Some time after the fight with the trolls, the party happened upon a Gnoll band demanding a toll of 10 gp per person for passage, 200 gp for a map to the next exit, and 500 gp for a human slave they had captured on the surface. The gnolls also knew he had masterwork equipment worth around 2000 gp. They wanted to sell it all to the Drow slavers, but the negotiation turned sour and in the end all the gnolls except for one died in battle and Silas, the priest of Muir with awesome armor and a wonderful bastard sword was rescued.
When later 21 Gnolls came down the tunnel and noticed the smell of death and blood, they were cautious. But Belflin had heard them come and Krel was ready. He crushed the first Gnoll’s skull. While Belflin helped Silas into his full plate armor, the Gnolls slowly negotiated a passage. And a few minutes later the party released their gnoll prisoner who joined his comrades. There are now 21 cautious Gnolls beneath the valley.
Later they fought three wraiths and the party realized that they were going to wander for a long time before finding anything down here. They started looking for an exit. I fast-forwarded and we skipped all random encounters on the way back, assuming that none were a serious challenge for the heroes. But no XP was gained either.
Back in Bostwick and later in Pembrose, the party heard that three miners had gone missing in Twain, a green dragon had been seen flying over Twain, and that the body of farmer Born Thorhall had been removed from the tempel of Freya in Bostwick. Later the party discovered the footprints of three creatures going from the tempel to the graveyard (and found a piece of dead grey meat on the way). They lost the tracks around the mausoleum standing in the middle of the Bostwick graveyard, but did not find any secret doors. Not even when Krel and Karamutenga lifted the lid of the sarcophagus in the dead of the night. It was empty. No body inside.
On July 17 the party was invited to talk to Kyle and took on the mission to rid his father’s keep from the hobgoblins for the reward of 300 gp each and a +1 heavy crossbow from his great uncle. The party accepted and the death machine descended upon the hobgoblin keep…
27*300+600+5*1200 ⇒ 2450 per person
My SqueezeBox is controlled via a lousy single-line interface using the remote control, which is to say it has the usability of a mobile phone from the nineties. Or from a web interface which is pretty slow as it keeps reloading the page. Or by just picking your favorites. This works fine for some InternetRadio stations but not for others because I often get empty playlists when bookmarking ShoutCast stations. Damn.
I also don’t like how the SqueezeBox, the Tivoli radio that acts as amplifier and speaker, and the Mac Mini that serves the music have different & incompatible ways of switching them off. I think my approach to music gadgets has to be rethought.
So, I dumped Tricky, Swandive, Beth Gibbons & Rustin Man, and Massive Attack from my portable MP3 player and reloaded it with something totally different:
I bought some Xbox 360 games on my way home. I had heard good things about Call of Duty 4 by “I was born in the wrong century” Marco (as well as scathing criticism of the US patriotism and unreflected celebration of violence), and I had read good things about BioWare’s Mass Effect.
So I bough Mass Effect, and three second hand games: Call of Duty 2, Call of Duty 3, and The Orange Box (containing Half-Life 2: Episode Two, Team Fortress 2, and Portal).
That should be enough material for another six months.
I was really looking forward to Assassin’s Creed but the review in my favorite magazine was not too hot.
Update: Finished playing Call of Duty 2. Not bad. I think I’ll try Team Fortress 2 next.
My plans for third edition:
Things I’ve accomplished in 2007:
The following was written by our DM James. 😊
So, an auspicious day. The resident Overlord of the Universe has decided to take mortal form, and influence events from there, the shady a slightly suspicious character known as “Stone” has disappeared with some party loot, just when a Paladin of Pelor has joined the group, and the party lost, then found its courage. Maybe these are all connected.
Just as our adventurers were resting up before descending once more into Jzadirune Kristof Jurgensen (recently head of the Church of Pelor in Cauldron) asked to see Aria the next morning. That same evening Aria found out that her old friend, Rhysalis, has returned to the city. They meet up and share a few drinks in the Drunken Morpoth. It turns out the Rhysalis has been learning the craft of a Paladin, and has only recently returned to Cauldron, on an urgent mission.
When the morning arrived, Aria found out that the news from Kristof was already known to her, the return of Rhysalis. Kristof has appealed to the Church of Pelor (The Hall of the Sun) in Sassarine to send assistance, following the strange and worrying disappearance of his three superiors at the temple. The response was to send Rhysalis, Paladin of Pelor, to investigate the matter. The Hall of the Sun sees this as a (difficult) test of the new Paladin, and a neat match, with her already familiar with the city of Cauldron.
