<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/css" href="/alex-2012.css" ?>
<rss version="2.0"
    xmlns:wiki="http://purl.org/rss/1.0/modules/wiki/"
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:cc="http://web.resource.org/cc/"
    xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<title>Alex Schroeder: RedHandOfDoom</title>
<link>http://alexschroeder.ch/wiki/Diary</link>
<atom:link href="http://www.google.com/profiles/kensanata" rel="me" type="text/html" />
<atom:link href="http://alexschroeder.ch/wiki?action=rss;full=1" rel="self" type="application/rss+xml" />
<description>The Homepage of Alex Schroeder.</description>
<pubDate>Tue, 21 May 2013 20:52:33 GMT</pubDate>
<lastBuildDate>Tue, 21 May 2013 20:52:33 GMT</lastBuildDate>
<generator>Oddmuse</generator>
<copyright>Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation.</copyright>
<cc:license>http://www.gnu.org/copyleft/fdl.html</cc:license>
<image>
<url>http://alexschroeder.ch/pics/alex.png</url>
<title>Alex Schroeder: RedHandOfDoom</title>
<link>http://alexschroeder.ch/wiki</link>
</image>

<item>
<title>More Old School Red Hand of Doom</title>
<link>http://alexschroeder.ch/wiki/2013-04-12_More_Old_School_Red_Hand_of_Doom</link>
<guid>http://alexschroeder.ch/wiki/2013-04-12_More_Old_School_Red_Hand_of_Doom</guid>
<description>&lt;p&gt;I started to run &lt;a class="local" href="http://alexschroeder.ch/wiki/2013-03-01_Old_School_Red_Hand_of_Doom"&gt;Red Hand of Doom using old school D&amp;amp;D rules&lt;/a&gt; last month because I had fond memories of the adventure. If you&amp;#x2019;re reading along as &lt;a class="url http outside" href="http://dndwithpornstars.blogspot.com/search/label/Red%20Hand%20of%20Extra%20Ranks%20In%20Taxidermy"&gt;Zak S. bashes the module on his blog&lt;/a&gt; you will know of all the weaknesses this module has. It&amp;#x2019;s true! It&amp;#x2019;s verbose. There is a lot of useless info. There are &amp;#x201c;interesting&amp;#x201d; fights with waves of mixed enemies, but these waves are also staged, fixed, a railroad you need to adapt. So here&amp;#x2019;s what I&amp;#x2019;m trying to do:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;run fights with mixed enemies since that is not something I usually do&lt;/li&gt;&lt;li&gt;use names, maps, places and pictures to show my players&lt;/li&gt;&lt;li&gt;follow the general flow of the adventure&lt;/li&gt;&lt;li&gt;try and avoid railroading the players&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;So, last session I noted that the hobgoblins should have added nearly 6000 gold pieces to the treasure of Vraath keep. Well, as I ran the module today, I forgot all about it. It didn&amp;#x2019;t matter much. &lt;img class="smiley" src="http://www.emacswiki.org/pics/smile.png" alt=":)" /&gt;&lt;/p&gt;&lt;p&gt;One player decided to abandon her elf character and pulled a fighter named Sirius from the stack of old characters. It turns out he&amp;#x2019;s third level where as the others all hover around fifth level (20k XP is what we started the adventure with).&lt;/p&gt;&lt;p&gt;The party lures the manticore away from Vraath keep using &lt;em&gt;phantasmal force&lt;/em&gt; to imitate the sorcerer and bribes it using jewelry worth 800 gold. I decide that it works and the manticore goes to fight the hobgoblins. I let the kids roll dice for manticore and minotaur and the manticore won, with 7 hit-points left. The real sorceror then showed up and cast lightning bolt to kill the manticore. The party realizes how powerful the bugbear sorceror is and attack him using &lt;em&gt;hold person&lt;/em&gt; (he saves), a poisoned needle (he saves), and a melee attack which finally kills him before he can cast another lightning bolt. Yay!&lt;/p&gt;&lt;p&gt;They find all the treasure as written.