV 9; &lt;em&gt;curse&lt;/em&gt; 3×/day as above)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Kurmatesha&lt;/b&gt;, the orc witch (HD 9; AC 9; Atk 1 staff (1d6); MV 9; spells as per her spellbook below); she has the &lt;em&gt;horn of the mountain cedar&lt;/em&gt; which summons &lt;b&gt;twelve tengu&lt;/b&gt; once per day: crow-headed, flying swordsmen (HD 5; AC 7; Atk 1 two handed glass swords (2d6); MV 9 fly); if attacked she will polymorph into a &lt;b&gt;shadow wolf&lt;/b&gt; (HD 9; AC 7; Atk 1 bite (2d6); MV 12; &lt;em&gt;howl of pain&lt;/em&gt; (anybody touching the ground within 60 ft. must save vs. petrification or be stunned for a round and save vs. death or suffer 1d6 damage from bleeding ears)&lt;/li&gt;&lt;li&gt;the &lt;b&gt;hanging tree&lt;/b&gt; (HD 15; AC 3; Atk 8 branches and roots (1d6 each); MV 0); the branches of the hanging tree are loaded with twitching corpses: &lt;b&gt;twelve armless ghouls&lt;/b&gt; are hanging up there, unable to free themselves (HD 2; AC 9; Atk 1 bite (1d6); MV 12)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Kurmatesha is reduced to less than 10 hit-points in two rounds. She, in turn, blows the horn and summons the tengus, then polymorphs into a shadow wolf. The party then kills her and have a quick chat with the tengu. They want the horn (and their freedom), but one character is close enough to the horn to blow it again, at which point I decide that the tengu are all dispelled.&lt;/p&gt;&lt;p&gt;The second half of the battle is a running battle as the witches are standing under the hanging tree, cursing all that approach. With a desperate rush, a character delivers the arrow that has &lt;em&gt;silence&lt;/em&gt; cast on it to the witches. The witches start releasing ghouls but they are being turned as fast as they are being released. Finally, when the crow witch Vialashta is finally &lt;em&gt;held&lt;/em&gt; using magic, the remaining lesser witches flee into the sea of fog.&lt;/p&gt;&lt;p&gt;The witch tells them that the hanging tree is guarding the treasure and since they stocked up on oil and hadn&amp;#x2019;t used any of it, I decided that burning a 15 HD tree required 15 flasks of oil&amp;#x2014;and having bought 20 flasks of oil without having to use them against the trolls, that was no problem at all&amp;#x2026;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;20&amp;#x2019;000 gold pieces&lt;/li&gt;&lt;li&gt;10 gems worth 1980 gold pieces (1000, 10, 50, 10, 10, 500, 100, 100, 50, 100)&lt;/li&gt;&lt;li&gt;two pieces of jewelry (&amp;#x201c;the crown and sceptre of the Ulfides&amp;#x201d;)&lt;/li&gt;&lt;li&gt;a halfling chain +1 and a small shield +1 (&amp;#x201c;the magic armor of a halfling hero with the heraldry of the Oxwrestler clan&amp;#x201d;)&lt;/li&gt;&lt;li&gt;the &lt;em&gt;horn of the mountain cedar&lt;/em&gt; (I already fear that this item might be too powerful!)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Old%20School"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Caverns%20of%20Slime"&gt;Caverns of Slime&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Caverns%20of%20Slime"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 15 May 2013 09:29:15 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-15_Treasure_Hunting_In_Niflheim</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-05-15_Treasure_Hunting_In_Niflheim</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-05-15_Treasure_Hunting_In_Niflheim</wiki:diff>
<category>RPG</category>
<category>Old School</category>
<category>Caverns of Slime</category>
</item>

<item>
<title>When To Roll</title>
<link>http://alexschroeder.ch/wiki/2013-05-14_When_To_Roll</link>
<guid>http://alexschroeder.ch/wiki/2013-05-14_When_To_Roll</guid>
<description>&lt;p&gt;Recently I left a comment on &lt;a class="url http outside" href="https://plus.google.com/106791563133302266720/posts/eRGb8EUYF8C"&gt;Philip Watson's thread on Google+&lt;/a&gt; where he wondered whether players should know when their thief failed to hide. I said:&lt;/p&gt;&lt;dl class="quote"&gt;&lt;dt /&gt;&lt;dd&gt;I let them roll in the open but will delay the roll until immediate consequences are at hand. Player says their character is hiding, no roll required. Orcs are coming. &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Now&lt;/em&gt; you roll—and if you fail, they spot you.&lt;/dd&gt;&lt;/dl&gt;&lt;p&gt;Consequences happen right after the result of the die roll is known. As a referee, I have have no &amp;#x201c;information advantage&amp;#x201d; and thus the question of unfairness doesn&amp;#x2019;t come up.&lt;/p&gt;&lt;p&gt;I was reminded of Courtney Campbell&amp;#x2019;s blog post &lt;a class="url http outside" href="http://hackslashmaster.blogspot.ch/2011/11/on-skill-deconstruction-why-roll-for.html"&gt; On Skill Deconstruction: Why Roll for Resolution?&lt;/a&gt; He lists five reasons for rolling dice.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;time constraints&lt;/li&gt;&lt;li&gt;in conflict with another entity&lt;/li&gt;&lt;li&gt;a serious consequence for failure&lt;/li&gt;&lt;li&gt;impossible to model at the table&lt;/li&gt;&lt;li&gt;(partial results can make the procedure more exciting)&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;I&amp;#x2019;m trying to have thieves succeed automatically whenever possible. I&amp;#x2019;m going to opt for dice rolling when the conditions listed above are true. If the dungeon has wandering monsters, each failed roll to open a door or unlock a chest means one check for wandering monsters. If there are no monsters, we don&amp;#x2019;t need to know how long the thief takes to unlock the chest. It will succeed eventually.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Tue, 14 May 2013 13:25:28 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-14_When_To_Roll</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-05-14_When_To_Roll</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-05-14_When_To_Roll</wiki:diff>
