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<title>Alex Schroeder: RPG</title>
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<pubDate>Tue, 18 Jun 2013 18:38:58 GMT</pubDate>
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<title>Alex Schroeder: RPG</title>
<link>http://alexschroeder.ch/wiki</link>
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<item>
<title>Gnomeyland and Text Mapper</title>
<link>http://alexschroeder.ch/wiki/2013-06-05_Gnomeyland_and_Text_Mapper</link>
<guid>http://alexschroeder.ch/wiki/2013-06-05_Gnomeyland_and_Text_Mapper</guid>
<description>&lt;p&gt;When I wrote my &lt;a class="local" href="http://alexschroeder.ch/wiki/Old_School_Hex_Map_Tutorial"&gt;Old School Hex Map Tutorial&lt;/a&gt;, I noticed the &lt;a class="url http outside" href="http://www.busygamemaster.com/art02.html"&gt;Gnomeyland Map Icons&lt;/a&gt; and the &lt;a class="url http outside" href="http://www.busygamemaster.com/maps03.html"&gt;Making Hex Maps With Inkscape&lt;/a&gt; tutorial by Gregory B. MacKenzie.&lt;/p&gt;&lt;p&gt;After a futile attempt to write a tool that would extract those icons automatically and make them usable for &lt;a class="url http outside" href="http://alexschroeder.ch/text-mapper"&gt;Text Mapper&lt;/a&gt;, I did the work by hand. Look at the example below… Beautiful! And since this is SVG, you can quickly generate your first map and later you can keep working on it using &lt;a class="near" title="Names" href="http://www.inkscape.org/"&gt;Inkscape&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.flickr.com/photos/kensanata/8958141006/" class="url http"&gt;&lt;img class="url http" src="http://farm8.staticflickr.com/7311/8958141006_7000b5627c_o.png" alt="http://farm8.staticflickr.com/7311/8958141006_7000b5627c_o.png" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;To regenerate the map above, visit &lt;a class="url http outside" href="http://alexschroeder.ch/text-mapper"&gt;Text Mapper&lt;/a&gt; and use the following &amp;#x201c;map&amp;#x201d;:&lt;/p&gt;&lt;pre class="real"&gt;include http://alexschroeder.ch/contrib/gnomeyland-example.txt&lt;/pre&gt;&lt;p&gt;This loads the &lt;a class="url http outside" href="http://alexschroeder.ch/contrib/gnomeyland-example.txt"&gt;Gnomeyland example map&lt;/a&gt; which uses the &lt;a class="url http outside" href="http://alexschroeder.ch/contrib/gnomeyland.txt"&gt;Gnomeyland library&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Gnomeyland example map uses the tiles from the library. Here&amp;#x2019;s what you would need to generate just the lower part of the map:&lt;/p&gt;&lt;pre class="real"&gt;include http://alexschroeder.ch/contrib/gnomeyland.txt
0005-0806 trail
0105 dark-green fir-forest "to the caves"
0106 dark-green fir-forest
0205 green fir-forest
0206 green fir-forest
0305 green firs
0306 soil keep "The Keep"
0405 light-soil
0406 light-soil
0505 light-grey mountains
0506 light-green forest-hill
0605 grey grass
0606 grey marsh
0706 dark-grey swamp
0806 dark-grey castle "Dolorous Garde"&lt;/pre&gt;&lt;p&gt;Just paste it into &lt;a class="url http outside" href="http://alexschroeder.ch/text-mapper"&gt;Text Mapper&lt;/a&gt;. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Maps"&gt;Maps&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Maps"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=SVG"&gt;SVG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/SVG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Text%20Mapper"&gt;Text Mapper&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Text%20Mapper"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 05 Jun 2013 10:25:41 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-06-05_Gnomeyland_and_Text_Mapper</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-06-05_Gnomeyland_and_Text_Mapper</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-06-05_Gnomeyland_and_Text_Mapper</wiki:diff>
<category>RPG</category>
<category>Maps</category>
<category>SVG</category>
<category>Text Mapper</category>
</item>

<item>
<title>Another Gnomeyland Example</title>
<link>http://alexschroeder.ch/wiki/2013-06-05_Another_Gnomeyland_Example</link>
<guid>http://alexschroeder.ch/wiki/2013-06-05_Another_Gnomeyland_Example</guid>
<description>&lt;p&gt;I wanted to test the recently added &lt;a class="local" href="http://alexschroeder.ch/wiki/2013-06-05_Gnomeyland_and_Text_Mapper"&gt;Gnomeyland icons for Text Mapper&lt;/a&gt; and looked at the following map:&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.flickr.com/photos/kensanata/8876746436/" class="url http"&gt;&lt;img class="url http" src="http://farm8.staticflickr.com/7447/8876746436_f2598482c1_o.png" alt="http://farm8.staticflickr.com/7447/8876746436_f2598482c1_o.png" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This is the text description I came up with:&lt;/p&gt;&lt;pre class="real"&gt;include http://alexschroeder.ch/contrib/gnomeyland.txt
0101 water
0102 water
0103 water
0104 water
0105 water
0106 water
0201 water
0202 dark-grey marsh
0203 dark-grey marsh
0204 water
0205 water
0206 water
0301 water
cave xml &amp;lt;line x1="30" y1="45" x2="130" y2="45" stroke="#6ebae7" stroke-width="20" stroke-linecap="round"/&amp;gt;&amp;lt;path d="M 30,45 c 0,-20 -20,-20 -20,0 c 2,0 3,0 20,0 z" stroke="black" stroke-width="2"/&amp;gt;
0303 dark-grey tower cave "Portal"
0304 grey grass
0305 grey mountain
0306 water
0401 water
0402 grey trees
0403 water
0404 water
0405 water
0406 water
0501 water
0502 light-green tree "SilberbÃ¤ume"
0503 soil
0504 water
0505 dark-grey forest-hill
0506 water
0601 water
0602 green forest
0603 green forest "Faule Wald"
0604 green forest
0605 dark-grey trees
0606 water
0701 water
0702 water
0703 dark-grey forest-mountains "Einhorn"
0704 dark-grey forest-mountains
0705 water
0706 water
0801 water
0802 water
0803 water
0804 water
0805 water
0806 water
lake xml &amp;lt;circle cx="45" cy="75" r="30" fill="#6ebae7" stroke="black" stroke-width="3"/&amp;gt;
