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Summary: Rollenspieler → RSP

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< : Für *Rollenspieler* gibt es ebenfalls eine eigene [[RSP]] Kategorie.
< The official URL for this site is http://www.emacswiki.org/alex/.\\
< I'm planning to move to http://alexschroeder.ch/ eventually. ;)

to

> Für *Rollenspieler* gibt es ebenfalls eine eigene [[RSP]] Kategorie.


RPG Feed Welcome! :)

This is both a wiki (a website editable by all) and a blog (an online diary about the stuff AlexSchroeder reads and does). If you’re a friend or relative, you might be interested in reading Life instead of this page. If you’ve come here from an RPG blog, you might want to head over to RPG. There are other similar categories to be found on the SiteMap.

Für Rollenspieler gibt es ebenfalls eine eigene RSP Kategorie.

2013-06-07 Ultima und Pendragon

Wir sind nicht zufrieden mit der family events Tabelle im King Arthur Pendragon Rollenspiel. Ständig laufen irgend welche Frauen weg und trotzdem sind unsere Sommer so gedrängt voll mit Ereignissen, dass kaum etwas passiert. Als wir dann auf Telecanters Dramarama Tabelle gewechselt haben, ist zu viel seltsames Zeug passiert: “Die Nichte heiratet den Bäcker und die Lösung ist, du schreibst darüber?” So ein Mist. Klar, man kann sich inspirieren lassen, aber all zu oft habe ich den Kopf geschüttelt und mir gedacht, wir sollten einfach nochmal würfeln. Nur die grosse Anzahl homosexueller Beziehungen fand ich gut. Vielleicht bin ich da natürlich auch von David Larkins Solo Great Pendragon Campaign mit seiner Frau geprägt…

Am Ende des letzten Spielnachmittags beschlossen wir also, eine eigene Tabelle zu schreiben. Jeder trägt ein paar Einträge bei. Wie sich schon am Tisch etabliert hatte, sollte die Szene Verwandte oder andere Bekannte einführen und die Spieler ermutigen, ihr soziales Netz auszubauen, und die Szene sollte uns einen Einblick in den Charakter geben. (Ein Einblick in den Charakter des Charakters?) Dann hat man ein trait oder ein skill ausgewählt, um die Situation zu lösen oder um zu entscheiden, wie der Charakter darauf reagiert. Am letzten Sonntag habe ich dann auch grosszügig Checks gewährt, also ohne einen kritischen Wurf (normalerweise eine 5% Chance) die Möglichkeit zu gegeben, den Wert zu steigern.

Wegen den Persönlichkeitszügen musste ich dann an die Charaktererschaffung in Ultima IV denken. Fragen, welche die acht Tugenden gegeneinander abwägen, um herauszufinden, mit welcher Charakterklasse und in welcher Stadt man das Spiel beginnt. Das Resultat in meinem Fall, beispielsweise:

Thou hast shown that Compassion is the Virtue thou art most familiar with. Thou art a Bard, and thou shalt begin the Quest of the Avatar in Britain, the city of Compassion.
Ultima character creation

Immer noch!

Kommen wir aber zum eigentlichen Thema des Artikels. Was habe ich denn vorgeschlagen?

1Eine Cousine ist mit ihrem Vater oder Bruder zu Besuch. Es wird viel getrunken und gelacht. Am Ende lädt sie dich ein, sie auf dein Zimmer mit zu nehmen. Chaste oder Lustful? Falls du mit ihr schläfst, wie verhinderst du, dass alles auffliegt? Deceitful oder Cruel? Falls nicht, womit lenkst du sie ab, Dancing oder Singing?
2Du machst einen Ausflug mit der Familie an einen See in der Nähe. Womit vertreibst du dir die Zeit? Boating, Falconry oder Gaming? Am Abend taucht ein Nachbar auf und will mit dir üben. Lazy oder Energetic?
3Eine alte Frau will dein jüngstes Kind segnen. Suspicious oder Trusting? Lässt du sie in die Nähe des Kindes? Faery Lore. Falls nicht, warum weist du sie ab: Pious oder Arbitrary?
4Ein Priester oder Druide in der Nähe brauchen deine Hilfe, doch du willst auf die Jagd und sagst ab. Warum? Lazy oder Selfish? Stattdessen schickst du einen Sohn oder Neffen. Dieser schlichtet den Streit auf ungeschickte Weise. Sagst du es ihm? Honest oder Deceitful.
5Ein Ritter aus der Nachbarschaft ist zu Besuch und rühmt deine Taten in einer Schlacht, als Earl Roderick noch lebte. Erzählst du etwas? Modest oder Proud. Wenn du viel erzählst, oder dich lange dagegen wehrst, Oratory. Wenn du dich stattdessen kurz fasst, damit du die Gäste besser beobachten kannst, Awareness.
6Deine Frau oder dein Stewart bitten dich um Rat, weil das Gemüse nicht gedeien will. Wie probierst du zu helfen? Selber machen, Stewardship; Bauern fragen, Folklore; Milch vor die Türe stellen, Faery Lore, in der Bibel lesen, Religion; nach Oxford gehen und einen Text von Hesiod lesen, Read. Nach ein paar Wochen wird ein Bauer gebracht, der die Felder offensichtlich nicht richtig gepflegt hat. Wie wirst du ihn bestrafen? Just, weil er die Aufgabe nicht erfüllt hat; Cruel, damit die anderen Bauern sich nicht ebenfalls gehen lassen; Merciful, weil die Religion dies gebietet; oder Arbitrary, weil du keine Zeit für so Schmarren hast?

