Summary: Some major changes again. Moved life and death rules from the Roleplaying Social Contract here. Removed the "No first level +2 bonus to saves" . . .
> Some major changes again. Moved life and death rules from the [[Roleplaying Social Contract]] here. Removed the "No first level +2 bonus to saves" rule, since I think it's not really necessary. Removed the auto-level clause. Not sure about that, though. I guess people can be lame and say that just want to apply the «New Character» rule. I think coup de grace should be used in combat, so dropped that house rule as well.
> I wonder why the house rules are using a 20% bonus or penalty instead of the original 50%. Weird.
> -- AlexSchroeder 2009-10-08 17:13 UTC
Unearthed Arcana has rules for fractional BAB and saves, that includes not getting that +2 bump for taking the 1st level of a class. I like these rules because (1) you can’t get gonzo saves by lots of multiclassing, and (2) taking levels in different classes with medium or low BAB does not severely penalize your ability to fight.
The attack of opportunity rule you suggest is, in fact, how it is done in Iron Heroes. Just a basic attack, no fancy maneuvers (unless, I think, if you have some special feat, which might work in D&D). I figure you probably want to get rid of the attack of opportunity for standing up from prone, given your experience with the enlarged spiked chain tripper. Iron Heroes also features a more succinct description of what provokes at attack of opportunity: (1) any full-round or standard action that is not also an attack, and (2) moving greater than 1/4 your speed in an opponent’s threatened area. The particulars aren’t that important, but having a generalized set of conditions, I think, is kind of nice.
Our thoughts on skills (no cross-class) and multiclassing (no XP penalties) are basically identical.
– Adrian 2008-03-22 09:53 UTC
Must keep an eye on Justin Alexander’s Legends and Labyrinths. I like the tag line: “Legends & Labyrinths takes the most popular fantasy roleplaying game and strips it down to its most basic components. It removes everything non-essential, leaving behind a simple, fast-and-loose, easy-to-use system.” Might make a good intro syste to teach the game to newbies. Then again, M20 still has a special place in my RPG heart.
– AlexSchroeder 2008-06-24 00:34 UTC
Maybe more skill points? 2 skill points per level is tough (except for wizards, because they invest a lot in Int), I personally think no class should get less than 4 skill pts/lvl.
– Adrian 2008-06-27 19:33 UTC
Yeah, I thought about adding two skill points per level, but then James had this nice idea of awarding skill points instead of extra XP for player contribution. I like that idea, too. What do you think?
– AlexSchroeder 2008-06-27 23:25 UTC
I think bumping up the skill points would still serve a solid purpose, especially if you want us to have more Knowledge-type skills and social skills.
I’m fine with awarding skill points for player contribution, but it does create something of a bookkeeping mess, since those skill points are entirely arbitrary, and so must be tracked carefully. Frankly, XP is easier, in most cases.
Maybe give out action points? A free reroll? Something like that.
– Adrian 2008-06-28 21:40 UTC
I like skill points instead of extra XP. Its one of the possible bonuses for player contribution. I also do “mulligan stones”, which allow a reroll (1 per stone).
– Zachary 2009-03-12 13:14 UTC
I like the iterative attack rules – simple and easy.
– Adrian 2009-06-26 22:40 UTC
– AlexSchroeder 2009-10-03 22:53 UTC
Some major changes again. Moved life and death rules from the Roleplaying Social Contract here. Removed the “No first level +2 bonus to saves” rule, since I think it’s not really necessary. Removed the auto-level clause. Not sure about that, though. I guess people can be lame and say that just want to apply the «New Character» rule. I think coup de grace should be used in combat, so dropped that house rule as well.
I wonder why the house rules are using a 20% bonus or penalty instead of the original 50%. Weird.
– AlexSchroeder 2009-10-08 17:13 UTC