0302 dark-grey forest  lake "See"&lt;/pre&gt;&lt;p&gt;Note some tricks:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;the &amp;#x201c;cave&amp;#x201d; is defined right then and there, not in a library, and it includes a little water connection to the central bay&lt;/li&gt;&lt;li&gt;hex 0302 with the lake comes at the end such that the neighboring hexes don&amp;#x2019;t overwrite the overflow&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Result:&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.flickr.com/photos/kensanata/8959577095/" class="url http"&gt;&lt;img class="url http" src="http://farm6.staticflickr.com/5340/8959577095_02aed1b95f_o.png" alt="http://farm6.staticflickr.com/5340/8959577095_02aed1b95f_o.png" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I could work on this some more, or I could just take it, import it into Inkscape, and keep working on it.&lt;/p&gt;&lt;p&gt;The big question is: how much easier is it to work with a text description of a map compared to fiddling with Inkscape directly? As I create new maps, I&amp;#x2019;m no longer sure this map generator is all that useful, to be honest.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=SVG"&gt;SVG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/SVG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Maps"&gt;Maps&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Maps"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Text%20Mapper"&gt;Text Mapper&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Text%20Mapper"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 05 Jun 2013 16:03:31 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-06-05_Another_Gnomeyland_Example</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-06-05_Another_Gnomeyland_Example</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-06-05_Another_Gnomeyland_Example</wiki:diff>
<category>RPG</category>
<category>SVG</category>
<category>Maps</category>
<category>Text Mapper</category>
</item>

<item>
<title>Identifying Magic Items</title>
<link>http://alexschroeder.ch/wiki/2013-06-03_Identifying_Magic_Items</link>
<guid>http://alexschroeder.ch/wiki/2013-06-03_Identifying_Magic_Items</guid>
<description>&lt;div class="right" style="float: right"&gt;&lt;p&gt; &lt;a href="http://www.flickr.com/photos/kensanata/8935113955/" class="url http"&gt;&lt;img class="url http" src="http://farm4.staticflickr.com/3782/8935113955_fb90592986.jpg" alt="http://farm4.staticflickr.com/3782/8935113955_fb90592986.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;p&gt;Youseph Tanha &lt;a class="url http outside" href="https://plus.google.com/114419584893061366688/posts/5Tn9smtTHWC"&gt;asked on Google+&lt;/a&gt; how people identified magic items.&lt;/p&gt;&lt;p&gt;I said:&lt;/p&gt;&lt;p&gt;In my games, I don&amp;#x2019;t think unknowns add to the enjoyment of the game. After all, nobody knows about them. That&amp;#x2019;s why I only keep information from my players if one of the following is true:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;it&amp;#x2019;s random and they don&amp;#x2019;t know the table I&amp;#x2019;m rolling on&lt;/li&gt;&lt;li&gt;I made a mistake and don&amp;#x2019;t want them to have easy access to the magic item just now&lt;/li&gt;&lt;li&gt;the magic item is part of foreshadowing and therefore I&amp;#x2019;m going to dole out info bit by bit&lt;/li&gt;&lt;li&gt;the magic item will serve as one or more plot hooks as information needs to be gained via quests&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;In all cases, the How of the identification doesn&amp;#x2019;t matter and therefore I will just allow any character to discover it by examination in thematically appropriate ways (swinging it, aiming it, studying it, handling it, …).﻿&lt;/p&gt;&lt;div style="text-align: center"&gt;&amp;#x262f;&lt;/div&gt;&lt;p&gt;Example magic item of the &amp;#x201c;random effect&amp;#x201d; variety: the &lt;em&gt;wand of the chimera&lt;/em&gt; consists of a number of intertwined branches with detailed animal heads at the end: a wolf, a goat, a dragon.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;hell hound&lt;/b&gt;, HD 1–6, AC 4, &lt;em&gt;breathe fire&lt;/em&gt; with 1d6 per HD, bite 1d6, MV 12, SV 17-HD (16–11)&lt;/li&gt;&lt;li&gt;&lt;b&gt;giant bat&lt;/b&gt;, HD 2, AC 7, bite 1d4, MV 3/18 (fly), SV 15, &lt;em&gt;echolocation&lt;/em&gt; sees invisible and in the dark&lt;/li&gt;&lt;li&gt;&lt;b&gt;lion&lt;/b&gt;, HD 5, AC 6, 2 claws 1d4, bite 1d8, MV 12, SV 12&lt;/li&gt;&lt;li&gt;&lt;b&gt;giant eagle&lt;/b&gt;, HD 4, AC 7, 2 claws 1d4, bite 1d8, MV 3/24 (fly), can carry a human&lt;/li&gt;&lt;li&gt;&lt;b&gt;giant goat&lt;/b&gt;, HD 3, AC 7, horns (2d6), MV 18, SV 14, +4 to damage when charging&lt;/li&gt;&lt;li&gt;&lt;b&gt;dragon&lt;/b&gt;, &lt;em&gt;breath damage&lt;/em&gt; = current hit points, MV 9/24 (fly)&lt;/li&gt;&lt;/ol&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;th align="center"&gt;1d6&lt;/th&gt;&lt;th align="center"&gt;Color &lt;/th&gt;&lt;th align="center"&gt;HD &lt;/th&gt;&lt;th align="center"&gt;AC &lt;/th&gt;&lt;th align="center"&gt;2 claws &lt;/th&gt;&lt;th align="center"&gt;bite &lt;/th&gt;&lt;th align="center"&gt;breath &lt;/th&gt;&lt;th align="center"&gt;SV &lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;1&lt;/td&gt;&lt;td&gt;black &lt;/td&gt;&lt;td align="center"&gt;7&lt;/td&gt;&lt;td align="center"&gt;2&lt;/td&gt;&lt;td align="center"&gt;1d4&lt;/td&gt;&lt;td align="center"&gt;2d10&lt;/td&gt;&lt;td&gt;acid &lt;/td&gt;&lt;td align="center"&gt;8&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;2&lt;/td&gt;&lt;td&gt;blue  &lt;/td&gt;&lt;td align="center"&gt;9&lt;/td&gt;&lt;td align="center"&gt;0&lt;/td&gt;&lt;td align="center"&gt;1d6&lt;/td&gt;&lt;td align="center"&gt;3d10&lt;/td&gt;&lt;td&gt;lightning &lt;/td&gt;&lt;td align="center"&gt;6&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;3&lt;/td&gt;&lt;td&gt;gold &lt;/td&gt;&lt;td align="center"&gt;11&lt;/td&gt;&lt;td align="center"&gt;-2&lt;/td&gt;&lt;td align="center"&gt;2d4&lt;/td&gt;&lt;td align="center"&gt;6d6&lt;/td&gt;&lt;td&gt;fire &lt;/td&gt;&lt;td align="center"&gt;4&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;4&lt;/td&gt;&lt;td&gt;green &lt;/td&gt;&lt;td align="center"&gt;8&lt;/td&gt;&lt;td align="center"&gt;1&lt;/td&gt;&lt;td align="center"&gt;1d6&lt;/td&gt;&lt;td align="center"&gt;3d8&lt;/td&gt;&lt;td&gt;chlorine &lt;/td&gt;&lt;td align="center"&gt;7&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;5&lt;/td&gt;&lt;td&gt;red  &lt;/td&gt;&lt;td align="center"&gt;10&lt;/td&gt;&lt;td align="center"&gt;-1&lt;/td&gt;&lt;td align="center"&gt;1d8&lt;/td&gt;&lt;td align="center"&gt;4d8&lt;/td&gt;&lt;td&gt;fire &lt;/td&gt;&lt;td align="center"&gt;5&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;6&lt;/td&gt;&lt;td&gt;white &lt;/td&gt;&lt;td align="center"&gt;6&lt;/td&gt;&lt;td align="center"&gt;3&lt;/td&gt;&lt;td align="center"&gt;1d4&lt;/td&gt;&lt;td align="center"&gt;2d8&lt;/td&gt;&lt;td&gt;ice &lt;/td&gt;&lt;td align="center"&gt;9&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;The hit points of the wand user remain &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;unchanged&lt;/em&gt;! The HD are only used to determine the attack of the new form.