Die Idee wäre, dass jeder Spieler eine handvoll Einträge liefert und wir alle Einträge ersetzen, sobald sie erwürfelt wurden.

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2013-06-05 Gnomeyland and Text Mapper

When I wrote my Old School Hex Map Tutorial, I noticed the Gnomeyland Map Icons and the Making Hex Maps With Inkscape tutorial by Gregory B. MacKenzie.

After a futile attempt to write a tool that would extract those icons automatically and make them usable for Text Mapper, I did the work by hand. Look at the example below… Beautiful! And since this is SVG, you can quickly generate your first map and later you can keep working on it using Inkscape.

http://farm8.staticflickr.com/7311/8958141006_7000b5627c_o.png

To regenerate the map above, visit Text Mapper and use the following “map”:

include http://alexschroeder.ch/contrib/gnomeyland-example.txt

This loads the Gnomeyland example map which uses the Gnomeyland library.

The Gnomeyland example map uses the tiles from the library. Here’s what you would need to generate just the lower part of the map:

include http://alexschroeder.ch/contrib/gnomeyland.txt
0005-0806 trail
0105 dark-green fir-forest "to the caves"
0106 dark-green fir-forest
0205 green fir-forest
0206 green fir-forest
0305 green firs
0306 soil keep "The Keep"
0405 light-soil
0406 light-soil
0505 light-grey mountains
0506 light-green forest-hill
0605 grey grass
0606 grey marsh
0706 dark-grey swamp
0806 dark-grey castle "Dolorous Garde"

Just paste it into Text Mapper. :)

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Comments on 2013-06-05 Gnomeyland and Text Mapper

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< Possibly. I remember moving it behind the text labels, but you're right, it would make sense to draw hex backgrounds first, then trails, then trails, then things within the hex and finally the text labels...

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> Hm... I remember moving it behind the text labels, but you're right, it would make sense to draw hex backgrounds first, then trails, then trails, then things within the hex and finally the text labels...



Andreas Gohr
I wonder if it wouldn’t look a bit better if the trail were drawn below the icons.

Andreas Gohr 2013-06-05 14:06 UTC



AlexSchroeder
Hm… I remember moving it behind the text labels, but you’re right, it would make sense to draw hex backgrounds first, then trails, then trails, then things within the hex and finally the text labels…

AlexSchroeder 2013-06-05 14:50 UTC

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2013-06-05 Another Gnomeyland Example

I wanted to test the recently added Gnomeyland icons for Text Mapper and looked at the following map:

http://farm8.staticflickr.com/7447/8876746436_f2598482c1_o.png

This is the text description I came up with:

include http://alexschroeder.ch/contrib/gnomeyland.txt
0101 water
0102 water
0103 water
0104 water
0105 water
0106 water
0201 water
0202 dark-grey marsh
0203 dark-grey marsh
0204 water
0205 water
0206 water
0301 water
cave xml <line x1="30" y1="45" x2="130" y2="45" stroke="#6ebae7" stroke-width="20" stroke-linecap="round"/><path d="M 30,45 c 0,-20 -20,-20 -20,0 c 2,0 3,0 20,0 z" stroke="black" stroke-width="2"/>
0303 dark-grey tower cave "Portal"
0304 grey grass
0305 grey mountain
0306 water
0401 water
0402 grey trees
0403 water
0404 water
0405 water
0406 water
0501 water
0502 light-green tree "Silberbäume"
0503 soil
0504 water
0505 dark-grey forest-hill
0506 water
0601 water
0602 green forest
0603 green forest "Faule Wald"
0604 green forest
0605 dark-grey trees
0606 water
0701 water
0702 water
0703 dark-grey forest-mountains "Einhorn"
0704 dark-grey forest-mountains
0705 water
0706 water
0801 water
0802 water
0803 water
0804 water
0805 water
0806 water
lake xml <circle cx="45" cy="75" r="30" fill="#6ebae7" stroke="black" stroke-width="3"/>
0302 dark-grey forest  lake "See"