<category>RPG</category>
</item>

<item>
<title>Other Favorite Entries</title>
<link>http://alexschroeder.ch/wiki/2013-05-13_Other_Favorite_Entries</link>
<guid>http://alexschroeder.ch/wiki/2013-05-13_Other_Favorite_Entries</guid>
<description>&lt;div class="right" style="float: right"&gt;&lt;p&gt; &lt;a href="http://www.flickr.com/photos/kensanata/8733961353/" class="url http"&gt;&lt;img class="url http" src="http://farm8.staticflickr.com/7294/8733961353_32f503d211_n.jpg" alt="http://farm8.staticflickr.com/7294/8733961353_32f503d211_n.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;p&gt;I just posted &lt;a class="local" href="http://alexschroeder.ch/wiki/2013-05-13_My_One_Page_Dungeon_Contest_Nominations"&gt;my nominations for the One Page Dungeon Contest 2013&lt;/a&gt;. I also liked the following entries.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://enterik.blogspot.ch/2013/04/the-issue-of-blipdoolpoolp.html"&gt;Erik-Karl Read, The Issue of Blipdoolpoolp&lt;/a&gt;: a small vertical dungeon, ocean, the tide and watery creatures.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Heikki%20Hallamaa%2C%20The%20Diamond%20of%20Hishep-Ratep.pdf?dl=1"&gt;Heikki Hallamaa, The Diamond of Hishep-Ratep&lt;/a&gt;: a short tomb raiding adventure with grey aliens, a lovely combination.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Josh%20Burnett%2C%20The%20Burial%20Mound%20of%20Gilliard%20Wolfclan.pdf?dl=1"&gt;Josh Burnett, The Burial Mound of Gilliard Wolfclan&lt;/a&gt;: a short, simple and cute tomb raid with goblins. I liked the map and the elf leader.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://acornafloat.blogspot.se/2013/04/the-giants-dollhouse.html"&gt;Jens Thuresson, The Giant's Dollhouse&lt;/a&gt;: a giant that petrifies and depetrifies people, go! I like the setup. I just wondered what to do about the rod in the end.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Joe%20Pruitt%2C%20Echoes%20of%20Empire.pdf?dl=1"&gt;Joe Pruitt, Echoes of Empire&lt;/a&gt;: I don&amp;#x2019;t think I can simply insert this into my campaign, but perhaps my campaign can use this sort of mini-game one day.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/LSF%2C%20A%20Stolen%20Spring.pdf?dl=1"&gt;LSF, A Stolen Spring&lt;/a&gt;: a beautiful map, a mage&amp;#x2019;s expedition gone wrong, a nice encounter to insert into your running adventure.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I saw &lt;a class="url http outside" href="http://rolesrules.blogspot.ch/2013/05/one-page-dungeon-contest-reviews.html"&gt;Roger the GS’ recommendations&lt;/a&gt; the other day. What about your favorites?&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=1PDC"&gt;1PDC&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/1PDC"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Mon, 13 May 2013 10:07:43 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-13_Other_Favorite_Entries</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-05-13_Other_Favorite_Entries</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-05-13_Other_Favorite_Entries</wiki:diff>
<category>RPG</category>
<category>1PDC</category>
</item>

<item>
<title>My One Page Dungeon Contest Nominations</title>
<link>http://alexschroeder.ch/wiki/2013-05-13_My_One_Page_Dungeon_Contest_Nominations</link>
<guid>http://alexschroeder.ch/wiki/2013-05-13_My_One_Page_Dungeon_Contest_Nominations</guid>
<description>&lt;div class="right" style="float: right"&gt;&lt;p&gt; &lt;a href="http://www.flickr.com/photos/kensanata/8735009164/" class="url http"&gt;&lt;img class="url http" src="http://farm8.staticflickr.com/7318/8735009164_dbb6eb8e7c_n.jpg" alt="http://farm8.staticflickr.com/7318/8735009164_dbb6eb8e7c_n.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;p&gt;I&amp;#x2019;ve finished reading the submissions to the &lt;a class="near" title="Names" href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2013"&gt;One Page Dungeon Contest 2013&lt;/a&gt;. As always, an interesting mix of styles. Less tombs than in previous years. The ever popular &amp;#x201c;get into the dungeon and trigger a trap&amp;#x201d; is there. Bandits, undead, but &lt;em style="text-decoration: underline; font-style: normal;"&gt;no&lt;/em&gt; pirates! This year&amp;#x2019;s popular rare monster must have been the &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;gibbernig mouther&lt;/em&gt;. It showed up in three submissions. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;Gibbering Mouthers:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://rpggeek.com/blogpost/18678/opd-2013-the-parched-throat"&gt;Intrepid Eddie, The Parched Throat&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://jaspersrantings.wordpress.com/2013/04/28/one-page-dungeon-contest-the-lost-temple-of-tyrandraxu/"&gt;Joshua J. Laboskie, The Lost Temple of Tyrandraxu&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Ramsey%20Hong%2C%20Something%20Happened%20At%20The%20Temple%20Near%20Glourm.pdf?dl=1"&gt;Ramsey Hong, Something Happened At The Temple Near Glourm&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I wanted to comment on my &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;nominations&lt;/em&gt; for the contest winners. I&amp;#x2019;ve done this before (&lt;a class="local" href="http://alexschroeder.ch/wiki/2010-03-21_My_One_Page_Dungeon_Contest_Nominations"&gt;2010&lt;/a&gt;, &lt;a class="local" href="http://alexschroeder.ch/wiki/2011-04-24_My_One_Page_Dungeon_Contest_Nominations"&gt;2011&lt;/a&gt;, &lt;a class="local" href="http://alexschroeder.ch/wiki/2012-05-28_Regarding_My_Nominations"&gt;2012&lt;/a&gt;). Writing it all down helps me think it through.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Daniel%20O%27Donnell%2C%20Down%20Among%20the%20Dead%20Men.pdf?dl=1"&gt;Daniel O'Donnell, Down Among the Dead Men&lt;/a&gt;: beautiful map; lovely visuals such as a well surmounted by the jaws of a giant shark or acolytes on stilts &amp;#x201c;tending&amp;#x201d; the undead in the water. It&amp;#x2019;s gruesome. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://dungeonofsigns.blogspot.ch/2013/04/one-page-dungeon-contest-brittlestone.html"&gt;Gus L., The Brittlestone Parapets&lt;/a&gt;: a lovely amalgam of trench warfare, undead soldiers, Beowulf, D&amp;amp;D as an implied post-apocalyptic setting; and it comes with an inspiring map, an interesting list of random encounters, the witch comes with the list of spells prepared, one faction can be hired for a few weeks. It&amp;#x2019;s fascinating. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.metagamemastery.com/2013/05/01/one-page-dungeon-2013/"&gt;Jobe Bittman, Into The Demon Idol&lt;/a&gt;: an iconic image, a beautiful map, the giant grab pincer. Best of all: the option of reanimating it! A potential long-term change for your campaign. It&amp;#x2019;s tempting. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Misha%20Favorov%2C%20Court%20of%20the%20King%20of%20No%20Men.pdf?dl=1"&gt;Misha Favorov, Court of the King of No Men&lt;/a&gt;: a map that allows multiple approaches; the most important notes are on the map itself. That&amp;#x2019;s what I love! The two simple magic items are interesting without being overengineered: a sword dealing wounds that heal within 24h, a hammer that can be thrown once a day, a rod that allows you to control the movement of an opponent (but nothing else). It&amp;#x2019;s sylvan. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Paul%20Gorman%2C%20Faery%20Ring%20to%20Alpha%20Ari.pdf?dl=1"&gt;Paul Gorman, Faery Ring to Alpha Ari&lt;/a&gt;: not the only adventure using myconids and various fungus effects, but what I liked in particular was the strange mix of fantasy and present day space exploration; the observatory and the tiny island on the one hand and a map that looks appropriate for a Mars colony. I also like how enemies come in all sizes from pixies to giant. I&amp;#x2019;m not sure it would simply fit into my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Ramsey%20Hong%2C%20Something%20Happened%20At%20The%20Temple%20Near%20Glourm.pdf?dl=1"&gt;Ramsey Hong, Something Happened At The Temple Near Glourm&lt;/a&gt;: a beautiful map with village and five dungeon levels; multiple stairs and entrances; notes on the map itself. This dungeon is beautiful. It&amp;#x2019;s terrifying. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://6ironspikes.blogspot.com.au/2013/05/citadel-of-severed-hand-one-page-dungeon.html?view=classic"&gt;Rob S, Citadel of the Severed Hand&lt;/a&gt;: another beautiful map with notes on the map itself; it also features myconids and &amp;#x201c;shroom effects&amp;#x201d;. The part I like is the tragic figure of the orc boss with his &lt;em&gt;staghelm&lt;/em&gt; who hates the torturer demon because she has his son in her power. The entire setup with the two slaves is genious. It&amp;#x2019;s evil. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://rolesrules.blogspot.co.uk/search/label/devil%27s%20acre"&gt;Roger SG Sorolla, Devil's Acre&lt;/a&gt;: when I first read about it on the author&amp;#x2019;s blog I thought that it was an interesting take on the complex of sin, vigil, prayer, temptation, saint and devils, and all of that in a D&amp;amp;D context. My campaign hasn&amp;#x2019;t featured these topics, however, so I&amp;#x2019;m not sure how well it would work for me.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/S.%20J.%20Harris%2C%20The%20Baleful%20Spring.pdf?dl=1"&gt;S. J. Harris, The Baleful Spring&lt;/a&gt;: a small tower always comes in handy. This one has a tower with an evil master and a ship with a neutral captain. I like the framing story: two diplomats trying to secure a peace accord have gone missing. It&amp;#x2019;s nothing fancy with a functional map. It&amp;#x2019;s useful. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Simon%20Forster%2C%20Church%20of%20Consumption.pdf?dl=1"&gt;Simon Forster, Church of Consumption&lt;/a&gt;: a beatiful map; another cult trying to raise a demon. Unfortunately it&amp;#x2019;s very linear. Strangely enough it appears to be open on both ends with major treasure sitting right next to one of the two entrances. But… it&amp;#x2019;s so beautiful. And I love the imagery of the cultists eating their dead god, the meat grinder, the ghouls dreaming about eating the same dead god, one day… It&amp;#x2019;s gruesome. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The One Page Dungeon Contest is just so damn &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;useful&lt;/em&gt; it amazes me every year.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=1PDC"&gt;1PDC&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/1PDC"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Mon, 13 May 2013 09:18:53 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-13_My_One_Page_Dungeon_Contest_Nominations</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
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<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-05-13_My_One_Page_Dungeon_Contest_Nominations</wiki:diff>
<category>RPG</category>
<category>1PDC</category>
</item>

<item>
<title>Distributing XP With Emacs</title>
<link>http://alexschroeder.ch/wiki/2013-05-08_Distributing_XP_With_Emacs</link>
<guid>http://alexschroeder.ch/wiki/2013-05-08_Distributing_XP_With_Emacs</guid>
<description>&lt;p&gt;This topic ties together two topics that probably don&amp;#x2019;t see too much overlap.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;I play role-playing games of the D&amp;amp;D old school variety.&lt;/li&gt;&lt;li&gt;I use Emacs to help me do simple stuff on a daily basis.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;The problem: the party of characters my players run is &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;huge&lt;/em&gt;. Even if there are usually only around ten characters that are part of a single session, there are more than thirty primary and secondary characters &lt;a class="url http outside" href="http://campaignwiki.org/wiki/F%C3%BCnfWinde/Status"&gt;on the status page&lt;/a&gt;. Given &lt;a class="url http outside" href="http://campaignwiki.org/wiki/F%C3%BCnfWinde/raw/Status"&gt;the wiki table&lt;/a&gt; for the status page, how can I quickly add up the correct XP and gold values? Any XP gained is shared equally amongst the characters that took part in the session but any gold gained is distributed according to each characters share. Primary characters get a full share, secondary characters get a third of a share.&lt;/p&gt;&lt;p&gt;I used Emacs widget mode to create a page like this:&lt;/p&gt;&lt;pre class="real"&gt;XP total:   805          
Gold total: 7191         
[X] Schalk
[ ] Uluf
[ ] Witschik
[X] Schachtmann
[ ] Sirius
[X] Logard
[X] Arnd
[X] Tinaya
[ ] Pyrula
[ ] Pijo
[ ] Garo
[X] Zeta
[ ] Pipo
[X] Fusstritt
[ ] Thor
[ ] Jack
[ ] Gloria
[ ] Hermann
[ ] Urs
[ ] Alpha
[ ] Beta
[ ] Gamma
[ ] Boden
[ ] Basel
[ ] Bern
[X] Nuschka
[ ] Moranor
[ ] Axirios Hectaxius

[Go!]&lt;/pre&gt;&lt;p&gt;And here&amp;#x2019;s the code to do it:&lt;/p&gt;&lt;pre class="real"&gt;(defconst fünf-winde-regexp "^\\(|\\[\\[\\(.*?\\)\\]\\][ \t]*|[ \t]*\\(1\\|1/3\\)[ \t]*\\)|\\([ \t]*[0-9]+[ \t]*\\)|\\([ \t]*[0-9]+[ \t]*\\)"
  "Regular expression to parse the Status page.
\(let ((str (match-string 1))
      (name (match-string 2))
      (share (match-string 3))
      (xp (match-string 4))
      (gold (match-string 5)))
    ...\)")

(defvar fünf-winde-buf nil
  "Source buffer.")

(defvar fünf-winde-xp nil
  "XP share.")

(defvar fünf-winde-gold nil
  "Gold share.")

(defvar fünf-winde-party nil
  "Charakters in the party.")

(defun fünf-winde-xp-and-gold ()
  "Hand out Gold and XP."
  (interactive)
  (let ((buf (current-buffer))
	(names))
    (save-excursion
      (goto-char (point-min))
      (while (re-search-forward fünf-winde-regexp nil t)
	(setq names (cons (match-string 2) names))))
    (switch-to-buffer "*Fünf Winde*")
    (kill-all-local-variables)
    (set (make-local-variable 'fünf-winde-buf) buf)
    (make-local-variable 'fünf-winde-xp)
    (make-local-variable 'fünf-winde-gold)
    (make-local-variable 'fünf-winde-party)
    (let ((inhibit-read-only t))
      (erase-buffer))
    (remove-overlays)
    (setq fünf-winde-xp
	  (widget-create 'integer
			 :size 13
			 :format "XP total:   %v\n"
			 0))
    (setq fünf-winde-gold
	  (widget-create 'integer
			 :size 13
			 :format "Gold total: %v\n"
			 0))
    (setq fünf-winde-party
	  (apply 'widget-create 'checklist
		 (mapcar (lambda (name)
			   `(item ,name))
			 (nreverse names))))
    (widget-insert "\n")
    (widget-create 'push-button
		   :notify (lambda (&amp;amp;rest ignore)
			     (fünf-winde-process
			      fünf-winde-buf
			      (widget-value fünf-winde-xp)
			      (widget-value fünf-winde-gold)
			      (widget-value fünf-winde-party)))
		   "Go!")