&lt;/p&gt;&lt;ul&gt;&lt;li&gt;the two &lt;em&gt;elixirs of truth&lt;/em&gt; remain unidentified&lt;/li&gt;&lt;li&gt;the scroll of &lt;em&gt;mount&lt;/em&gt; remains unread (none of the elves knows &lt;em&gt;read magic&lt;/em&gt;)&lt;/li&gt;&lt;li&gt;the &lt;em&gt;gauntlets of ogre power&lt;/em&gt; are as described in the Labyrinth Lord rules (Str 18)&lt;/li&gt;&lt;li&gt;the &lt;em&gt;sword +1&lt;/em&gt; turned into Frostbrand (+3, +6 vs. fire creatures, extinguishes non-magical fire within 10 ft. when drawn, glows white like the winter sun, drips fog like liquid nitrogen, causes snow to form when moved through the air)&lt;/li&gt;&lt;li&gt;the &lt;em&gt;chain mail +1&lt;/em&gt; turned into elven mail (speed, sneaking, swimming as leather armor)&lt;/li&gt;&lt;li&gt;a &lt;em&gt;spiked forest giant gauntlet&lt;/em&gt; was used to decorate the inn and grants free rumors for the rest of the adventure&lt;/li&gt;&lt;li&gt;the &lt;em&gt;wand of magic missiles&lt;/em&gt; remains unidentified (I had decided on a whim that it had some runes and required &lt;em&gt;read magic&lt;/em&gt; or &lt;em&gt;read languages&lt;/em&gt; to discover the command word)&lt;/li&gt;&lt;li&gt;the &lt;em&gt;staff of life&lt;/em&gt; with seven charges uses the rules as written in the module (I had decided on a whim that the cleric would be able to identify the staff once he handled it, it also features &amp;#x201c;angles touching people&amp;#x201d; and one of the players quickly guessed that it would involve healing)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;At the beginning of the session I mentioned rumors of a hydra along the main road (which they had avoided the last session). As their thoughts turned towards home and splitting up treasure, I said that they weren&amp;#x2019;t home yet. Which way did they want to take? Along the main road, of course.&lt;/p&gt;&lt;dl class="quote"&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;You see a six-headed hydra raising her head as you march across the wooden walk way.&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;I&amp;#x2019;m not there.&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;I&amp;#x2019;m in the back.&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;I&amp;#x2019;m not there.&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;I&amp;#x2019;m not there either.&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;Uh, the hydra raises here head as at least one of you is there. So, any volunteers? Who&amp;#x2019;s first?&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;I am.&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;Anybody with him?&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;I&amp;#x2019;m there as well.&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;Ok.&amp;#x201d;&lt;/dd&gt;&lt;dt /&gt;&lt;dd&gt;&amp;#x201c;I shoot the hydra with my crossbow!&amp;#x201d;&lt;/dd&gt;&lt;/dl&gt;&lt;p&gt;In the end, the new fighter &lt;em style="font-style: normal; letter-spacing: 0.125em; padding-left: 0.125em;"&gt;loses a leg&lt;/em&gt; due to the &lt;a class="near" title="Names" href="http://trollsmyth.blogspot.com/2008/06/playing-with-death-and-dismemberment.html"&gt;Death and Dismemberment&lt;/a&gt; table! As he survives, I tell them that if having a wooden leg is worthy of a pirate, then you can still fight with a wooden leg. Everybody nods.&lt;/p&gt;&lt;p&gt;Each character gains 476 XP due to the defeat of monsters and 940 XP due to treasure, plus a lot of magic loot.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Old%20School"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RedHandOfDoom"&gt;RedHandOfDoom&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RedHandOfDoom"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Fri, 12 Apr 2013 22:41:21 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-04-12_More_Old_School_Red_Hand_of_Doom</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-04-12_More_Old_School_Red_Hand_of_Doom</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-04-12_More_Old_School_Red_Hand_of_Doom</wiki:diff>
<category>RPG</category>
<category>Old School</category>
<category>RedHandOfDoom</category>
</item>

<item>
<title>Old School Red Hand of Doom</title>
<link>http://alexschroeder.ch/wiki/2013-03-01_Old_School_Red_Hand_of_Doom</link>
<guid>http://alexschroeder.ch/wiki/2013-03-01_Old_School_Red_Hand_of_Doom</guid>