&lt;/p&gt;&lt;p&gt;This is based on &lt;a class="near" title="Names" href="http://www.goblinoidgames.com/labyrinthlord.html"&gt;Labyrinth Lord&lt;/a&gt;; licensed under the &lt;a class="url http outside" href="http://campaignwiki.org/wiki/Monsters/Labyrinth_Lord_OGL"&gt;OGL&lt;/a&gt;.&lt;/p&gt;&lt;dl&gt;&lt;dt&gt;Section 15&lt;/dt&gt;&lt;dd&gt;Chimera Wand, Copyright 2012, Alex Schroeder&lt;/dd&gt;&lt;/dl&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Old%20School"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Mon, 03 Jun 2013 09:07:41 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-06-03_Identifying_Magic_Items</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-06-03_Identifying_Magic_Items</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-06-03_Identifying_Magic_Items</wiki:diff>
<category>RPG</category>
<category>Old School</category>
</item>

<item>
<title>Decency</title>
<link>http://alexschroeder.ch/wiki/2013-05-29_Decency</link>
<guid>http://alexschroeder.ch/wiki/2013-05-29_Decency</guid>
<description>&lt;p&gt;A few days ago Jeff Rients wrote &lt;a class="url http outside" href="http://jrients.blogspot.ch/2013/05/how-many-commandments-have-you-broken.html"&gt;
How many commandments have you broken?&lt;/a&gt; which lists TSR&amp;#x2019;s Code of Ethics. At the time I said &lt;a class="url http outside" href="https://plus.google.com/112496081196492342580/posts/gu73sdp217E"&gt;The TSR code is definitely not cool&lt;/a&gt;. When asked to elaborate, I said (edited):&lt;/p&gt;&lt;p&gt;Things that are not cool are:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;language like &amp;#x201c;peak entertainment value&amp;#x201d;&lt;/li&gt;&lt;li&gt;&amp;#x201c;All product shall focus on the struggle of good versus injustice and evil&amp;#x201d; eliminates  interesting moral dilemmas and gray areas&lt;/li&gt;&lt;li&gt;&amp;#x201c;shall not present explicit details and methods of crime, weapon construction, drug use, magic, science, or technologies that could be reasonably duplicated&amp;#x201d; eliminates an aspect of adult entertainment. What is a garrote and how does it work? How does a guillotine work? No smoking of weed, no injection of drugs? Personally, I feel that much of this is relevant to people growing up and learning how to make their own decisions&lt;/li&gt;&lt;li&gt;&amp;#x201c;Agents of law enforcement&amp;#x201d; cannot be corrupt, cannot be part of a tyranny? How to explore the Nazi terror and fascism? They cannot all be &amp;#x201c;an exception and the culprit should ultimately be brought to justice.&amp;#x201d;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;And so on. Every single point in that ethical code makes the world a bit &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;safer&lt;/em&gt;, cushions us from the &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;choices we need to make&lt;/em&gt; in real life. Yes, some of this may not be appropriate for all ages. It may have made sense for TSR to have such a policy. Nevertheless, I personally think that this will result in &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;products that I think are not and will never be cool.&lt;/em&gt; Cool as in rebellious, exciting, risqué, &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;exploring what it means to be human.﻿&lt;/em&gt;&lt;/p&gt;&lt;div style="text-align: center"&gt;&amp;#x262f;&lt;/div&gt;&lt;p&gt;Zak writes about it as well: &lt;a class="url http outside" href="http://dndwithpornstars.blogspot.ch/2013/05/thanks-for-list-tsr.html"&gt;Thanks For The List, TSR&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 29 May 2013 11:30:09 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-29_Decency</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
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<category>RPG</category>
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<title>One Page Dungeon Contest Winners</title>
<link>http://alexschroeder.ch/wiki/2013-05-25_One_Page_Dungeon_Contest_Winners</link>
<guid>http://alexschroeder.ch/wiki/2013-05-25_One_Page_Dungeon_Contest_Winners</guid>
<description>&lt;p&gt;We have the winners of the &lt;a class="near" title="Names" href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2013"&gt;One Page Dungeon Contest 2013&lt;/a&gt;. &lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/1PDC%202013%20Winners.pdf?dl=1"&gt;Download the PDF&lt;/a&gt;!&lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;th align="center"&gt;Author &lt;/th&gt;&lt;th align="center"&gt;Dungeon Name &lt;/th&gt;&lt;th align="center"&gt;Category &lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Andrew and Heleen Durston &lt;/td&gt;&lt;td&gt;Only Acrobats Need Apply &lt;/td&gt;&lt;td&gt;Best Swashbuckling &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;bygrinstow &lt;/td&gt;&lt;td&gt;Arena of Blood &lt;/td&gt;&lt;td&gt;Most Macabre &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Caelum Roberts &lt;/td&gt;&lt;td&gt;Iron Cloud &lt;/td&gt;&lt;td&gt;Best Sci-Fi &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Daniel O&amp;#x2019;Donnell &lt;/td&gt;&lt;td&gt;Down Among the Dead Men &lt;/td&gt;&lt;td&gt;Best Undead &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Gus L.