Kristof explains that he knows that Issal Phenor, Ember Malach and Pirius Starshine have all recently been murdered, though where and by who is not known. Another Paladin of Pelor, Alec Tercival, is also missing, and given the news of the other members of the church, this can only be seen as a worrying development, Alec had hinted that he known something about the deaths. Rhysalis has vowed to assist in this matter, and is pleased that she has found a ready made group to investigate this matter with her… she just needs to sort out this problem about some missing orphans first… As an ex-Lantern Street Orphan, Rhysalis feels a close connection with this trouble, and is keen to resolve this, before pursuing other matters. Certainly Rhysalis has brought some focus to the topic, and moves the quest on at a good pace.
The adventurers return to Jzadirune. They suspect that they know where the lift to the realm of “Kazmojen” is, and are keen to go there as soon as possible. Some members of the party have other ideas though, sensing the possibility of easily achieved treasure in some unexplored areas. A brief exploration into the underground city find the terror that had caused the Skulks and Dark Creepers to seal off part of the dungeon, a filthy and dangerous creature, a Grell. The Grell was nearly too much for one of the smaller members of the party, Wim was mortally wounded by is vicious 10! attacks, however Rhysalis quickly proves her worth with a timely “lay on hands”. Borg gets his loot, (1 x cure light wounds, 1 x black inky potion, 1 x masterwork dagger, with poison, 80cp, 32sp), and the party learns about not shouting in dark rooms. Luckily for the party, the Grell was starving and angry enough to charge in, rather than using its more normal sneaky approach.
The party decides to focus now on locating the lift, and do so quickly, once they set their abilities to it. They encounter no more trouble. Unlike with the Grell, the Skuls and Dark Creapers have found no suitable way to trap the party, and they have simply abandoned the Gnome city for safer parts. Some new evil will certainly replace them in time…
The lift down to the Malachite Fortress is a long way, 200 Feet (65 Meters), and at the bottom our friends encounter a gloomy but well built marble city. Some of the marble is quite active, and they have not gone far before encountering 2 Stone Spike guards, mistaken for statues. The stone spikes were bad enough, but the noise of the fight drew the attentions of Xukasus, an Ogre in charge of the guards of the fortress. The Ogre senses a chance for some nice new food, to rot down to filthy smelly food, Yum Yum! Showing rare mercy, (maybe our Paladin is having an effect…) the party captures not kills Xukasus. He is ordered to take them to the leader of the fortress, another repulsive character, known as Kazmojen. Xukasus senses a chance to escape, and in the very next room orders 4 hobgoblin guards to attack. All the enemies, even Xukasus, are quickly overcome, though another captive is taken, a hobgoblin known as Grag.
Grag is charmed by Fenyael, and tells asll, including the fact that some children are going to be sold as slaves very soon. Grag offers to take the party straight to Kazmojen, to speak with him directly, however the party declines and heads home to rest up. On the way home, Grag stages a dramatic escape, and disappears… maybe to report to Kazmojen.
Back on the surface as crisis of conscience occurs, as some of the party realizes that they have missed a precious chance to locate the children. After much soul searching and a discussion with Jenya Urikas, Rhysalis convinces the party to return that very night to confront Kazmojen. Despite being drained and tired, everyone agrees, Yay!
At 2am, the party stage a raid on the Malachite Fortress. An elaborate plan involving drilling machines is foiled when it turns out that the occupants of the fortress have lowered the lift to the bottom, preventing the drilling machines being brought to play. The party climbs down the dark lift shaft on the chains, and makes their way to the lair of the slave lord.
One the way the party finds the secret armory and also the forge room. Here they find:
2 x chain shirts, 1 x half plate, 2 x spiked gauntlets (1 pair), a masterwork Great axe, 15 x short spears, 10 x throwing axes, ten x hand axes, five x battle axes, five x heavy picks and 5 x war hammers.
Finally the bad boss if found. Our intrepid adventurers confront Kazmojen, 6 of his hobgoblin minions, and a mysterious durzagon. An epic battle ensues, but victory is eventually achieved.
Just as all is settling down following the battle, a momentous shock! An eye tyrant appears! This beholder startles the whole party by demanding that one of the slave children be handed over to him. Recognizing a power that they could not hope to face, the party accept this, and allow one of the children to be taken.
