Summary: There’s also a thread on the Story Games forum regarding the pay what you want model.
> There's also [http://story-games.com/forums/comments.php?DiscussionID=13360 a thread on the Story Games forum] regarding the /pay what you want/ model.
I was talking to some friends the other night. One of the things we do is run a biweekly “systems” RPG night where we try out new rules for one to three sessions. Many of these games are indie games. J. asked me about our Polaris experience. As I wrote on a previous occasion, it didn’t go very well. But as we were talking about setting and mood and not systems per se, I started talking about the default Polaris setting: some sort of ice elves living in a clean and fantastic ice age, the dawn of the corrupting sun, the order of knights, the demons, and key phrases and rituals to help you get into the spirit. I told J. that I really felt we should all have read the book before sitting down to play because it sets the mood so well. After reading the book I wanted to give Polaris another try.
Thus, today I went to check out Ben Lehman’s site. And this is what I saw:
Wow! I approve! I decided to donate USD 6 which is not a lot. Maybe I’ll donate some more if we actually run the game and I end up loving it after all.
As for the rules, for those of you not familiar with Polaris: There is no game master. Instead, four people meet and the person sitting across from you acts as your antagonist. You have attributes that keep getting better, but eventually you have negative attributes that keep getting better as well, until you finally fail in your fight against demons, the sun, corruption, or whatever else the theme of your campaign is. It’s subtitled “chivalric tragedy at utmost north” and I approve of this subtitle.
I also like this summary on the Polaris homepage on why you might want to play the game:
There’s also a thread on the Story Games forum regarding the pay what you want model.