&lt;/td&gt;&lt;td&gt;The Brittlestone Parapets &lt;/td&gt;&lt;td&gt;Best Wizard Duel &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Jens Thuresson &lt;/td&gt;&lt;td&gt;The Giant’s Dollhouse &lt;/td&gt;&lt;td&gt;Best Fairy-Tale &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Jobe Bittman &lt;/td&gt;&lt;td&gt;Into The Demon Idol &lt;/td&gt;&lt;td&gt;Best Homage &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Josh Burnett &lt;/td&gt;&lt;td&gt;The Burial Mound of Gilliard Wolfclan &lt;/td&gt;&lt;td&gt;Best One Shot &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Kaylee Thumann &lt;/td&gt;&lt;td&gt;Girly Girl Dungeon &lt;/td&gt;&lt;td&gt;Most Original &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;LSF &lt;/td&gt;&lt;td&gt;A Stolen Spring &lt;/td&gt;&lt;td&gt;Best Fantasy Mystery &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Matthew W. Schmeer &lt;/td&gt;&lt;td&gt;Wizard in the Woods &lt;/td&gt;&lt;td&gt;Best Non-Traditional Map &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Misha Favorov &lt;/td&gt;&lt;td&gt;Court of the King of No Men &lt;/td&gt;&lt;td&gt;Best Beastmen &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ramsey Hong &lt;/td&gt;&lt;td&gt;Something Happened At The Temple Near Glourm &lt;/td&gt;&lt;td&gt;Best Map &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Rob S &lt;/td&gt;&lt;td&gt;Citadel of the Severed Hand &lt;/td&gt;&lt;td&gt;Best Myconids &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Roger SG Sorolla &lt;/td&gt;&lt;td&gt;Devil’s Acre &lt;/td&gt;&lt;td&gt;Best Single Location &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;S. J. Harris &lt;/td&gt;&lt;td&gt;The Baleful Spring &lt;/td&gt;&lt;td&gt;Best Tower &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Simon Forster &lt;/td&gt;&lt;td&gt;Church of Consumption &lt;/td&gt;&lt;td&gt;Best Religion &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=1PDC"&gt;1PDC&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/1PDC"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Sat, 25 May 2013 16:11:17 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-25_One_Page_Dungeon_Contest_Winners</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
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<category>RPG</category>
<category>1PDC</category>
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<title>One Page Dungeon Contest Status Update</title>
<link>http://alexschroeder.ch/wiki/2013-05-23_One_Page_Dungeon_Contest_Status_Update</link>
<guid>http://alexschroeder.ch/wiki/2013-05-23_One_Page_Dungeon_Contest_Status_Update</guid>
<description>&lt;div class="right" style="float: right"&gt;&lt;p&gt; &lt;a href="http://www.flickr.com/photos/kensanata/8798868810/" class="url http"&gt;&lt;img class="url http" src="http://farm4.staticflickr.com/3749/8798868810_8a186e3ffb_m.jpg" alt="http://farm4.staticflickr.com/3749/8798868810_8a186e3ffb_m.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;Google Spreadsheet is my friend… &lt;/p&gt;&lt;/div&gt;&lt;p&gt;We&amp;#x2019;ve been tallying the nominations, looking at our favorites and comparing notes for the &lt;a class="near" title="Names" href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2013"&gt;One Page Dungeon Contest 2013&lt;/a&gt;. It &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;looks&lt;/em&gt; like we&amp;#x2019;re going to have 17 winners this year. This looks about right, compared to previous years. In 2009 there were a lot of &lt;em&gt;honorable mentions&lt;/em&gt; and &lt;em&gt;runner-ups&lt;/em&gt; but only three winners. I personally like to spread prizes around and celebrate the sheer &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;variety&lt;/em&gt; of submissions we get every year. It&amp;#x2019;s a win for everyone.&lt;/p&gt;&lt;table class="user"&gt;&lt;tr&gt;&lt;th align="center"&gt;Year &lt;/th&gt;&lt;th align="center"&gt;Entries &lt;/th&gt;&lt;th align="center"&gt;Winners &lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;2013&lt;/td&gt;&lt;td align="center"&gt;72&lt;/td&gt;&lt;td align="center"&gt;17&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;2012&lt;/td&gt;&lt;td align="center"&gt;107&lt;/td&gt;&lt;td align="center"&gt;24&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;2011&lt;/td&gt;&lt;td align="center"&gt;71&lt;/td&gt;&lt;td align="center"&gt;15&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;2010&lt;/td&gt;&lt;td align="center"&gt;64&lt;/td&gt;&lt;td align="center"&gt;18&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td align="center"&gt;2009&lt;/td&gt;&lt;td align="center"&gt;112&lt;/td&gt;&lt;td align="center"&gt;3/6/12&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;p&gt;I hope we&amp;#x2019;ll be able to finalize the list soon enough!&lt;/p&gt;&lt;p&gt;What will happen next:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;assemble a PDF with the winners&lt;/li&gt;&lt;li&gt;publish the list of winners and link to the PDF&lt;/li&gt;&lt;li&gt;celebrate!&lt;/li&gt;&lt;li&gt;notify winners by email and ask them to create a wish-list based on &lt;a class="url http outside" href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2013#prizes"&gt;the prizes donated by our sponsors&lt;/a&gt;&lt;/li&gt;&lt;li&gt;try and maximize happiness using another spreadsheet&lt;/li&gt;&lt;li&gt;notify sponsors and winners and have sponsors send their prizes directly to the winners (except for the cash prize; I&amp;#x2019;ll handle that one since the sponsor wants to remain anonymous)&lt;/li&gt;&lt;li&gt;celebrate again! &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;Hopefully my work is done before June 8, because that&amp;#x2019;s when I&amp;#x2019;ll leave for a two week vacation to &lt;a class="near" title="Wikipedia" href="http://en.wikipedia.org/wiki/Sardinia"&gt;Sardinia&lt;/a&gt;. Yay!&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=1PDC"&gt;1PDC&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/1PDC"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Thu, 23 May 2013 07:55:47 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-23_One_Page_Dungeon_Contest_Status_Update</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
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<category>RPG</category>
<category>1PDC</category>
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<title>Treasure Hunting In Niflheim</title>
<link>http://alexschroeder.ch/wiki/2013-05-15_Treasure_Hunting_In_Niflheim</link>
<guid>http://alexschroeder.ch/wiki/2013-05-15_Treasure_Hunting_In_Niflheim</guid>