    (widget-insert "\n")
    (use-local-map widget-keymap)
    (local-set-key (kbd "q") 'bury-buffer)
    (local-set-key (kbd "SPC") 'widget-button-press)
    (local-set-key (kbd "&amp;lt;left&amp;gt;") 'widget-backward)
    (local-set-key (kbd "&amp;lt;up&amp;gt;") 'widget-backward)
    (local-set-key (kbd "&amp;lt;right&amp;gt;") 'widget-forward)
    (local-set-key (kbd "&amp;lt;down&amp;gt;") 'widget-forward)
    (widget-setup)
    (goto-char (point-min))
    (widget-forward 1)))

(defun fünf-winde-process (buf total-xp total-gold party)
  (message "(fünf-winde-process (get-buffer \"%s\") %d %d '%S)"
	   buf total-xp total-gold party)
  (switch-to-buffer buf)
  (save-excursion
    (let ((xp-shares 0)
	  (xp-share nil)
	  (gold-shares 0)
	  (gold-share nil))
      (goto-char (point-min))
      (while (re-search-forward fünf-winde-regexp nil t)
	(let ((name (match-string 2))
	      (share (match-string 3)))
	  (when (member name party)
	    (setq gold-shares (+ gold-shares
				 (cond ((string= share "1/2") 0.5)
				       ((string= share "1/3") (/ 1.0 3))
				       (t (string-to-number share))))
		  xp-shares (1+ xp-shares)))))
      (setq gold-share (/ total-gold gold-shares)
	    xp-share (/ total-xp xp-shares))
      (goto-char (point-min))
      (while (re-search-forward fünf-winde-regexp nil t)
	(let ((str (match-string 1))
	      (name (match-string 2))
	      (share (match-string 3))
	      (xp (match-string 4))
	      (gold (match-string 5)))
	  (when (member name party)
	    (setq gold (format (concat "%9d")
			       (+  (string-to-number gold)
				   (* gold-share (cond ((string= share "1/2") 0.5)
						       ((string= share "1/3") (/ 1.0 3))
						       (t (string-to-number share))))))
		  xp (format (concat "%9d")
			     (+  (string-to-number xp)
				 xp-share)))
	    (replace-match (concat str
				   "|" xp
				   "|" gold))))))))&lt;/pre&gt;&lt;p&gt;I&amp;#x2019;m not sure I&amp;#x2019;m spending my time wisely, but there you go. I used to have a simpler piece of code that helped me distribute XP and gold separately. The drawback was that it would ask me for every person in the table &amp;#x201c;was this character in the party? (y/n)&amp;#x201d; and that&amp;#x2019;s a lot of yes and no replies if you go through the list &lt;em&gt;twice&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;It&amp;#x2019;s also a stark reminder that simpler old rules doesn&amp;#x2019;t automatically mean less work for the referee. With D&amp;amp;D 3.5, I had a spreadsheet to compute the XP gained based on challenge rating and character level. It wasn&amp;#x2019;t something to do quickly without a book in front of me. Now the complexity of the task has been reduced, but the number of characters has exploded to compensate!&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Emacs"&gt;Emacs&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Emacs"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Old%20School"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 08 May 2013 13:17:38 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-08_Distributing_XP_With_Emacs</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
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<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-05-08_Distributing_XP_With_Emacs</wiki:diff>
<category>Emacs</category>
<category>RPG</category>
<category>Old School</category>
</item>

<item>
<title>One Page Dungeon Contest Submissions</title>
<link>http://alexschroeder.ch/wiki/2013-05-01_One_Page_Dungeon_Contest_Submissions</link>
<guid>http://alexschroeder.ch/wiki/2013-05-01_One_Page_Dungeon_Contest_Submissions</guid>
<description>&lt;p&gt;&lt;a class="image right outside" href="http://campaignwiki.org/one"&gt;&lt;img class="upload" title="1PDC" src="http://alexschroeder.ch/pics/dragon.png" alt="1PDC" /&gt;&lt;/a&gt; The &lt;a class="near" title="Names" href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2013"&gt;One Page Dungeon Contest 2013&lt;/a&gt; is now officially &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;closed&lt;/em&gt;. No more late submissions. This year I found two submissions in my spam folder. If you can&amp;#x2019;t find your submission on the contest page, let me know. This year I also got four late submissions, which is about average, I&amp;#x2019;d say. I asked the other judges and we decided to accept the ones I received. I have to draw the line somewhere, though… So this is it. Closed. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;Here&amp;#x2019;s how to get all the files:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Download the archive with &lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/1PDC%202013.zip"&gt;All One Page Dungeon Contest 2013 Submissions&lt;/a&gt; (47 MB)&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.wuala.com/kensanata/Dokumente/1PDC%202013/"&gt;Individual files on Wuala&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="https://drive.google.com/folderview?id=0B1wNvVSKaPzhZEJoUW1pYXRIb0k&amp;amp;usp=sharing"&gt;Individual files on Google Drive&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;72 Submissions! &lt;img class="smiley" src="http://www.emacswiki.org/pics/grin.png" alt=":D" /&gt; &lt;img class="smiley" src="http://www.emacswiki.org/pics/ok.png" alt="ok" /&gt; &lt;img class="smiley" src="http://www.emacswiki.org/pics/star.png" alt="star" /&gt;&lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;td align="right"&gt;&lt;/td&gt;&lt;th&gt;2009&lt;/th&gt;&lt;th&gt;2010&lt;/th&gt;&lt;th&gt;2011&lt;/th&gt;&lt;th&gt;2012&lt;/th&gt;&lt;th&gt;2013&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Number of submissions&lt;/td&gt;&lt;td&gt;112&lt;/td&gt;&lt;td&gt;64&lt;/td&gt;&lt;td&gt;71&lt;/td&gt;&lt;td&gt;107&lt;/td&gt;&lt;td&gt;72&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=1PDC"&gt;1PDC&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/1PDC"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 01 May 2013 15:10:12 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-01_One_Page_Dungeon_Contest_Submissions</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-05-01_One_Page_Dungeon_Contest_Submissions</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-05-01_One_Page_Dungeon_Contest_Submissions</wiki:diff>
