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2008-05-12 Sleeping God’s Soul

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< I've run the players through the _Sleeping God’s Soul_ section in
< /Beyond Countless Doorways/ by /Monte Cook, Wolfgang Baur, Colin McComb, and Ray Vallese/.
< It was a nice little adventure with a small number of scenes:
< * The two elves looking for a way out; it had the potential for doing evil and finding loot, but the party resisted temptation and continued on the side of Good.
< * Gudmun and Sighvat – Gudmun got subdued and not killed (another point against Evil), Sighvat was turned into a toad before he could turn the party wizard into a toad. This one was typical for the party as their social skills are miserable (ie. "not level appropriate"). I'd say a point for "Neutral". With Sighvat dead, I felt free to introduce a lot more mayhem and fighting. Definitely a point for Chaos.
< * As the nightmare startet, the party fought three Inevitables before resting. That was a neat little fight to introduce them to negative levels and to test their strength. I still wasn't sure how many end monsters to use: one or two? After this fight I decided to use two.
< * During the night an army of modrons assembled. They can't hit the party, but provide fun color. And cover. And they illustrated the consequences of the "chaotic" choice.
< * In the end scene, two maruts are fought. It was interesting and dangerous, and I now know that CR 17 is well within the realms of the possible.
< * The goddess Tevra awakens from her sleep, rearranges the plane, gives Aurin a lot of knowledge about her cult and history, and sends them on. A nice little plot development scene for those players that care about the larger picture. Amaterasu sent Aurin to free Tevra who had destroyed this plane to use it as a hiding place from Devarkanis, apparently some sort of slaad power. I was trying to convey to my players a sense of a multiverse in motion with Tiamat's conquest of their home plane. Other things are moving, and if players really want, they can start following other plot lines (eg. move away from the City of Brass and into slaad territory).
< We're now starting into [http://www.goodman-games.com/5017preview.php Dungeon Crawl Classics #18: Citadel of the Demon Prince]. The party is about to enter Fäm's old abbey -- the abbey mentioned by the evil monks slaughtered outside the gate to Dragon Fall on the Plane of Molten Skies. The monks were apparently interested in figuring out where their patron saint dragon was so that they could recall it in the name of Tiamat. Then again, the newly awakened goddess Tevra mentioned that Pazuzu was also starting to show an interest in the player character's homeplane and that there was some sort of rift forming... The players are therefore now at the abbey in the search of some answers.
< == XP ==
< Challenges overcome: kolyarut CR 12, two zelekhuts CR 9, Gudmun CR 8, Sighvat CR 10.
< ; [[Fäm]]: 80240 + 1300 = 81540 (Mnk-2/Sor-1/Brb-1/Ftr-1/Dra-8)
< ; Nanami: 79769 + 1300 = 81069 (Ftr-8/Clr-2/Rgr-2/Mnk-1)
< ; Saito: 71553 + 1740 = 73293 (Clr-3/Wiz-3/Mys-6)
< ; Kubo: 68655 + 1740 = 70395 (Rng-6/Ftr-1/Rog-1/Sha-4)
< ; [[Aurin]]: 65059 + 2310 = 67369 (Clr-10/Ftr-2)
< Challenges overcome: two marut CR 15.
< ; [[Fäm]]: 81540 + 3900 = 85440 (Mnk-2/Sor-1/Brb-1/Ftr-1/Dra-8)
< ; Nanami: 81069 + 3900 = 84969 (Ftr-8/Clr-2/Rgr-2/Mnk-1)
< ; Saito: 73293 + 5400 = 78693 (Clr-3/Wiz-3/Mys-7)
< ; [[Aurin]]: 67369 + 5400 = 72769 (Clr-10/Ftr-2)
< ; Kubo: 70395 (Rng-6/Ftr-1/Rog-1/Sha-4)
< Tags: [[tag:RPG]] [[tag:MondayGroup]] [[tag:BeyondCountlessDoorways]] [[tag:CitadelOfTheDemonPrince]]

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