<description>&lt;div class="right" style="float: right"&gt;&lt;p&gt; &lt;a href="http://www.flickr.com/photos/kensanata/8739860841/" class="url http"&gt;&lt;img class="url http" src="http://farm8.staticflickr.com/7282/8739860841_54fe5d2a6a.jpg" alt="http://farm8.staticflickr.com/7282/8739860841_54fe5d2a6a.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;p&gt;The party had just finished &lt;em style="text-decoration: underline; font-style: normal;"&gt;The Eternal Boundary&lt;/em&gt; and had found a treasure map that would lead them into &lt;em&gt;The Gray Waste&lt;/em&gt;. I prepared a very linear adventure that you can see on the on the right. I decided that the map represented an incomplete list of dangers to be overcome:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;near the roots of Yggrasil sleeps the dragon Níðhöggr&amp;#x2026;&lt;/li&gt;&lt;li&gt;in the woods the &amp;#x201c;children&amp;#x201d; of Hekate roam freely, the &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;trolls&lt;/em&gt; of Niflheim (I&amp;#x2019;m claiming that Hel and Hekate are the same)&lt;/li&gt;&lt;li&gt;there are big, flightless birds in the swamps with big &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;hands&lt;/em&gt; instead of wings and they are called Diakka&amp;#x2026;&lt;/li&gt;&lt;li&gt;there is a plain where nightmares ride, the mighty horses of black riders&amp;#x2026;&lt;/li&gt;&lt;li&gt;the larval petitioners live in the sea of fog&amp;#x2026;&lt;/li&gt;&lt;li&gt;the island of the black trees is the realm of a ghoul-witch&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I also had a number of NPCs in mind:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Njal&lt;/em&gt;, a priest and a drinker and a melancholy man who would act as a guide, if they wanted to pursue their connections with priestess Anja of the Freya temple&lt;/li&gt;&lt;li&gt;&lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Raud&lt;/em&gt;, another priest and a gloomy, apathetic victim of Hades, who can provide them with information about Hades and who&amp;#x2019;ll offer to lead them to &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Hopelessness&lt;/em&gt; and through its gate to Hades (but this is a false lead since this gate will lead to the upper layer called &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Oinos&lt;/em&gt; where the &lt;em&gt;Blood War&lt;/em&gt; rages)&lt;/li&gt;&lt;li&gt;&lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Lissandra&lt;/em&gt; &amp;#x201c;gate-seeker&amp;#x201d; will contact them if they brag about the portal they know; she is described in &lt;a class="url http outside" href="http://www.dndclassics.com/product/17285/Uncaged%3A-Faces-of-Sigil-(2e)"&gt;Uncaged: Faces of Sigil&lt;/a&gt;; she can lead them to &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Alluvias Ruskin&lt;/em&gt; (in the same book) who will sell them &amp;#x201c;the holy axe with the wooden root-grip of wisdom&amp;#x201d; which will be required to travel to Niflheim via Yggdrasil&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;This was &lt;b&gt;the first challenge&lt;/b&gt;: figure out whom to trust and discover through questions that Raud would lead them to the wrong layer on Hades since Oinos ≠ Niflheim. This was also the opportunity for them to learn about the &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;apathy&lt;/em&gt; of Hades. One player expertly decided to spend 100gp on books with jokes, fart machines and other ludicrous things to drive away apathy and despair.&lt;/p&gt;&lt;p&gt;They don&amp;#x2019;t contact Njal but they do talk to Raud and end up going with Lissandra. They made such a good impression on her, in fact, that she decides to tell them about a merchant called &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Kherion Mallibrun&lt;/em&gt; (described in the section about &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Death of Innocence&lt;/em&gt; in the &lt;em style="text-decoration: underline; font-style: normal;"&gt;Planes of Conflic&lt;/em&gt; box). In return, he wants them to protect him from Hekate&amp;#x2019;s trolls.&lt;/p&gt;&lt;p&gt;This was &lt;b&gt;the second challenge&lt;/b&gt;: take along a guide and avoid fighting rock pythons and giant squirrels on the branches of Yggdrasil.&lt;/p&gt;&lt;p&gt;The dragon is easy: &lt;b&gt;the third challenge&lt;/b&gt; is simply to be quiet. The cleric is prepared and casts &lt;em&gt;silence&lt;/em&gt;. No problem.&lt;/p&gt;&lt;p&gt;The woods and trolls present &lt;b&gt;the fourth challenge&lt;/b&gt;: unbeknownst to the players, I had decided that the forest houses both &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;wolves&lt;/em&gt; and trolls. Even though the party was silenced, the wolves had picked up their scent and the trolls were following the wolves. One player who plays a character that can fly decided to take a listen and fly overhead. He soon discovers the wolves and using the fillings of a little rocket full of itching powder they disable the wolves&amp;#x2019; scent ability and the flying character distracts and enrages the trolls until they break off the chase.&lt;/p&gt;&lt;p&gt;In the village, they see that the merchant is selling &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;colorful textiles&lt;/em&gt; and &lt;b&gt;the fifth challenge&lt;/b&gt; is finding a guide to the island. They discover that there is a hunter of nightmares who will lead them in exchange for the funny articles one of the characters had bought. This part was all improvised but it worked well.&lt;/p&gt;&lt;p&gt;He warns them of the giant, flightless birds. Luckily they are slow. The party buys horses for the three characters in plate armor and can thus outrun the &lt;b&gt;the sixth challenge&lt;/b&gt;, the Diakka birds.&lt;/p&gt;&lt;p&gt;I had thought that the nightmares would be the next challenge but at the table I suddenly felt strange using the nightmares as predators. As I had seen one of the players get really excited about the prospect of catching and taming a nightmare, I decided that &lt;b&gt;the seventh challenge&lt;/b&gt; would be the &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;temptation&lt;/em&gt; of catching a nightmare. The party would have to start a fight. And they didn&amp;#x2019;t&amp;#x2026;&lt;/p&gt;&lt;p&gt;&lt;b&gt;The eight challenge&lt;/b&gt; had not been listed on the &amp;#x201c;treasure map&amp;#x201d;: flying yeth hounds. The party moved away from their baying (it&amp;#x2019;s effect only works within 100 ft.) and decided to &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;avoid&lt;/em&gt; the dogs. It worked.