Diary SiteMap RecentChanges About Contact 2008-10 Calendar

Search:

Matching Pages:

2008-10-16 Converting Monsters for M20 Hard Core

Last edit

Summary: table formatting

Changed:

< ||Monster || *HD* || *AC* || *hp* || *damage* ||*notes* ||
< ||
Enraged Dragonnel || 8 || 15 || 41 || 1d6/1d6/1d6 ||Forget about snatching and all that. ||
< ||
Kapoacinth Rogues || 6 || 14 || 35 || 1d6/1d6/2d6 ||I think at the beginning I made some mistakes with the hitpoints. ||
< ||
Hippo || 3 || 12 || n/a || 1d6 ||Party scared it away, no need to roll for hp. ||
< ||
Elven Ranger || 3 || 14 || 8 || 1d6 || ||
< ||
Girallion || 7 || 13 || 35 || 1d6/1d6/1d6/1d6/1d6 ||Roll claw attacks in pairs. If both hit: Extra 2d6 damage. ||
< ||
Crocodile || 2 || 13 || n/a || 1d6 ||Our paladin (aka. cleric) killed it with a crit before I could roll for hitpoints. ||
< ||
Pygmy Keche || 5 || 16 || n/a || 1d6/1d6/1d6 ||Roll both claw attacks together. If both hit: Extra 1d6 damage. I rolled hp on the fly. ||
< ||
Mamba || 1 || 10 || 1 || 1 ||+8 attack vs STR defense for 1d6/1d6 STR damage ||
< ||
Faruq as a zombie || 4 || 13 || 15 || 1d6 ||Improvised some attacks for the yellow musk creeper. ||
< ||
Lizardmen || 2 || 19 || 3 || 1d6/1d6 ||+5 to hit because of bless and superior position; AC is high because of the shield. ||
< ||
Lizardman Shaman || 3 || 17 || 10 || 1d6/1d6 ||Casts bless, burning hands, and sleep. ||
< ||
Shambling Mount || 8 || 20 || 32 || 2d6/2d6 ||Immune to fire & electricity. ||
< ||
Elven Warriors || 2 || 11 || 7 || 1d6 ||The party killed about 15 of them before they fled. ||
< ||
Esteban || 6 || 10 || 32 || 1d6+2 ||+8 to hit because of fighter levels. ||

to

> |=Monster |= HD |= AC |= hp |= damage |=notes |
> |
Enraged Dragonnel | 8 | 15 | 41 | 1d6/1d6/1d6 |Forget about snatching and all that. |
> |
Kapoacinth Rogues | 6 | 14 | 35 | 1d6/1d6/2d6 |I think at the beginning I made some mistakes with the hitpoints. |
> |
Hippo | 3 | 12 | n/a | 1d6 |Party scared it away, no need to roll for hp. |
> |
Elven Ranger | 3 | 14 | 8 | 1d6 | |
> |
Girallion | 7 | 13 | 35 | 1d6/1d6/1d6/1d6/1d6 |Roll claw attacks in pairs. If both hit: Extra 2d6 damage. |
> |
Crocodile | 2 | 13 | n/a | 1d6 |Our paladin (aka. cleric) killed it with a crit before I could roll for hitpoints. |
> |
Pygmy Keche | 5 | 16 | n/a | 1d6/1d6/1d6 |Roll both claw attacks together. If both hit: Extra 1d6 damage. I rolled hp on the fly. |
> |
Mamba | 1 | 10 | 1 | 1 |+8 attack vs STR defense for 1d6/1d6 STR damage |
> |
Faruq as a zombie | 4 | 13 | 15 | 1d6 |Improvised some attacks for the yellow musk creeper. |
> |
Lizardmen | 2 | 19 | 3 | 1d6/1d6 |+5 to hit because of bless and superior position; AC is high because of the shield. |
> |
Lizardman Shaman | 3 | 17 | 10 | 1d6/1d6 |Casts bless, burning hands, and sleep. |
> |
Shambling Mount | 8 | 20 | 32 | 2d6/2d6 |Immune to fire & electricity. |
> |
Elven Warriors | 2 | 11 | 7 | 1d6 |The party killed about 15 of them before they fled. |
> |
Esteban | 6 | 10 | 32 | 1d6+2 |+8 to hit because of fighter levels. |


I’m running my group through River Into Darkness by Greg A. Vaughan. That requires me to change some stats. I thought I’d give you a quick rundown of what I used until now:

Monster HD AC hp damage notes
Enraged Dragonnel 815411d6/1d6/1d6Forget about snatching and all that.
Kapoacinth Rogues 614351d6/1d6/2d6I think at the beginning I made some mistakes with the hitpoints.
Hippo 312n/a 1d6Party scared it away, no need to roll for hp.
Elven Ranger 31481d6
Girallion 713351d6/1d6/1d6/1d6/1d6Roll claw attacks in pairs. If both hit: Extra 2d6 damage.
Crocodile 213n/a 1d6Our paladin (aka. cleric) killed it with a crit before I could roll for hitpoints.
Pygmy Keche 516n/a 1d6/1d6/1d6Roll both claw attacks together. If both hit: Extra 1d6 damage. I rolled hp on the fly.
Mamba 11011+8 attack vs STR defense for 1d6/1d6 STR damage
Faruq as a zombie 413151d6Improvised some attacks for the yellow musk creeper.
Lizardmen 21931d6/1d6+5 to hit because of bless and superior position; AC is high because of the shield.
Lizardman Shaman 317101d6/1d6Casts bless, burning hands, and sleep.
Shambling Mount 820322d6/2d6Immune to fire & electricity.
Elven Warriors 21171d6The party killed about 15 of them before they fled.
Esteban 610321d6+2+8 to hit because of fighter levels.

I really liked “converting” the monsters:

  1. Pick HD
  2. Use flat-footed AC if reasonable (in the range of 10-20 at the moment)
  3. Determine number of attacks
  4. Determine if any of them should do more than 1d6 damage
  5. Pick one or two special abilities
  6. Roll hitpoints

Done. :)

Tags:

Show Google +1

Comments


Please make sure you contribute only your own work, or work licensed under the GNU Free Documentation License. See Info for text formatting rules. You can edit the comment page if you need to fix typos. You can subscribe to new comments by email without leaving a comment.

A carefully selected set of emoji for you to copy and paste: • ✕ ✓ ✝ ☠ ☢ ☣ ⚛ ☭ ☮ ☯ ⚒ ⚓ ⚔⚙ ★ ☆ ✨ 🌟 🐣 🐤 🐥 🐦 🐧 🐨 🐷 🐻 🐼 🐢 🐝 🐛 🐙 🐒 🐌 🐋 👑 ✊ 👊 ✌ 👋 👌 👍 👎 👏 👸 🍵 🍷 👹 👺 👻 👽 👾 👿 💀 ❤ ❦ ♥ 💔 📓 📖 📜 📝 🔒 🔓 🔔 🔥 🔨 🔪 🔫 🔮 😁 😂 😃 😄 😅 😆 😉 😊 😋 😌 😍 😏 😒 😓 😔 😖 😘 😚 😜 😝 😞 😠 😡 😢 😣 😤 😥 😨 😩 😪 😫 😭 😰 😱 😲 😳 😵 😷 😸 😹 😺 😻 😼 😽 😾 😿 🙀 🙇 🙈 🙉 🙊 🚶 🚲 🚀 🚽

To save this page you must answer this question:

Please say HELLO.