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History of 2012-08-15 Unbalanced Encounters Are Fun

2013-08-02
14:02 UTC Revision 4 . . . . AlexSchroeder (minor)
2012-08-15
15:45 UTC Revision 1 . . . . AlexSchroederEvery player wants to win fights, find loot, gain levels and all that. But for the players to experience maximum reinforcement, for the players to be into the game like addicts, the referee should use a variable ratio reinforcement schedule. I'm claiming that unbalanced encounters result in a more addictive game.