&lt;/p&gt;&lt;p&gt;At the edge of the sea of fog, they left their guide who, when asked, said that all they had to do was &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;ignore&lt;/em&gt; the larva. And they did. No talking, no eye contact, no listening. Again, the party used &lt;em&gt;silence&lt;/em&gt; to bypass &lt;b&gt;the ninth challenge&lt;/b&gt;. It worked.&lt;/p&gt;&lt;p&gt;Finally, they reached the witch, &lt;b&gt;the tenth challenge&lt;/b&gt;. I decided to use witches from the &lt;a class="url http outside" href="http://campaignwiki.org/wiki/DungeonMaps/Shark_Den"&gt;Shark Den&lt;/a&gt; section of the &lt;a class="local" href="http://alexschroeder.ch/wiki/Caverns_of_Slime"&gt;Caverns of Slime&lt;/a&gt;, &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Vialashta&lt;/em&gt; and &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Kurmatesha&lt;/em&gt;, the four lesser witches, the &lt;em&gt;tengu horn&lt;/em&gt;, and my own treasure I had rolled up. As you can see, I had prepared a different night hag in my notes (including a 65% magic resistance)&amp;#x2026; Oh well. There was a lot of talking, bluffing and haggling involved, a short discussion on the merits of both Odin and Hekate, but in the end, the orc witch has charmed the talking character and disappeared into the tent and the fight was on.&lt;/p&gt;&lt;p&gt;The party consisted of a cleric 5, a fighter 4, an elf 2, and some henchmen: two giant apes, a cleric 4, a fighter 2, and a magic-user 1.&lt;/p&gt;&lt;p&gt;The enemies:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Vialashta&lt;/b&gt;, the one-eyed crow priestess of the orcs (HD 9; AC 8; Atk 1 orcish hammer (1d6); MV 9; &lt;em&gt;curse&lt;/em&gt; at will, roll d6: 1. slowed, 2. blind, 3. stupid like an ox, 4. weak as a baby, 5. contract the plague, 6. crippling pain; save vs. spells to avoid)&lt;/li&gt;&lt;li&gt;her &lt;b&gt;four witches&lt;/b&gt; (HD 5; AC 8; Atk 1 cudgel (1d6); MV 9; &lt;em&gt;curse&lt;/em&gt; 3×/day as above)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Kurmatesha&lt;/b&gt;, the orc witch (HD 9; AC 9; Atk 1 staff (1d6); MV 9; spells as per her spellbook below); she has the &lt;em&gt;horn of the mountain cedar&lt;/em&gt; which summons &lt;b&gt;twelve tengu&lt;/b&gt; once per day: crow-headed, flying swordsmen (HD 5; AC 7; Atk 1 two handed glass swords (2d6); MV 9 fly); if attacked she will polymorph into a &lt;b&gt;shadow wolf&lt;/b&gt; (HD 9; AC 7; Atk 1 bite (2d6); MV 12; &lt;em&gt;howl of pain&lt;/em&gt; (anybody touching the ground within 60 ft. must save vs. petrification or be stunned for a round and save vs. death or suffer 1d6 damage from bleeding ears)&lt;/li&gt;&lt;li&gt;the &lt;b&gt;hanging tree&lt;/b&gt; (HD 15; AC 3; Atk 8 branches and roots (1d6 each); MV 0); the branches of the hanging tree are loaded with twitching corpses: &lt;b&gt;twelve armless ghouls&lt;/b&gt; are hanging up there, unable to free themselves (HD 2; AC 9; Atk 1 bite (1d6); MV 12)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Kurmatesha is reduced to less than 10 hit-points in two rounds. She, in turn, blows the horn and summons the tengus, then polymorphs into a shadow wolf. The party then kills her and have a quick chat with the tengu. They want the horn (and their freedom), but one character is close enough to the horn to blow it again, at which point I decide that the tengu are all dispelled.&lt;/p&gt;&lt;p&gt;The second half of the battle is a running battle as the witches are standing under the hanging tree, cursing all that approach. With a desperate rush, a character delivers the arrow that has &lt;em&gt;silence&lt;/em&gt; cast on it to the witches. The witches start releasing ghouls but they are being turned as fast as they are being released. Finally, when the crow witch Vialashta is finally &lt;em&gt;held&lt;/em&gt; using magic, the remaining lesser witches flee into the sea of fog.&lt;/p&gt;&lt;p&gt;The witch tells them that the hanging tree is guarding the treasure and since they stocked up on oil and hadn&amp;#x2019;t used any of it, I decided that burning a 15 HD tree required 15 flasks of oil&amp;#x2014;and having bought 20 flasks of oil without having to use them against the trolls, that was no problem at all&amp;#x2026;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;20&amp;#x2019;000 gold pieces&lt;/li&gt;&lt;li&gt;10 gems worth 1980 gold pieces (1000, 10, 50, 10, 10, 500, 100, 100, 50, 100)&lt;/li&gt;&lt;li&gt;two pieces of jewelry (&amp;#x201c;the crown and sceptre of the Ulfides&amp;#x201d;)&lt;/li&gt;&lt;li&gt;a halfling chain +1 and a small shield +1 (&amp;#x201c;the magic armor of a halfling hero with the heraldry of the Oxwrestler clan&amp;#x201d;)&lt;/li&gt;&lt;li&gt;the &lt;em&gt;horn of the mountain cedar&lt;/em&gt; (I already fear that this item might be too powerful!)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Old%20School"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Caverns%20of%20Slime"&gt;Caverns of Slime&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Caverns%20of%20Slime"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Wed, 15 May 2013 09:29:15 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-15_Treasure_Hunting_In_Niflheim</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
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<category>RPG</category>
<category>Old School</category>
<category>Caverns of Slime</category>
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<item>
<title>When To Roll</title>
<link>http://alexschroeder.ch/wiki/2013-05-14_When_To_Roll</link>
<guid>http://alexschroeder.ch/wiki/2013-05-14_When_To_Roll</guid>
