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No Battlemap

Last edit

Summary: Reformulated.

Changed:

< * Split the fight up into little groups, usually such that it’s a n:1 situation.
< * No attacks of opportunity against spell casters and archers (ie. you can always do a five foot step unless you’re in difficult terrain).

to

> * Split the fight up into little groups, usually such that it’s a n:1 situation unless people are fighting back-to-back.
> * No attacks of opportunity against spell casters and archers unless you’re in difficult terrain or fighting foes with reach. You can always do a five foot step into safety.

Changed:

< * The single guy in each group is flanked.
< * Only single guys being flanked get cover from ranged attacks.

to

> * If you're alone in your group against two or more, you're flanked.
> * You only get covers from ranged attacks if you're flanked.


The following originated as a comment on Comments on 2008-01-13 Belflin Goes To Arcadia and was inspired by Monte Cook’s ideas regarding running combat without miniatures.

How to run a D&D 3.5 fight without a battlemap?

You can still use sketches. They will inevitably end up looking similar to this one:

Battle Sketch

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Comments

Last edit

Summary: Heh. //Everything// smells of Old School! Per the SRD, //Lightning Bolts// don't bounce, I know. But where's the fun in that, eh? :) :) :)

Added:

> ----
> Heh. //Everything// smells of Old School!
> Per the SRD, //Lightning Bolts// don't bounce, I know. But where's the fun in that, eh? :) :) :)
> -- [http://home.greywulf.net GreyWulf] 2008-01-22 16:47 UTC


Yup. That’s pretty much how I play it too. Also:

Phew. I’m sure I can think of more, though that’ll do for now…….

GreyWulf 2008-01-22 14:19 UTC


I can smell Old School from two feet away! “Lighting bolts bounce off walls.” Those were the days…

AlexSchroeder 2008-01-22 14:40 UTC


Heh. Everything smells of Old School!

Per the SRD, Lightning Bolts don’t bounce, I know. But where’s the fun in that, eh? :) :) :)

GreyWulf 2008-01-22 16:47 UTC


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