Note some tricks:

  1. the “cave” is defined right then and there, not in a library, and it includes a little water connection to the central bay
  2. hex 0302 with the lake comes at the end such that the neighboring hexes don’t overwrite the overflow

Result:

http://farm6.staticflickr.com/5340/8959577095_02aed1b95f_o.png

I could work on this some more, or I could just take it, import it into Inkscape, and keep working on it.

The big question is: how much easier is it to work with a text description of a map compared to fiddling with Inkscape directly? As I create new maps, I’m no longer sure this map generator is all that useful, to be honest.

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Comments on 2013-06-05 Another Gnomeyland Example

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> ----
> [[gravatar:http://www.splitbrain.org Andreas Gohr:b6b4d7dbe3fb7cf61b68e36cd80f8698]]
> I agree with Jensan, a GUI Editor of some sort would be really helpful I guess.
> -- [http://www.splitbrain.org Andreas Gohr] 2013-06-06 08:54 UTC



Jensan
I think it could useful as a kind of intermediate language (like MSIL). For instance, you could make a front-end (GUI or website) that lets you tweak some basic things easily (number of roads, cities, amount of water, etc.), and with a push on “Generate”, the front-end then spits out Text Mapper “source code” and feeds it to the back-end, producing the final SVG.

Jensan 2013-06-05 17:31 UTC



AlexSchroeder
Hm, good point. Perhaps somebody could write a random map generator without having to implement the map drawing aspect.

AlexSchroeder 2013-06-05 20:24 UTC


I like the text mapper. I would rather write the textual description than trying to do this in inkscape. At your level of artistic talent, maybe it’s not that useful …

Harald 2013-06-05 20:33 UTC



AlexSchroeder
Well, even for people not into the artistic aspect of it could get by reasonably, I assume, by opening the Gnomeyland template, for example, and using copy and paste. I haven’t tried it, however. Something to consider.

AlexSchroeder 2013-06-05 21:09 UTC



Andreas Gohr
I agree with Jensan, a GUI Editor of some sort would be really helpful I guess.

Andreas Gohr 2013-06-06 08:54 UTC

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2013-06-03 Identifying Magic Items

http://farm4.staticflickr.com/3782/8935113955_fb90592986.jpg

Youseph Tanha asked on Google+ how people identified magic items.

I said:

In my games, I don’t think unknowns add to the enjoyment of the game. After all, nobody knows about them. That’s why I only keep information from my players if one of the following is true:

  • it’s random and they don’t know the table I’m rolling on
  • I made a mistake and don’t want them to have easy access to the magic item just now
  • the magic item is part of foreshadowing and therefore I’m going to dole out info bit by bit
  • the magic item will serve as one or more plot hooks as information needs to be gained via quests

In all cases, the How of the identification doesn’t matter and therefore I will just allow any character to discover it by examination in thematically appropriate ways (swinging it, aiming it, studying it, handling it, …).

Example magic item of the “random effect” variety: the wand of the chimera consists of a number of intertwined branches with detailed animal heads at the end: a wolf, a goat, a dragon.

  1. hell hound, HD 1–6, AC 4, breathe fire with 1d6 per HD, bite 1d6, MV 12, SV 17-HD (16–11)
  2. giant bat, HD 2, AC 7, bite 1d4, MV 3/18 (fly), SV 15, echolocation sees invisible and in the dark
  3. lion, HD 5, AC 6, 2 claws 1d4, bite 1d8, MV 12, SV 12
  4. giant eagle, HD 4, AC 7, 2 claws 1d4, bite 1d8, MV 3/24 (fly), can carry a human
  5. giant goat, HD 3, AC 7, horns (2d6), MV 18, SV 14, +4 to damage when charging
  6. dragon, breath damage = current hit points, MV 9/24 (fly)
1d6Color HD AC 2 claws bite breath SV
1black 721d42d10acid 8
2blue 901d63d10lightning 6
3gold 11-22d46d6fire 4
4green 811d63d8chlorine 7
5red 10-11d84d8fire 5
6white 631d42d8ice 9

The hit points of the wand user remain unchanged! The HD are only used to determine the attack of the new form.

