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2012-08-24 Ursomancy

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Fight On! #13 will hopefully contain a dungeon level of mine. Hopefully it will get published soon. In the mean time, I’ve started to work on a new adventure called Susrael the Great. One of things you can learn is Bear Magic.

Ursomancy
1st circle 2nd circle
astonishing growth of ursine hair grants AC 6 for two turns terrible staying power of mountain bears grants ⅓ of your max hit points for two turns
3rd circle 4th circle
glowing eyes of ursine hell grants laser beams for two turns: one target per round must save vs. wands or take 1d6 damage (this is a free action)treacherous abuse of ursine brotherhood forces an unwilling summoned armored polar bear soldier to join for a fight: HD 6; AC 5; 2 steel claws 1d6 bite 2d6; MV 9; ML 12
5th circle 6th circle
ursine bloodlust adds 1d6 to each claw and bite attack for two turns flying bar of bears summons 1d6+2 confused and angry flying bears: HD 8; AC 6; 2 claws 1d6 bite 2d6; MV 12 fly; ML 12

Laser Bears!

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