So, the evil slaver is slain, the enemies in the fortress defeated, and the terrors of Jzadirune faced and overcome. It only remains to return the children, collect the rewards, and drink a few beers in the Morpoth. Surely this will be all the trouble faced by Cauldron for now.
I might run a one-shot on December 23. What should I do?
I could try and run a crazy ZorcererOfZo game using Fudge dice. Or I could use M20. But what kind of adventure should I run? I faintly remember GreyWulf having a favorite first level adventure from the Wizards of the Coast website. But I can’t remember its name. Something like that?
Blocher has been replaced! Widmer-Schlumpf accepts cabinet post.
Some positive developments at last.
Blocher is the head of the People’s Party (SVP) – the one that has been involved in the Islamophobic activities criticized by the OSCE a few weeks ago. (→ OSCE expert concerned by Swiss Islamophobia)
Obviously removing an exponent does not cure the Swiss of Islamophobia, so I hope that his removal is but a symptom of a changing attitude. As they say, “hope dies last.”
Character Classes – I agree. A change would be nice. Actually I think that all class features could be changed to feats and that would take care of a lot of things. Extra hit-dice are feats, spell casting requires feats, and so on. Not sure about skills. It seems that my players like them.
Vancian Magic – I found that players don’t take well to very flexible magic systems. Somehow their imagination suffers unter stress, I assume. And as I grow older, I’m starting to like irrational peculiar idiosyncratic spell descriptions. Why not. I don’t really care about spell slots, however. The Madrir in Denizens of Avadnu by Inner Circle Games had an interesting spell-sucking mechanic. Every spell was worth a point, and he had a number of spell points available. It seemed to work fine.
Miniatures play – my players seem to like it. I just like to put tokens on a table without a grid in order to visualize where people are. I don’t really care about the counting of squares. That penalizes quicker characters, but that’s ok.
Experience point calculation – yeah, that bugged me when I started with D&D again. But my players seem to like it.
Challenge Rating – going back to hit-dice seems like a good idea. Then again, as long as I don’t have to develop new monsters, I could not care less. As it is, the game requires a lot of work by DMs who want to write their own NPCs and monsters. If you don’t, you’re fine. If you do, I think the time’s not worth it. That’s bad for the hobby, but perhaps it’s also a boon as it keeps authors in business. Interesting thought, that one…
Level Adjustments – all of my games are three core books only, so I can’t comment.
Three books to rule them all – one book is enough! I was sad to see that Burning Wheel requires three books as well. Grrr!
Vague calculations with no rationale – I’m not sure wether a more rational system is going to be any better, because you can fudge either system. And that’s what counts. There are additional points to make about seemingly rational and playtest-confirmed raitional systems and all that, but it doesn’t matter. The ability to fudge remains central.
Changing the demographics of the game – basically this is a point for less rules and more DM fiat. Fine with me. Some of my players love to pour over rule books, however. It’s part of the fun they’re having. What can I say?
Balance at any price – I think I’m fine with an unbalanced system, too. But again, my players are not. They love the idea of characters being “balanced”. They talk about “balanced” and “unbalanced” a lot.
So, what’s the conclusion?
My conclusion is that I seem to share a lot of values with Greywulf. And we’re both DMs. But my players seem to be different. And we’re in this together…
If I want to get some bread, I can no longer just go in my slippers and just go around the corner. The next bakery is a few minutes walk from our new flat. Sniff!
And what happened to good ol’ gardening using a rake? We have a some trees and grass here, and the facility management sends guys with roaring engines strapped to their back that blow the dead leaves around. It takes forever and sounds like we’re having a car race down there. Grrr. Stupid leaf blowers. Gratuitous audio pollution.
Ryan Stoughton posted on EN World saying he managed to do collective setting creation with his players. I enjoyed doing that with Auroleva. We still have to meet some elves in our VaultOfLarinKarr game for it to make a difference, however!
Have you tried collective setting creation with your players?
The party fights Uela the goblin sorceress and her weasels in the keep’s cellar, and frees the two dwarves Torbin & Korbin. The party returns the dwarves’ treasure, unlocks the empty treasure chamber, and explored the dungeon, found the torture chamber, and finally realized that they had been down here before, coming from the other side. Down here was the realm of the ghost Vordek! (→ 2007-09-09 Vordek) And Belflin’s weasel Dog is actually one of Uela’s weasels…
Later the party fought the gelatinous cube in the court yard, eventually returned to Lord Kyle, talked to the constable about the orcs and hobgoblin, gathered information on thieves robbing Angus Carl in Twain and Tina the witch in Bostwick, more stables have been burnt down.