This is based on Labyrinth Lord; licensed under the OGL.

Section 15
Chimera Wand, Copyright 2012, Alex Schroeder

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Comments on 2013-06-03 Identifying Magic Items

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< That's right, same thing! :P

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> That's right, same thing! :-P



Jerome
“In my games, I don’t think unknowns add to the enjoyment of the game. After all, nobody knows about them.”

This is why I let my players see all my maps and read all my DM notes before every session.

– Jerome 2013-06-03 10:02 UTC



AlexSchroeder
That’s right, same thing! :-P

AlexSchroeder 2013-06-03 10:43 UTC

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2013-05-30 Podcast Update

http://upload.wikimedia.org/wikipedia/commons/thumb/f/fe/Trajan%27s_Column_Panorama.jpeg/151px-Trajan%27s_Column_Panorama.jpeg
Trajan’s Column by Juan
Francisco Adame Lorite
(CC-BY 3.0)

I have occasionally linked the podcasts I listen to both as an effort to remember and as an attempt at recommendation. It has been more than a year since my last update.

I listen to podcasts while walking. I find walking to be ideally suited to listening because it is neither too strenuous to require much attention nor is it too light to let the mind wander.

Looking at iCatcher! on my phone, I see the following podcasts:

  • Fear the Boot. The last RPG podcast I still listen to; it’s what I go to when I need some light entertainment; Dan is long-winded, I also don’t think there’s anything really new to say on the topic. I still laugh along with their jokes.
  • History of Philosphy “without any gaps”. I’ve listened to all the episodes up to Aristotle and I think I’ll continue listening! star
  • In Our Time with Melvyn Bragg. This continues to be the most awesome mix of science, philosophy and history. star
  • Musik der Welt. World music on the Swiss radio.
  • Sounds!. Independent music on the Swiss radio.
  • Thinking Allowed. Social science. star
  • This American Life. People stories. star

Any podcasts you are listening to you’d like to recommend?

Once you have listened to this overview, perhaps you’ll be ready for The History of the Decline and Fall of the Roman Empire— there’s an old recording on archive.org, or various readers on librivox.org.

Update: If you’re a podcaster, check out this EFF effort: Help Save Podcasting!

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Comments on 2013-05-30 Podcast Update

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< I just saw that the author of the History of Philospohy podcast wrote [http://www.historyofphilosophy.net/history-podcasts a blog post linking to other history podcasts].

to

> I just saw that the author of the History of Philospohy podcast wrote
> [http://www.historyofphilosophy.net/history-podcasts a blog post linking to other history podcasts].



Andreas Gohr
I enjoy Raumzeit by Tim Pritlove and TankRiot a lot.

Andreas Gohr 2013-05-30 08:52 UTC



AlexSchroeder
Thank you for the recommendation.

I just saw that the author of the History of Philospohy podcast wrote a blog post linking to other history podcasts.

AlexSchroeder 2013-05-30 11:29 UTC

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2013-05-29 Decency

A few days ago Jeff Rients wrote How many commandments have you broken? which lists TSR’s Code of Ethics. At the time I said The TSR code is definitely not cool. When asked to elaborate, I said (edited):

Things that are not cool are:

  • language like “peak entertainment value”
  • “All product shall focus on the struggle of good versus injustice and evil” eliminates interesting moral dilemmas and gray areas
  • “shall not present explicit details and methods of crime, weapon construction, drug use, magic, science, or technologies that could be reasonably duplicated” eliminates an aspect of adult entertainment. What is a garrote and how does it work? How does a guillotine work? No smoking of weed, no injection of drugs? Personally, I feel that much of this is relevant to people growing up and learning how to make their own decisions
  • “Agents of law enforcement” cannot be corrupt, cannot be part of a tyranny? How to explore the Nazi terror and fascism? They cannot all be “an exception and the culprit should ultimately be brought to justice.”

And so on. Every single point in that ethical code makes the world a bit safer, cushions us from the choices we need to make in real life. Yes, some of this may not be appropriate for all ages. It may have made sense for TSR to have such a policy. Nevertheless, I personally think that this will result in products that I think are not and will never be cool. Cool as in rebellious, exciting, risqué, exploring what it means to be human.

