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2014-07-21

2014-07-20

2014-07-18

2014-07-17

2014-07-16

2014-07-15

2014-07-13

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2014-07-10

2014-07-08

  • 14:56 UTC (new) (history) 2014-07-08 Character Names . . . . AlexSchroeder For a while, my character generator used a name list based on German saints and an English list of saints. Later, I switched to a different list of names but now I feel that maybe I should have kept it. So, I'm posting it. 1664 items… I dunno, roll 1d1664? Or help me pad the list in order to get to… [en]

2014-07-07

  • 18:31 UTC (diff) (history) Comments on 2014-06-20 Rewarding a Thing . . . . Adrian I am going to respond to only one thing, your question about a sandbox. The way I see it (and this is just one point of view), in a sandbox game, the players are essentially "exploring" an unknown map. In some cases this is the literal act of mapping out unrevealed hexes on a map. In other cases… [en]

2014-07-06

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2014-07-03

2014-07-02

2014-07-01

2014-06-30

  • 14:08 UTC (new) (history) Comments on 2014-06-30 Mapping . . . . JDJarvis I think a lot of playersDMs worry too much about the exact layout. A brief shorthand description works fine if the players get it and it doesn't cause them to blunder into situations or tactics more vivid description would eliminate. The "you are here" flashcard sketch saves a lot of time and… [en]
  • 09:39 UTC (new) (history) 2014-06-30 Mapping . . . . AlexSchroeder Don't train your players to care about the boring stuff. [en]

2014-06-29

2014-06-28

2014-06-26

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