<description>&lt;p&gt;I&amp;#x2019;m going to run &lt;a class="local" href="http://alexschroeder.ch/wiki/RedHandOfDoom"&gt;Red Hand of Doom&lt;/a&gt; for Zeno and the kids. Their Labyrinth Lord characters got upgraded to 20&amp;#x2019;000 XP. That makes the three elves are level four, the dwarf and the cleric are level five.&lt;/p&gt;&lt;p&gt;I used the standard monsters from the Labyrinth Lord book:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;12 hobgoblins &amp;#x2192;&amp;#x00a0;standard&lt;/li&gt;&lt;li&gt;2 hell hounds (+1 summoned) &amp;#x2192;&amp;#x00a0;standard&lt;/li&gt;&lt;li&gt;1 &amp;#x201c;Doom Hand Cleric&amp;#x201d; &amp;#x2192;&amp;#x00a0;HD 3, AC 6, ML 9, 1d6, &lt;em&gt;invisibility&lt;/em&gt;, &lt;em&gt;cure light wounds&lt;/em&gt;, &lt;em&gt;hold person&lt;/em&gt;, &lt;em&gt;summon hell hound&lt;/em&gt; scroll, two &lt;em&gt;potions of healing&lt;/em&gt;&lt;/li&gt;&lt;li&gt;1 &amp;#x201c;Hobgoblin Bladebearer&amp;#x201d; &amp;#x2192;&amp;#x00a0;HD 4+4, AC 6, ML 10, 1d6&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;A lot of groaning was heard when the monster line up grew in every round. One hell hound breathing fire, eight hobgoblin archers targeting the only enemy not in melee: an elf wearing leather armor… it was tough!&lt;/p&gt;&lt;p&gt;&lt;del&gt;I left the treasure unchanged but noted that 4d6 hobgoblins come with treasure type XIX, which I randomly determined to be 6000 cp, 7000 sp, 3000 gp, 6 gems (1170 gp) and a jewel (1500 gp). I'll add this treasure to Vraath keep.&lt;/del&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;2 warg riders &amp;#x2192;&amp;#x00a0;standard goblins on standard warg wolves&lt;/li&gt;&lt;li&gt;4 hobgoblins &amp;#x2192;&amp;#x00a0;standard&lt;/li&gt;&lt;li&gt;1 minotaur &amp;#x2192;&amp;#x00a0;standard&lt;/li&gt;&lt;li&gt;1 manticore &amp;#x2192;&amp;#x00a0;standard&lt;/li&gt;&lt;li&gt;1 bug bear sorcerer 6 &amp;#x2192;&amp;#x00a0;magic user HD 6, AC 9, ML 6, 1d6, &lt;ins&gt;2 ×&lt;/ins&gt; &lt;em&gt;lightning bolt&lt;/em&gt;, &lt;em&gt;detect thoughts&lt;/em&gt;, &lt;em&gt;blindness&lt;/em&gt;, &lt;em&gt;charm person&lt;/em&gt;, &lt;em&gt;shield&lt;/em&gt;, &lt;em&gt;wand of magic missile&lt;/em&gt;, two &lt;em&gt;potions of healing&lt;/em&gt;, two &lt;em&gt;elixirs of truth&lt;/em&gt;, &lt;ins&gt;scroll of mount&lt;/ins&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The party killed the warg riders and set fire to the stables. Then they managed to alert everybody using &lt;em&gt;phantasmal force&lt;/em&gt; trying to lure the minotaur away but he decided to alert the manticore instead. This is when they decided to fall back. Luckily, they had approached under a &lt;em&gt;silence&lt;/em&gt; spell, so no problem running away. And will the wargs killed, there is probably not going to be a hot pursuit.&lt;/p&gt;&lt;p&gt;&lt;del&gt;The treasure type III for goblins underground means that 7 ep get added to the treasure.
Another treasure type XIX for the manticore and type XX for the minotaur -&amp;gt; a total of 3000 sp extra.&lt;/del&gt; No extra &amp;#x2013; treasure &amp;#x2013; for the magic user except for his &lt;em&gt;spell book&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;I think this will be going well!&lt;/p&gt;&lt;p&gt;&lt;b&gt;Edit note&lt;/b&gt;: I marked the info I ended up not taking into account as deleted.&lt;/p&gt;&lt;p&gt;Tags: &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RPG"&gt;RPG&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RPG"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=Old%20School"&gt;Old School&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/Old%20School"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt; &lt;a class="outside tag" title="Tag" rel="tag" href="http://alexschroeder.ch/wiki?action=tag;id=RedHandOfDoom"&gt;RedHandOfDoom&lt;/a&gt; &lt;a class="feed tag" title="Feed for this tag" rel="feed" href="http://alexschroeder.ch/wiki/feed/full/RedHandOfDoom"&gt;&lt;img src="http://alexschroeder.ch/pics/rss.png" alt="RSS" /&gt;&lt;/a&gt;&lt;/p&gt;</description>
<pubDate>Sat, 02 Mar 2013 00:00:57 GMT</pubDate>
<comments>http://alexschroeder.ch/wiki/Comments_on_2013-03-01_Old_School_Red_Hand_of_Doom</comments>
<dc:contributor>AlexSchroeder</dc:contributor>
<wiki:status>new</wiki:status>
<wiki:importance>major</wiki:importance>
<wiki:version>1</wiki:version>
<wiki:history>http://alexschroeder.ch/wiki?action=history;id=2013-03-01_Old_School_Red_Hand_of_Doom</wiki:history>
<wiki:diff>http://alexschroeder.ch/wiki?action=browse;diff=1;id=2013-03-01_Old_School_Red_Hand_of_Doom</wiki:diff>
<category>RPG</category>
<category>Old School</category>
<category>RedHandOfDoom</category>
</item>
</channel>
</rss>