Zak writes about it as well: Thanks For The List, TSR

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Comments on 2013-05-29 Decency

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> ----
> [[gravatar: AlexSchroeder:e33b88db6bc04e1c93db25c702baea28]]
> Haha, I have trouble writing adventures with or without the code. Must not make it harder on myself or I won't get anything done. :)
> -- AlexSchroeder 2013-05-29 16:51 UTC



Rorschachhamster
Zak also remarks how many of this commandments were broken by TSR itself. Maybe it would be an interesting challenge to write an adventure that adheres to the code 100% without beeing boring… ;)

Rorschachhamster 2013-05-29 12:37 UTC



AlexSchroeder
Haha, I have trouble writing adventures with or without the code. Must not make it harder on myself or I won’t get anything done. :)

AlexSchroeder 2013-05-29 16:51 UTC

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2013-05-26 Popularity

For a while now, I’ve been using Google’s +1 button at the bottom of the page. They’re special because they require two clicks: the first click loads the button code from Google, which you then have to click. If you don’t click anything, no code is being loaded from Google and hopefully you’re not being tracked. I also no longer use Google Analytics to track my stats so in theory Google shouldn’t be seeing any of your reading on this site.

Usually my +1 counts are really low—mostly zero, in fact. Recently I noticed a few blog posts with more than ten +1. And now that I’ve announced the winners of a little contest I’m running every year, I see how far up the number could go… if only I blogged stuff that was more relevant to other people. Look at the last entry…

http://farm4.staticflickr.com/3795/8841475140_31d134c183_o.png
→ 62 people clicked +1

Oh well. As I’m noticing how much time I’m spending just reading the blogs and Google+ itself, I hesitate before posting on my own blog. Am I really adding much? In a way I felt better when I didn’t think of the audience and felt free to write a two sentence blog post about a movie I saw. These days I often wonder what the readers that come here for RPG posts will think.

Since I don’t know how to make my writing more relevant to my readers, perhaps I should try to make my writing more natural again. We’ll see.

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Comments on 2013-05-26 Popularity

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< What I find intriguing, however, is how the /imagined/ audience changes what I feel comfortable writing about. Perhaps the post was a replacement post for a darker collection of thoughts on self-censorship, the balance between tolerance (benevolent reading of others) and intolerance (the blocking, reverting and uncorcling of others), vulnerability (linking to posts and comments I want to criticize and naming names, the fear of making enemies, attracting the attention of unwanted readers) and negativity (ranting, negative reviews, complaints)… it's still very much muddled up.

to

> What I find intriguing, however, is how the /imagined/ audience changes what I feel comfortable writing about. Perhaps the post was a replacement post for a darker collection of thoughts on self-censorship, the balance between tolerance (benevolent reading of others) and intolerance (the blocking, reverting and uncircling of others), vulnerability (linking to posts and comments I want to criticize and naming names, the fear of making enemies, attracting the attention of unwanted readers) and negativity (ranting, negative reviews, complaints)… it's still very much muddled up.



Josh
Ironically, I started following due to some technical post, though I don’t remember exactly what it was now (probably Emacs-related). The RPG posts are bonus material for me. They have reignited my desire to play, which I haven’t done (for a number of reasons) in somewhere around 14 years. Your posts reminded me how much I love it. I haven’t +1’d any of your posts because I mostly read them through my RSS feed reader, but I will make an effort to open the posts on the site and +1 them when I think they’re great. Sorry to bring you down with my lack of feedback.

– Josh 2013-05-28 14:21 UTC



AlexSchroeder
No worries. The lack of popularity is not bringing me down. :) What I find intriguing, however, is how the imagined audience changes what I feel comfortable writing about. Perhaps the post was a replacement post for a darker collection of thoughts on self-censorship, the balance between tolerance (benevolent reading of others) and intolerance (the blocking, reverting and uncircling of others), vulnerability (linking to posts and comments I want to criticize and naming names, the fear of making enemies, attracting the attention of unwanted readers) and negativity (ranting, negative reviews, complaints)… it’s still very much muddled up.