<description>&lt;p&gt;Recently I left a comment on &lt;a class="url http outside" href="https://plus.google.com/106791563133302266720/posts/eRGb8EUYF8C"&gt;Philip Watson's thread on Google+&lt;/a&gt; where he wondered whether players should know when their thief failed to hide. I said:&lt;/p&gt;&lt;dl class="quote"&gt;&lt;dt /&gt;&lt;dd&gt;I let them roll in the open but will delay the roll until immediate consequences are at hand. Player says their character is hiding, no roll required. Orcs are coming. &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;Now&lt;/em&gt; you roll—and if you fail, they spot you.&lt;/dd&gt;&lt;/dl&gt;&lt;p&gt;Consequences happen right after the result of the die roll is known. As a referee, I have have no &amp;#x201c;information advantage&amp;#x201d; and thus the question of unfairness doesn&amp;#x2019;t come up.&lt;/p&gt;&lt;p&gt;I was reminded of Courtney Campbell&amp;#x2019;s blog post &lt;a class="url http outside" href="http://hackslashmaster.blogspot.ch/2011/11/on-skill-deconstruction-why-roll-for.html"&gt; On Skill Deconstruction: Why Roll for Resolution?&lt;/a&gt; He lists five reasons for rolling dice.&lt;/p&gt;&lt;ol&gt;&lt;li&gt;time constraints&lt;/li&gt;&lt;li&gt;in conflict with another entity&lt;/li&gt;&lt;li&gt;a serious consequence for failure&lt;/li&gt;&lt;li&gt;impossible to model at the table&lt;/li&gt;&lt;li&gt;(partial results can make the procedure more exciting)&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;I&amp;#x2019;m trying to have thieves succeed automatically whenever possible. I&amp;#x2019;m going to opt for dice rolling when the conditions listed above are true. If the dungeon has wandering monsters, each failed roll to open a door or unlock a chest means one check for wandering monsters. If there are no monsters, we don&amp;#x2019;t need to know how long the thief takes to unlock the chest. It will succeed eventually.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Tue, 14 May 2013 13:25:28 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-14_When_To_Roll</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
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<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-05-14_When_To_Roll</wiki:diff>
<category>RPG</category>
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<item>
<title>Other Favorite Entries</title>
<link>http://alexschroeder.ch/wiki/2013-05-13_Other_Favorite_Entries</link>
<guid>http://alexschroeder.ch/wiki/2013-05-13_Other_Favorite_Entries</guid>
<description>&lt;div class="right" style="float: right"&gt;&lt;p&gt; &lt;a href="http://www.flickr.com/photos/kensanata/8733961353/" class="url http"&gt;&lt;img class="url http" src="http://farm8.staticflickr.com/7294/8733961353_32f503d211_n.jpg" alt="http://farm8.staticflickr.com/7294/8733961353_32f503d211_n.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;p&gt;I just posted &lt;a class="local" href="http://alexschroeder.ch/wiki/2013-05-13_My_One_Page_Dungeon_Contest_Nominations"&gt;my nominations for the One Page Dungeon Contest 2013&lt;/a&gt;. I also liked the following entries.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://enterik.blogspot.ch/2013/04/the-issue-of-blipdoolpoolp.html"&gt;Erik-Karl Read, The Issue of Blipdoolpoolp&lt;/a&gt;: a small vertical dungeon, ocean, the tide and watery creatures.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Heikki%20Hallamaa%2C%20The%20Diamond%20of%20Hishep-Ratep.pdf?dl=1"&gt;Heikki Hallamaa, The Diamond of Hishep-Ratep&lt;/a&gt;: a short tomb raiding adventure with grey aliens, a lovely combination.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Josh%20Burnett%2C%20The%20Burial%20Mound%20of%20Gilliard%20Wolfclan.pdf?dl=1"&gt;Josh Burnett, The Burial Mound of Gilliard Wolfclan&lt;/a&gt;: a short, simple and cute tomb raid with goblins. I liked the map and the elf leader.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://acornafloat.blogspot.se/2013/04/the-giants-dollhouse.html"&gt;Jens Thuresson, The Giant's Dollhouse&lt;/a&gt;: a giant that petrifies and depetrifies people, go! I like the setup. I just wondered what to do about the rod in the end.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Joe%20Pruitt%2C%20Echoes%20of%20Empire.pdf?dl=1"&gt;Joe Pruitt, Echoes of Empire&lt;/a&gt;: I don&amp;#x2019;t think I can simply insert this into my campaign, but perhaps my campaign can use this sort of mini-game one day.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/LSF%2C%20A%20Stolen%20Spring.pdf?dl=1"&gt;LSF, A Stolen Spring&lt;/a&gt;: a beautiful map, a mage&amp;#x2019;s expedition gone wrong, a nice encounter to insert into your running adventure.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I saw &lt;a class="url http outside" href="http://rolesrules.blogspot.ch/2013/05/one-page-dungeon-contest-reviews.html"&gt;Roger the GS’ recommendations&lt;/a&gt; the other day. What about your favorites?&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=1PDC"&gt;1PDC&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/1PDC"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Mon, 13 May 2013 10:07:43 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-05-13_Other_Favorite_Entries</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
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<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-05-13_Other_Favorite_Entries</wiki:diff>
<category>RPG</category>
<category>1PDC</category>
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<item>
<title>My One Page Dungeon Contest Nominations</title>
<link>http://alexschroeder.ch/wiki/2013-05-13_My_One_Page_Dungeon_Contest_Nominations</link>
<guid>http://alexschroeder.ch/wiki/2013-05-13_My_One_Page_Dungeon_Contest_Nominations</guid>
<description>&lt;div class="right" style="float: right"&gt;&lt;p&gt; &lt;a href="http://www.flickr.com/photos/kensanata/8735009164/" class="url http"&gt;&lt;img class="url http" src="http://farm8.staticflickr.com/7318/8735009164_dbb6eb8e7c_n.jpg" alt="http://farm8.staticflickr.com/7318/8735009164_dbb6eb8e7c_n.jpg" /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;p&gt;I&amp;#x2019;ve finished reading the submissions to the &lt;a class="near" title="Names" href="http://campaignwiki.org/wiki/DungeonMaps/One_Page_Dungeon_Contest_2013"&gt;One Page Dungeon Contest 2013&lt;/a&gt;. As always, an interesting mix of styles. Less tombs than in previous years. The ever popular &amp;#x201c;get into the dungeon and trigger a trap&amp;#x201d; is there. Bandits, undead, but &lt;em style="text-decoration: underline; font-style: normal;"&gt;no&lt;/em&gt; pirates! This year&amp;#x2019;s popular rare monster must have been the &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;gibbernig mouther&lt;/em&gt;. It showed up in three submissions. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;Gibbering Mouthers:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://rpggeek.com/blogpost/18678/opd-2013-the-parched-throat"&gt;Intrepid Eddie, The Parched Throat&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://jaspersrantings.wordpress.com/2013/04/28/one-page-dungeon-contest-the-lost-temple-of-tyrandraxu/"&gt;Joshua J. Laboskie, The Lost Temple of Tyrandraxu&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Ramsey%20Hong%2C%20Something%20Happened%20At%20The%20Temple%20Near%20Glourm.pdf?dl=1"&gt;Ramsey Hong, Something Happened At The Temple Near Glourm&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;I wanted to comment on my &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;nominations&lt;/em&gt; for the contest winners. I&amp;#x2019;ve done this before (&lt;a class="local" href="http://alexschroeder.ch/wiki/2010-03-21_My_One_Page_Dungeon_Contest_Nominations"&gt;2010&lt;/a&gt;, &lt;a class="local" href="http://alexschroeder.ch/wiki/2011-04-24_My_One_Page_Dungeon_Contest_Nominations"&gt;2011&lt;/a&gt;, &lt;a class="local" href="http://alexschroeder.ch/wiki/2012-05-28_Regarding_My_Nominations"&gt;2012&lt;/a&gt;). Writing it all down helps me think it through.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Daniel%20O%27Donnell%2C%20Down%20Among%20the%20Dead%20Men.pdf?dl=1"&gt;Daniel O'Donnell, Down Among the Dead Men&lt;/a&gt;: beautiful map; lovely visuals such as a well surmounted by the jaws of a giant shark or acolytes on stilts &amp;#x201c;tending&amp;#x201d; the undead in the water. It&amp;#x2019;s gruesome. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://dungeonofsigns.blogspot.ch/2013/04/one-page-dungeon-contest-brittlestone.html"&gt;Gus L., The Brittlestone Parapets&lt;/a&gt;: a lovely amalgam of trench warfare, undead soldiers, Beowulf, D&amp;amp;D as an implied post-apocalyptic setting; and it comes with an inspiring map, an interesting list of random encounters, the witch comes with the list of spells prepared, one faction can be hired for a few weeks. It&amp;#x2019;s fascinating. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://www.metagamemastery.com/2013/05/01/one-page-dungeon-2013/"&gt;Jobe Bittman, Into The Demon Idol&lt;/a&gt;: an iconic image, a beautiful map, the giant grab pincer. Best of all: the option of reanimating it! A potential long-term change for your campaign. It&amp;#x2019;s tempting. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Misha%20Favorov%2C%20Court%20of%20the%20King%20of%20No%20Men.pdf?dl=1"&gt;Misha Favorov, Court of the King of No Men&lt;/a&gt;: a map that allows multiple approaches; the most important notes are on the map itself. That&amp;#x2019;s what I love! The two simple magic items are interesting without being overengineered: a sword dealing wounds that heal within 24h, a hammer that can be thrown once a day, a rod that allows you to control the movement of an opponent (but nothing else). It&amp;#x2019;s sylvan. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Paul%20Gorman%2C%20Faery%20Ring%20to%20Alpha%20Ari.pdf?dl=1"&gt;Paul Gorman, Faery Ring to Alpha Ari&lt;/a&gt;: not the only adventure using myconids and various fungus effects, but what I liked in particular was the strange mix of fantasy and present day space exploration; the observatory and the tiny island on the one hand and a map that looks appropriate for a Mars colony. I also like how enemies come in all sizes from pixies to giant. I&amp;#x2019;m not sure it would simply fit into my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Ramsey%20Hong%2C%20Something%20Happened%20At%20The%20Temple%20Near%20Glourm.pdf?dl=1"&gt;Ramsey Hong, Something Happened At The Temple Near Glourm&lt;/a&gt;: a beautiful map with village and five dungeon levels; multiple stairs and entrances; notes on the map itself. This dungeon is beautiful. It&amp;#x2019;s terrifying. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://6ironspikes.blogspot.com.au/2013/05/citadel-of-severed-hand-one-page-dungeon.html?view=classic"&gt;Rob S, Citadel of the Severed Hand&lt;/a&gt;: another beautiful map with notes on the map itself; it also features myconids and &amp;#x201c;shroom effects&amp;#x201d;. The part I like is the tragic figure of the orc boss with his &lt;em&gt;staghelm&lt;/em&gt; who hates the torturer demon because she has his son in her power. The entire setup with the two slaves is genious. It&amp;#x2019;s evil. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://rolesrules.blogspot.co.uk/search/label/devil%27s%20acre"&gt;Roger SG Sorolla, Devil's Acre&lt;/a&gt;: when I first read about it on the author&amp;#x2019;s blog I thought that it was an interesting take on the complex of sin, vigil, prayer, temptation, saint and devils, and all of that in a D&amp;amp;D context. My campaign hasn&amp;#x2019;t featured these topics, however, so I&amp;#x2019;m not sure how well it would work for me.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/S.%20J.%20Harris%2C%20The%20Baleful%20Spring.pdf?dl=1"&gt;S. J. Harris, The Baleful Spring&lt;/a&gt;: a small tower always comes in handy. This one has a tower with an evil master and a ship with a neutral captain. I like the framing story: two diplomats trying to secure a peace accord have gone missing. It&amp;#x2019;s nothing fancy with a functional map. It&amp;#x2019;s useful. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;li&gt;&lt;a class="url http outside" href="http://content.wuala.com/contents/kensanata/Dokumente/1PDC%202013/Simon%20Forster%2C%20Church%20of%20Consumption.pdf?dl=1"&gt;Simon Forster, Church of Consumption&lt;/a&gt;: a beatiful map; another cult trying to raise a demon. Unfortunately it&amp;#x2019;s very linear. Strangely enough it appears to be open on both ends with major treasure sitting right next to one of the two entrances. But… it&amp;#x2019;s so beautiful. And I love the imagery of the cultists eating their dead god, the meat grinder, the ghouls dreaming about eating the same dead god, one day… It&amp;#x2019;s gruesome. It stands on its own and can be placed in my campaign.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The One Page Dungeon Contest is just so damn &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;useful&lt;/em&gt; it amazes me every year.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=1PDC"&gt;1PDC&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/1PDC"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Mon, 13 May 2013 09:18:53 GMT</pubDate>
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<dc:contributor>AlexSchroeder</dc:contributor>
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