<category>RPG</category>
<category>1PDC</category>
</item>

<item>
<title>Cosmology of Love and Strive</title>
<link>http://alexschroeder.ch/wiki/2013-04-24_Cosmology_of_Love_and_Strive</link>
<guid>http://alexschroeder.ch/wiki/2013-04-24_Cosmology_of_Love_and_Strive</guid>
<description>&lt;p&gt;&lt;a class="image right outside" href="http://darkclassics.blogspot.ch/2012/09/maximilian-pirner-empedokles.html"&gt;&lt;img class="upload" title=" Maximilián Pirner, Empedokles" src="http://2.bp.blogspot.com/---C-Bg-VxSo/UEnqaY7luMI/AAAAAAAAFEo/ATyLLVsV1iU/s400/maximilian%2Bpirner%2Bempedokles.jpg" alt=" Maximilián Pirner, Empedokles" /&gt;&lt;/a&gt; As I was listening to the &lt;a class="url http outside" href="http://www.historyofphilosophy.net/empedocles"&gt;episode on Empedocles&lt;/a&gt; on the &lt;a class="url http outside" href="http://www.historyofphilosophy.net/"&gt;History of Philosophy&lt;/a&gt; &amp;#x201c;without any gaps&amp;#x201d; podcast, my thoughts turned to cosmology and D&amp;amp;D. Basically, there is a big cycle between the rule of Love, where all the elements mingle and everything is a single perfect sphere, and Strife, where all the elements separate, fire over here, water over there, and so on.&lt;/p&gt;&lt;p style="padding-top: 1em; "&gt;&lt;span style="font-style: normal; font-variant:small-caps; letter-spacing: 0.125em;"&gt;Implementing this in fantasy role-playing games&lt;/span&gt; we need to change some of the Great Wheel cosmology of &lt;em&gt;Planescape&lt;/em&gt;. The inner planes are now the outer planes: The four elements are the chaotic forces pulling us in different directions. All elemental creatures must be very chaotic and enemies of life. At the center, where all elements meet, there is but a humongous sphere of gray goo. I guess all the slimes, puddings and oozes must be creatures of &lt;del&gt;law&lt;/del&gt; Love. They bring all the elements together and none better than the gray ooze. Given all that, the world we know must necessarily be between the elements and the spherical goo, ie. on the spherical surface.&lt;/p&gt;&lt;p&gt;What about dungeons? What about the &amp;#x201c;mythic underworld&amp;#x201d;? I think we have various options:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;The concept of Love that pulls the elements together is just as inimical to life as Strife: the civilizations that have gone before us have all been pulled underground, closer and closer to each other, until war and attrition destroyed them all; perhaps a few gaunt dessicated members of the old Atlanteans still live down there in the deepest depths, close to the gray goo, guarding their nuclear weapons and their nanotech weapons.&lt;/li&gt;&lt;li&gt;The concept of Love offers some form of transcendence over the material world; it attracts good and evil alike; it tests us, breeds us, selects the finest amongst us, and like zygotes we penetrate the deepest secrets to eventually reverse the great cycle, to break the stalemate.&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;In either case, monsters are drawn down to the center of things just as we are. The traps can be set by our competitors down there, or by the gray goo defending itself against unworthy plunderers.&lt;/p&gt;&lt;p&gt;I think we need one final idea to make it all work: How to explain the heavens and the moon and the stars if &amp;#x201c;up above&amp;#x201d; we expect to see the four elements?&lt;/p&gt;&lt;ol&gt;&lt;li&gt;Our known world exists where earth and air have started separating; the oceans is where the water is. If you sail far enough, there will be no more land and eventually, no more air. You&amp;#x2019;ve reached the plane of Water. If you climb the highest mountains, eventually you will realize that you have reached the wall of walls. Air ends and the plane of Earth begins. Up where the sun is, fire reigns. It has already left most of the known world. Whenever we light a fire, the flames leap up, up towards the sky, towards the sun, towards the great fire in the sky that burns far beyond the sky.&lt;/li&gt;&lt;li&gt;Alternatively, the known world is just like present day earth. The air protects us from space. Space is in effect the Void separating the four elements under the dominion of Strife and the gray goo under the dominion of Love (and its tiny crust of weirdness that is life).&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Food for thought, in any case.&lt;/p&gt;&lt;div style="text-align: center"&gt;&amp;#x262f;&lt;/div&gt;&lt;p&gt;I like how the podcast provides two interesting links:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://plato.stanford.edu/entries/empedocles/"&gt;Stanford Encyclopedia: Empedocles&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://classicpersuasion.org/pw/empedocles/"&gt;Classic Persuasion: Empedocles&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The second link uses &amp;#x201c;font-family:comic sans ms, verdana, arial, sans-serif&amp;#x201d;. &lt;a class="url http outside" href="http://www.mcsweeneys.net/articles/im-comic-sans-asshole"&gt;Comic Sans&lt;/a&gt;. You have been warned. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 24 Apr 2013 12:44:44 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-04-24_Cosmology_of_Love_and_Strive</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>updated</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>2</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-04-24_Cosmology_of_Love_and_Strive</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-04-24_Cosmology_of_Love_and_Strive</wiki:diff>