The party goes to talk to Crus. They exchange news of the Underdark, give him the books they had found, and he confirms sight of the green dragon that has appeared in the forest of Nin. The hours pass as they sip heavy wine sitting on the roof of his tower, looking out into the night, chatting…
Claudia asked me to make a list of open plots. Here’s what I can think of:
I’m sure I forgot a mission or two, and I deliberately left out hints you’ve seen to missions not yet discovered.
Level 6: 1200+300+900+600 ⇒ 750 per person
Most awesome thread on EN World retelling the same story for various roleplaying systems:
Good fun, specially for those that already know some of these systems.
Nice movie. I’m interested in reading the books, now. I liked them better than the Harry Potter movies I’ve seen because it seemed far less disjointed. I’m assuming that the movie suffers from the same problem that other epic movies like the Lord of the Rings suffer from. I don’t remember where I wrote about this… I’ll just put it on BooksToMovies.
Not really recommended unless you love Fantasy movies with children.
The regular games are on halt, so what do you play in the holiday season? I asked around, found three hardcore players (Claudia, Moni, and Marco), and we picked Gallery of Evil by Stephen S. Greer – an urban adventure for four level eight characters…
I really liked Klingsor’s Last Summer by Hermann Hesse. I had suggested it for our English BookClub. I loved it when I was around 20. A painter, drunken with life, color, women, wine, summer – but at the brink of a breakdown, winter is coming, his reserves are stretched thin, his doubts are growing. A grandiose ecstatic moment in time.
And very, very small.
I use Mac OS 10.3.9 on my iBook; I have iTunes 7.5; I don’t have an iPhone and I don’t plan to get one. iTunes won’t let me uncheck the Ringtones folder. Grrrr! 
So I’ve been playing some of the games in the Orange Box. The first is Half Life 2, a first person shooter, and the second is Team Fortress 2, an online shooter with very distinct classes. The classes are quite impressive: Pyros are good at short range, heavies have incredible fire power, spies can disguise themselves as enemies, snipers are good at long range, soldiers have a bazooka, scouts are very fast, engineers build automatic guns.
Today was the first game where I actually had fun at Team Fortress 2. At one time I was playing an engineer that kept defending our team’s “intelligence”, and I was playing a spy that sneaked into the enemy camp and backstabbed snipers. Team play was still amiss, but at last I was seeing a strategy that actually worked.
Surprisingly, Half Life 2 is not really drawing me into the game like Ghost Recon Advanced Warfighter 1 & 2 did. I think I prefer it if sneaking is actually useful, when enemies don’t just keep coming, when you don’t need ten hits to kill and when you don’t survive a gazillion wounds yourself.
I wonder whether it will get any better.
Right now, I can’t recommend it. If you want to know more about Half Life and don’t mind spoilers, check out Shamus Young’s posts on the subject.
We played a one-shot. I liked it! → Gallery Of Evil Review, also available on the Paizo site, and some discussion in a thread on their messageboards.
Hm… I got a copy of Guild Wars. It requires Windows. I do have an old Windows 2000 CD lying around somewhere. And I heard you can use Apple’s Boot Camp (no longer gratis) or rEFIt (no Mac drivers) to dual book. I’ll have to look into this.
Too bad it doesn’t exist for the Xbox 360.
I’d install it on my Mac Mini. “You can pretty much expect a solid 15-20 FPS from this machine running winxp in boot camp.”  I wonder how much space I’d have to set aside for this? My current main disc had around 3G of space. I moved my picture collection (“iPhoto Library”) to the external harddisk. Now I have more than 8G available. I wonder whether 5G is enough for Windows and a game or two…
Update: A friend came over and brought his laptop along. According to the specs on the box, the laptop should have been good enough. But somehow my wireless network wasn’t detected, so we had to work around that; then the graphics card was not supported, and we tried anyway; and then it seemed to download forever, and crash with a graphics driver error after character generation… All in all we must have spent an hour or two with the laptop without getting it to work.
So… Try the Mac Mini, or an old machine at work? Hm…
Here’s hat the author says about the book:
I don’t think I’m ready to run a non-standard campaign any time soon (since my Kitsunemori campaign showed that our group was still too new to D&D 3.5 – we were not ready for radical changes in the core rules. By the time I get to run an adventure in an Argonauts campaign, D&D must be approach 5th ed.
