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2008-10-16 Converting Monsters for M20 Hard Core

Last edit

Summary: table formatting

Changed:

< ||Monster || *HD* || *AC* || *hp* || *damage* ||*notes* ||
< ||
Enraged Dragonnel || 8 || 15 || 41 || 1d6/1d6/1d6 ||Forget about snatching and all that. ||
< ||
Kapoacinth Rogues || 6 || 14 || 35 || 1d6/1d6/2d6 ||I think at the beginning I made some mistakes with the hitpoints. ||
< ||
Hippo || 3 || 12 || n/a || 1d6 ||Party scared it away, no need to roll for hp. ||
< ||
Elven Ranger || 3 || 14 || 8 || 1d6 || ||
< ||
Girallion || 7 || 13 || 35 || 1d6/1d6/1d6/1d6/1d6 ||Roll claw attacks in pairs. If both hit: Extra 2d6 damage. ||
< ||
Crocodile || 2 || 13 || n/a || 1d6 ||Our paladin (aka. cleric) killed it with a crit before I could roll for hitpoints. ||
< ||
Pygmy Keche || 5 || 16 || n/a || 1d6/1d6/1d6 ||Roll both claw attacks together. If both hit: Extra 1d6 damage. I rolled hp on the fly. ||
< ||
Mamba || 1 || 10 || 1 || 1 ||+8 attack vs STR defense for 1d6/1d6 STR damage ||
< ||
Faruq as a zombie || 4 || 13 || 15 || 1d6 ||Improvised some attacks for the yellow musk creeper. ||
< ||
Lizardmen || 2 || 19 || 3 || 1d6/1d6 ||+5 to hit because of bless and superior position; AC is high because of the shield. ||
< ||
Lizardman Shaman || 3 || 17 || 10 || 1d6/1d6 ||Casts bless, burning hands, and sleep. ||
< ||
Shambling Mount || 8 || 20 || 32 || 2d6/2d6 ||Immune to fire & electricity. ||
< ||
Elven Warriors || 2 || 11 || 7 || 1d6 ||The party killed about 15 of them before they fled. ||
< ||
Esteban || 6 || 10 || 32 || 1d6+2 ||+8 to hit because of fighter levels. ||

to

> |=Monster |= HD |= AC |= hp |= damage |=notes |
> |
Enraged Dragonnel | 8 | 15 | 41 | 1d6/1d6/1d6 |Forget about snatching and all that. |
> |
Kapoacinth Rogues | 6 | 14 | 35 | 1d6/1d6/2d6 |I think at the beginning I made some mistakes with the hitpoints. |
> |
Hippo | 3 | 12 | n/a | 1d6 |Party scared it away, no need to roll for hp. |
> |
Elven Ranger | 3 | 14 | 8 | 1d6 | |
> |
Girallion | 7 | 13 | 35 | 1d6/1d6/1d6/1d6/1d6 |Roll claw attacks in pairs. If both hit: Extra 2d6 damage. |
> |
Crocodile | 2 | 13 | n/a | 1d6 |Our paladin (aka. cleric) killed it with a crit before I could roll for hitpoints. |
> |
Pygmy Keche | 5 | 16 | n/a | 1d6/1d6/1d6 |Roll both claw attacks together. If both hit: Extra 1d6 damage. I rolled hp on the fly. |
> |
Mamba | 1 | 10 | 1 | 1 |+8 attack vs STR defense for 1d6/1d6 STR damage |
> |
Faruq as a zombie | 4 | 13 | 15 | 1d6 |Improvised some attacks for the yellow musk creeper. |
> |
Lizardmen | 2 | 19 | 3 | 1d6/1d6 |+5 to hit because of bless and superior position; AC is high because of the shield. |
> |
Lizardman Shaman | 3 | 17 | 10 | 1d6/1d6 |Casts bless, burning hands, and sleep. |
> |
Shambling Mount | 8 | 20 | 32 | 2d6/2d6 |Immune to fire & electricity. |
> |
Elven Warriors | 2 | 11 | 7 | 1d6 |The party killed about 15 of them before they fled. |
> |
Esteban | 6 | 10 | 32 | 1d6+2 |+8 to hit because of fighter levels. |


I’m running my group through River Into Darkness by Greg A. Vaughan. That requires me to change some stats. I thought I’d give you a quick rundown of what I used until now:

Monster HD AC hp damage notes
Enraged Dragonnel 815411d6/1d6/1d6Forget about snatching and all that.
Kapoacinth Rogues 614351d6/1d6/2d6I think at the beginning I made some mistakes with the hitpoints.
Hippo 312n/a 1d6Party scared it away, no need to roll for hp.
Elven Ranger 31481d6
Girallion 713351d6/1d6/1d6/1d6/1d6Roll claw attacks in pairs. If both hit: Extra 2d6 damage.
Crocodile 213n/a 1d6Our paladin (aka. cleric) killed it with a crit before I could roll for hitpoints.
Pygmy Keche 516n/a 1d6/1d6/1d6Roll both claw attacks together. If both hit: Extra 1d6 damage. I rolled hp on the fly.
Mamba 11011+8 attack vs STR defense for 1d6/1d6 STR damage
Faruq as a zombie 413151d6Improvised some attacks for the yellow musk creeper.
Lizardmen 21931d6/1d6+5 to hit because of bless and superior position; AC is high because of the shield.
Lizardman Shaman 317101d6/1d6Casts bless, burning hands, and sleep.
Shambling Mount 820322d6/2d6Immune to fire & electricity.
Elven Warriors 21171d6The party killed about 15 of them before they fled.
Esteban 610321d6+2+8 to hit because of fighter levels.

I really liked “converting” the monsters:

  1. Pick HD
  2. Use flat-footed AC if reasonable (in the range of 10-20 at the moment)
  3. Determine number of attacks
  4. Determine if any of them should do more than 1d6 damage
  5. Pick one or two special abilities
  6. Roll hitpoints

Done. :)

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