<category>RPG</category>
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<title>Old School RPG Planet Updates</title>
<link>http://alexschroeder.ch/wiki/2013-04-18_Old_School_RPG_Planet_Updates</link>
<guid>http://alexschroeder.ch/wiki/2013-04-18_Old_School_RPG_Planet_Updates</guid>
<description>&lt;p&gt;With Tenkar&amp;#x2019;s &lt;a class="url http outside" href="http://www.tenkarstavern.com/2013/04/the-swords-wizardry-appreciation-day_16.html"&gt;Swords &amp;amp; Wizardry Appreciation Day&lt;/a&gt; came a plethora of blogs I had never heard of. I&amp;#x2019;ve been adding new blogs furiously to the &lt;a class="near" title="Names" href="http://campaignwiki.org/planet"&gt;Old School RPG Planet&lt;/a&gt;. (A planet is a feed aggregator—it shows an extract of all the various blogs I added, like a public blog roll. This particular planet is controlled by a wiki page, so anybody can &lt;a class="url http outside" href="http://campaignwiki.org/submit"&gt;submit new blogs&lt;/a&gt;.)&lt;/p&gt;&lt;p&gt;If you&amp;#x2019;re looking for new blogs to add, take a look. Perhaps you&amp;#x2019;ll find a new blog you like? I know that some people from the &amp;#x201c;early days&amp;#x201d; said that they felt the Old School Renaissance was shrinking. My thinking at the time was that this is now what&amp;#x2019;s happening. What &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;is&lt;/em&gt; happening is that some people drop out, stop blogging. If you don&amp;#x2019;t add the newcomers, those who start blogging, your impression will necessarily be that the &lt;abbr title="old school renaissance"&gt;OSR&lt;/abbr&gt; is shrinking. Not so! Look at the number of blogs that participated.&lt;/p&gt;&lt;p&gt;If you already follow the Old School RPG Planet, please let me know if I added some blogs by mistake. I think I checked each and every new feed I added. If a feed seemed mostly about video games, or anime, or miniatures, I didn&amp;#x2019;t add it. Most of the blogs that were listed on the Swords &amp;amp; Wizardry Appreciation Day post seemed to be very appropriate! Still, one never knows.&lt;/p&gt;&lt;p&gt;Let me know if you spot anything else that&amp;#x2019;s fishy. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;&lt;del&gt;And I'm only half way through!&lt;/del&gt; &lt;ins&gt;Phew!&lt;/ins&gt;&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Old%20School"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Thu, 18 Apr 2013 21:33:44 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-04-18_Old_School_RPG_Planet_Updates</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-04-18_Old_School_RPG_Planet_Updates</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-04-18_Old_School_RPG_Planet_Updates</wiki:diff>
<category>RPG</category>
<category>Old School</category>
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<item>
<title>Swords &amp; Wizardry</title>
<link>http://alexschroeder.ch/wiki/2013-04-17_Swords_%26_Wizardry</link>
<guid>http://alexschroeder.ch/wiki/2013-04-17_Swords_%26_Wizardry</guid>
<description>&lt;p&gt;&lt;a class="image right outside" href="http://swordsandwizardry.blogspot.ch/p/swords-wizardry-creative-guild.html"&gt;&lt;img class="upload" title="Swords &amp;amp; Wizardry Creative Guild" src="https://lh3.googleusercontent.com/-pFvxnsOFGl0/TYtUVHWvNtI/AAAAAAAAABc/Qq-cvRHU01s/s200/SWCGjointlogosmall.jpg" alt="Swords &amp;amp; Wizardry Creative Guild" /&gt;&lt;/a&gt; In 2006, &lt;a class="near" title="Names" href="http://greywulf.net/"&gt;Greywulf&lt;/a&gt; was a user of &lt;a class="local" href="http://alexschroeder.ch/wiki/Oddmuse"&gt;Oddmuse&lt;/a&gt;, a piece of software I was maintaining. It&amp;#x2019;s still used to run this blog/wiki. Greywulf kept talking about D&amp;amp;D and eventually I started reading &lt;a class="near" title="Names" href="http://www.enworld.org/"&gt;EN World&lt;/a&gt;. There, I discovered Greywulf had a &lt;a class="url http outside" href="http://www.enworld.org/forum/showthread.php?177624-Microlite20-the-smallest-thing-in-gaming"&gt;huge&lt;/a&gt; &lt;a class="url http outside" href="http://www.enworld.org/forum/showthread.php?219419-New-Microlite20-thread"&gt;thread&lt;/a&gt; going. He proposed a minimal variant to D&amp;amp;D 3.5 and called it &lt;a class="near" title="Names" href="http://microlite20.net/"&gt;M20&lt;/a&gt; (&lt;a class="url http outside" href="http://microlite20.net/original-m20/microlite20-core/"&gt;original files&lt;/a&gt;). I loved it and ended up starting a campaign using it. (It later converted to D&amp;amp;D 3.5.)&lt;/p&gt;&lt;p&gt;In 2008, I came across &lt;a class="near" title="Names" href="http://blog.retroroleplaying.com/2008/07/microlite74-released-download-your-copy.html"&gt;M74&lt;/a&gt; and discovered the &amp;#x201c;old school renaissance&amp;#x201d;. I learned about OD&amp;amp;D and its use of a d6 for hit-dice and weapon damage. I was intrigued and wrote &lt;a class="local" href="http://alexschroeder.ch/wiki/M20_Hard_Core"&gt;M20 Hard Core&lt;/a&gt;. I also wrote a little &lt;a class="url http outside" href="http://alexschroeder.ch/m20-hard-core-characters"&gt;random character creator&lt;/a&gt; for my rules variant.