As for RSS readers: I’m always frustrated by the lack of +1 buttons in Reeder. Google Reader has it and its closing down. :( Don’t feel compelled to click through and +1 posts – that’s too much work and I don’t do it when I read other blogs. Do feel free to leave a comment every now and then, however. :)

AlexSchroeder 2013-05-28 14:37 UTC

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2013-05-26 Gatsby

I saw The Great Gatsby (2013). I had not read the book. I loved Romeo + Juliet (1996). I was less enthused by Baz Luhrmann’s Moulin Rouge (2001). I recognized the colors, the party, the mania. I enjoyed those parts. I liked the fact the story works on two levels: the rich & powerful form a separate class and will never allow upstarts into their midst, and men objectifying women. Anyway, that’s how I see it: the framing story says Gatsby’s hope was a shining beacon, but to me, Gatsby’s love was obsessive, his imaginings of how things will turn out stronger than his respect for Daisy’s own decisions. In the end, however, my back hurt and the movie just would not end. It was too long. Or perhaps I just could not sympathize with any of the protagonists. I didn’t feel the love.

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< ----
< [[gravatar: AlexSchroeder:e33b88db6bc04e1c93db25c702baea28]]
< Hahaha. I laughed out loud. :D
< Awesome comment. :ok:
< -- AlexSchroeder 2013-05-26 20:00 UTC



Andreas Gohr
I’ve read the book and haven’t seen the film, yet. But from what you describe, the movie seems to be a good adaptation. I was bored by the book and hoped it would end soon ;-)

Andreas Gohr 2013-05-26 18:01 UTC



AlexSchroeder
Hahaha. I laughed out loud. :D

Awesome comment. ok

AlexSchroeder 2013-05-26 19:59 UTC

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2013-05-25 One Page Dungeon Contest Winners

We have the winners of the One Page Dungeon Contest 2013. Download the PDF!

Author Dungeon Name Category
Andrew and Heleen Durston Only Acrobats Need Apply Best Swashbuckling
bygrinstow Arena of Blood Most Macabre
Caelum Roberts Iron Cloud Best Sci-Fi
Daniel O’Donnell Down Among the Dead Men Best Undead
Gus L.The Brittlestone Parapets Best Wizard Duel
Jens Thuresson The Giant’s Dollhouse Best Fairy-Tale
Jobe Bittman Into The Demon Idol Best Homage
Josh Burnett The Burial Mound of Gilliard Wolfclan Best One Shot
Kaylee Thumann Girly Girl Dungeon Most Original
LSF A Stolen Spring Best Fantasy Mystery
Matthew W. Schmeer Wizard in the Woods Best Non-Traditional Map
Misha Favorov Court of the King of No Men Best Beastmen
Ramsey Hong Something Happened At The Temple Near Glourm Best Map
Rob S Citadel of the Severed Hand Best Myconids
Roger SG Sorolla Devil’s Acre Best Single Location
S. J. Harris The Baleful Spring Best Tower
Simon Forster Church of Consumption Best Religion

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> ----
> [[gravatar: AlexSchroeder:e33b88db6bc04e1c93db25c702baea28]]
> Only one wish list is missing…
> -- AlexSchroeder 2013-05-29 10:49 UTC



Simon Forster
Wow! I won something :)

Simon Forster 2013-05-25 21:28 UTC



AlexSchroeder
I just sent out the email to all the winners. Choose wisely. Or unwisely. :)

AlexSchroeder 2013-05-25 22:06 UTC



AlexSchroeder
11 of the 17 winners have already sent me their wishlist…

AlexSchroeder 2013-05-27 08:09 UTC



AlexSchroeder
Only one wish list is missing…

AlexSchroeder 2013-05-29 10:49 UTC

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2013-05-23 One Page Dungeon Contest Status Update

http://farm4.staticflickr.com/3749/8798868810_8a186e3ffb_m.jpg
Google Spreadsheet is my friend…

We’ve been tallying the nominations, looking at our favorites and comparing notes for the One Page Dungeon Contest 2013. It looks like we’re going to have 17 winners this year. This looks about right, compared to previous years. In 2009 there were a lot of honorable mentions and runner-ups but only three winners. I personally like to spread prizes around and celebrate the sheer variety of submissions we get every year. It’s a win for everyone.

Year Entries Winners
20137217
201210724
20117115
20106418
20091123/6/12

I hope we’ll be able to finalize the list soon enough!

What will happen next:

  1. assemble a PDF with the winners
  2. publish the list of winners and link to the PDF
  3. celebrate!
  4. notify winners by email and ask them to create a wish-list based on the prizes donated by our sponsors
  5. try and maximize happiness using another spreadsheet
  6. notify sponsors and winners and have sponsors send their prizes directly to the winners (except for the cash prize; I’ll handle that one since the sponsor wants to remain anonymous)
  7. celebrate again! :)

Hopefully my work is done before June 8, because that’s when I’ll leave for a two week vacation to Sardinia. Yay!

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