Apparently, I though of this a year and a day ago… → 2006-12-25 Printing Pictures. Qoop was uncomplicated and ok. Everything happened online, it automatically resized the text I had on Flickr, and all I had to do was pick the 80 pictures I wanted. This year I wanted to try something else and picked Blurb. First problem is that they don’t want to tell me how much shipping will cost. Grrr! Then they require I download their book software. Hmpf. But they have a Mac version of their software which is nice. And they do import the pictures from Flickr. (I found both these companies on the Do more with oyur photos page.) When I looked at the result after it had downloaded 100 pictures from Flickr, I was disappointed. It gave me more freedom than I required. The defaults I had picked resulted in pictures cropped to squares. I did not like that and started looking for other layouts. When I picked a non-cropped layout, there was some space to fill with text. Apparently they had not downloaded the descriptions I had written on my Flickr pages. I was free to write my own. But I don’t want to! I tried multiple pictures per page. When I picked that layout, the current page changed and one of the containers was filled with the original picture and the other containers were empty. I would have to manually switch the layout for a quarter of the pages, rearrange the pictures, and delete the remaining three quarters. I tried deleting all the pages, switching layout, and auto flowing the pictures again, but only the first page got the layout I wanted. All the other pages got the layout I didn’t want. I gave up. It was about as complicated as doing it on paper and not at all what I expected it to be. I’m going to use QOOP again.
James used Dungeon Tiles in our last ShackledCity session. I was surprised how slick they looked. Right now I’m using white paper with a printed grid on them, which I stick into a protective plastic together with a piece of cardboard. Then I use overhead projector pens to draw on the plastic. Works for us.
I wonder how I would start if I wanted to get some nicer looking tiles. Find some PDF, find a color printer, find a place where I can plastify (what do you call this?) it… Or just get the cardboard things from some mail order… Hm.
What a bummer. A friend comes around to play some, and my Xbox 360 freezes four times in a row! We turn to the PS2.
I’ve had a freeze or two before in recent days. Is my Xbox 360 finally breaking down? What a bummer! I bought the machine over a year ago (→ 2006-05-12 Gadgets) so there’s no warranty on it. Grrrr.
Google:xbox+360+freeze has lots of info on the issue. So now I’m trying to isolate the issue. Disconnected and reconnected all cables. Moved the console to the other side of the TV. Perhaps some strange air circulation problem? Disconnected the harddisc and removed the CD from the tray and let it run for a few minutes (no disc ⇒ no profile ⇒ no Xbox Live). No problem. Put GRAW2 into the tray and let it run on demo for a few minutes. No problem. Put the Orange Box into the tray and let it run for a few minutes. No problem. Connected the harddisc again, went online, played a long game of Team Fortress 2. No problem.
I guess moving the Xbox 360 and its powersupply around solved the problem. How weird!
I found a nice list of Common Lisp features by Abhishek Reddy via Joseph Miklojcik’s Common Lisp Features on PlanetEmacsen. I had read Joseph’s blog post Three Language Features You Need To Understand Before You Dismiss Common Lisp and wondered what a complete list of cool features would look like… Now that I’ve looked at it, I wonder whether a Python using friend would be impressed. It seems hard to appreciate.
I just finished Three Hearts and Three Lions by Poul Anderson. This is Fantasy from the fifties! In terms of plot, I did not like it too much: The hero needs to save the world, and in order to do that he needs to find an ancient sword, and the book ends when he reaches the sword. It feels incomplete!
But the one redeeming thing in this book is the appearance of a troll. And not just any troll. It’s just the troll one knows from Dungeons and Dragons!
Yesterday not long after having eaten my lunch, I discovered that I did in fact have a little headache. And a little throat ache. As soon as I had told Claudia that I suspected the flu, it really hit me. Spent the afternoon in bed with tons of covers and feeling cold eventhough we can’t seem to bring this appartment below 23°C. This morning I felt better, but the thermometer shows 38°C…
When: December 17, a Monday, as usual: 19:00, Starbucks, Central
Why: Supporters: Nanda, Alex, Uli, Karina, Arantza.
Note: This novella might be hard to get. You might have to look for second hand books. Amazon links to shops selling second hand copies, and I’ve used AbeBooks in the past as well.
Define external redirect: Thorhall