&lt;/p&gt;&lt;p&gt;Some blog posts from back then:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2008-04-20_Palace_of_the_Silver_Princess"&gt;2008-04-20 Palace of the Silver Princess&lt;/a&gt; &amp;#x2013; I played an old adventure using &lt;a class="near" title="Names" href="http://www.goblinoidgames.com/labyrinthlord.html"&gt;Labyrinth Lord&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2008-08-06_Retro_Clones"&gt;2008-08-06 Retro Clones&lt;/a&gt; &amp;#x2013; first mention of &lt;strong&gt;Swords &amp;amp; Wizardry&lt;/strong&gt; by quoting Philotomy Jurament&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2008-08-07_Hard_Core_M20"&gt;2008-08-07 Hard Core M20&lt;/a&gt; &amp;#x2013; first mention of M20 Hard Core&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2008-08-07_Fight_On"&gt;2008-08-07 Fight On&lt;/a&gt; &amp;#x2013; got my first issues of &lt;a class="near" title="Names" href="http://www.fightonmagazine.com/"&gt;Fight On&lt;/a&gt;! magazine&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2008-10-14_Cannot_Please_Them_All"&gt;2008-10-14 Cannot Please Them All&lt;/a&gt; &amp;#x2013; ran a play test session using M20 Hard Core and realized that my players prefer D&amp;amp;D 3.5&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2008-10-25_Lulu_Wishlist"&gt;2008-10-25 Lulu Wishlist&lt;/a&gt; &amp;#x2013; I added &lt;a class="url http outside" href="http://www.lulu.com/content/e-book/swords_wizardry_core_rules_%28pdf%29/6374501"&gt;Swords &amp;amp; Wizardry&lt;/a&gt; to the list because &amp;#x201c;I’d like to see a streamlined version of the little brown books&amp;#x201d; (OD&amp;amp;D)&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2008-12-16_Lulu_Wishilisti"&gt;2008-12-16 Lulu Wishilisti&lt;/a&gt; &amp;#x2013; I added &lt;a class="url http outside" href="http://www.swordsandwizardry.com/whiteboxpdf.pdf"&gt;Swords &amp;amp; Wizardry: White Box&lt;/a&gt; to the list, &amp;#x201c;although I’m pretty sure nobody will ever want to play it with me.&amp;#x201d;&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2009-05-27_Fight_On_Issue_5"&gt;2009-05-27 Fight On Issue 5&lt;/a&gt; &amp;#x2013; got the &lt;a class="url http outside" href="http://www.swordsandwizardry.com/monstercompendium.doc"&gt;0e Swords &amp;amp; Wizardry Monster Book&lt;/a&gt; (Word file)&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2009-07-24_Ennies"&gt;2009-07-24 Ennies&lt;/a&gt; &amp;#x2013; voted for &lt;strong&gt;Swords &amp;amp; Wizardry&lt;/strong&gt; in the Ennies&lt;/li&gt;&lt;li&gt;&lt;a class="local" href="http://alexschroeder.ch/wiki/2009-08-31_Lulu_%e2%80%93_Again"&gt;2009-08-31 Lulu – Again&lt;/a&gt; &amp;#x2013; got &lt;a class="url http outside" href="http://swordplusone.blogspot.ch/2009/03/ruins-ronin-white-box-edition.html"&gt;Ruins &amp;amp; Ronin&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;(You can get the source files from the &lt;a class="url http outside" href="http://www.swordsandwizardry.com/?page_id=18"&gt;Swords &amp;amp; Wizardry download page&lt;/a&gt;.)&lt;/p&gt;&lt;p&gt;I was &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;very impressed&lt;/em&gt; by &lt;strong&gt;Ruins &amp;amp; Ronin&lt;/strong&gt;. If you check out the &lt;a class="url http outside" href="http://swordplusone.blogspot.ch/"&gt;Sword+1&lt;/a&gt; blog, you&amp;#x2019;ll find lots of R&amp;amp;R character classes for download in the sidebar. It really was an eye opener for me. Anything can be turned into a class! This is &lt;em&gt;Do It Yourself D&amp;amp;D!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;These days, I still play Labyrinth Lord. It was my first retro-clone. It didn&amp;#x2019;t have weird elves. I ended up liking race-as-class. As you can see from the list above, however, OD&amp;amp;D and Swords &amp;amp; Wizardry have been an important part of the journey. And I absolutely &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;loved&lt;/em&gt; the &lt;a class="url http outside" href="http://mullenart.webs.com/art.htm"&gt;Peter Mullen covers&lt;/a&gt;!&lt;/p&gt;&lt;p&gt;Today is &lt;a class="url http outside" href="http://www.tenkarstavern.com/2013/04/the-swords-wizardry-appreciation-day_16.html"&gt;Swords &amp;amp; Wizardry Appreciation Day Blogfest&lt;/a&gt;! Follow the link and find a list of more than 100 other blogs writing about S&amp;amp;W.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Old%20School"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 17 Apr 2013 08:21:18 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-04-17_Swords_%26_Wizardry</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-04-17_Swords_%26_Wizardry</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-04-17_Swords_%26_Wizardry</wiki:diff>
<category>RPG</category>
<category>Old School</category>
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<item>
<title>One Save Is Enough For Monsters</title>
<link>http://alexschroeder.ch/wiki/2013-04-17_One_Save_Is_Enough_For_Monsters</link>
<guid>http://alexschroeder.ch/wiki/2013-04-17_One_Save_Is_Enough_For_Monsters</guid>
<description>&lt;p&gt;I like weird saving throws. In my house rules, one is called &amp;#x201c;dragon breath, explosions&amp;#x201d; and another is called &amp;#x201c;rays, wands&amp;#x201d;&amp;#x2014;a bit of implied setting for my players.&lt;/p&gt;&lt;p&gt;For monsters, on the other hand, I like to have just a single save. I use the &lt;a class="near" title="Names" href="http://www.swordsandwizardry.com/"&gt;Swords &amp;amp; Wizardry&lt;/a&gt; method: 19 - HD, plus or minus 2 for magic susceptibility or resistance, rarely a minus 4 for even more resistance.&lt;/p&gt;&lt;p&gt;Yay!&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Old%20School"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 17 Apr 2013 17:37:40 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-04-17_One_Save_Is_Enough_For_Monsters</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
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<category>RPG</category>
<category>Old School</category>
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