Diary SiteMap RecentChanges About Contact 2008-02 Calendar

Search:

Matching Pages:

2008-02-02 Keep It Short

Difference between revision 9 and current revision

Summary: tag:short -> tag:Keep It Short

No diff available.

In a game I want to keep things short. This post has grown out of a number of posts on the topic. [1]

Descriptions
From my personal experience, I don’t like DMs who spend a lot of time on descriptions. We are not published authors. Our prose will never be good enough. I’m sitting at the table to do, not to “read.” When the DM spends more than a few sentences on the amazing sights, and there’s nothing we can do about it, then… “Let’s move!”
Introductions
I don’t like players who introduce their characters talking about the color of their cloak and the exact boots their wear. This is not Creative Writing class. I try to say it all in one or two sentences. Here are two examples:
Thorhall: My character has a helmet on, a longspear in his hand, a warhammer dangling from his belt, a dagger in his boot, a huge backpack with a longsword and a shield strapped to it, pouches, dangling stuff, maps, and various pieces of armor. What a mess!
Rhysalis Eina: She wears a chainshirt and carries a polearm. Her tan face is stern and her brown hair is tied into a tight bun.
Scenes
Eliminate pseudo-choice. Avoid situations where there is one correct solution and the players have to guess it. Assume that players make sane choices and move on. Example: There’s a village, or a door, or whatever, how do you want to approach it? There’s not enough information to make a rational choice. Just skip ahead until something important comes up. Once something dangerous happens, it’s time to sync mental images. This can be difficult. You think all characters are in the room, most players feel they would have never entered the small room. It’s better to ask a question instead: “Ok, so who’s in the room after a minute?”

Make every single word count. Focus on “What do you do?” instead of “And this is what you see…”

Similar advice:

Tags: RSS RSS RSS

Comments

Difference between revision 4 and current revision

Summary: Rollback to 2011-01-23 19:28 UTC

No diff available.

Agree entirely. Play like it’s an action movie. If necessary, follow the Philip Marlowe rule of “if you run out of ideas, have a guy come in with a gun.” - only use orcs, gnolls, demons or whatever.

I wrote a lot about how to describe a room by “Walking it” in Roombuilding 101 on Save Or Die.

GreyWulf 2008-02-02 13:05 UTC

Please make sure you contribute only your own work, or work licensed under the GNU Free Documentation License. See Info for text formatting rules. You can edit the comment page if you need to fix typos. You can subscribe to new comments by email without leaving a comment.

To save this page you must answer this question:

Please say HELLO.

Show Google +1