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2014-07-26

2014-07-25

  • 22:01 UTC (diff) Comments on 2014-07-18 Kleriker . . . . Alex Schroeder Und hier nun ein Blog Post, in dem die Kleriker gelobt werden: Misunderstood and Improperly Played - the Cleric. : "the roles of the Big Four are - fighter is physical offense, magic-user is magical offense, thief is scouting and intelligence, and the cleric is physical and magical defense. : Or,… [de, en]

2014-07-21

2014-07-20

  • 21:30 UTC (new) 2014-07-20 Sir Walther von Klingen . . . . AlexSchroeder Joining a G+ game? [en]
  • 21:01 UTC (diff) Comments on 2014-07-18 Kleriker . . . . AlexSchroeder @oliof, ja, das hatte ich mir auch schon überlegt. Aber irgendwie kam mir das auch nicht cool vor. Mögen die Götter das wirklich nicht? Schliessen sich arkane und göttliche Magie aus? Irgendwie… Ich weiss nicht. Ich habe fast das Gefühl, ich müsste es ausprobieren. Vielleicht macht es im Spiel ja… [de, en]
  • 13:32 UTC (diff) Comments on 2014-07-18 Kleriker . . . . Harald Wie wäre es mit: Magische Waffen funktionieren nicht für Kleriker/Paladine; die brauchen Heilige Waffen (von denen es deutlich weniger gibt als magische)? Dann können die Kleriker immer noch benutzen was sie wollen, aber magische Waffen eben nicht. Diese Einschränkung ist genauso arbiträr wie das… [de, en]
  • 13:03 UTC (diff) Comments on 2014-07-18 Kleriker . . . . AlexSchroeder Mir fällt da auch ein Nachteil ein… https:/www.wizards.comdndimagesua_cavalier1.jpg [de, en]
  • 11:48 UTC (diff) Comments on 2014-07-18 Kleriker . . . . Tarin Eine unter diversen Dogmen verschiedener Kulte :) Ich versuche also, möglicht dem Kleriker einen NAchteil ggü. dem Kämpfer zu lassen, weil er ja nunmal auch etwas mehr kann, aber das muss ja nicht immer die Sache mit den stumpfen Waffen sein. [de, en]

2014-07-19

  • 17:44 UTC (diff) Comments on 2014-07-18 Kleriker . . . . AlexSchroeder Hm, ich hatte das anders in Erinnerung: Jeder Kleriker hatte einen grossen Pool an gemeinsamen Sprüchen und dann pro Spruchstufe gab es einen Domänenspruch. Lass mich mal in meinem alten Player's Handbook grübeln. Ah, hier, auf Seite 34: "Priests of Specific Mythoi […] cast spells from only a few,… [de, en]
  • 10:30 UTC (diff) Comments on 2014-07-18 Kleriker . . . . Greifenklaue Bei AD&D 2 hatten Kleriker unterschiedliche Sprüche, dort konnte man nur Sprüche seiner Domänen, die man individuell (also nach Gottheit natürlich) zusammenstellte. Das umgeht, dass jeder alles kann und andererseits das Magier"problem" der wenigen bekannten Sprüche (zu Beginn). Ist vielleicht… [de]
  • 08:03 UTC (diff) Comments on 2014-07-18 Kleriker . . . . Tarin Interessant, woher der Kleriker kommt. Ich stecke nebenbei an einem ähnlichen Problem fest, habe aber leider auch noch keine perfekte Lösung gefunden. Mein Gedanke war bisher immer, den Kleriker einfach in Paladin umzubenennen und es erstmal gut sein zu lassen. [de]
  • 06:09 UTC (new) Comments on 2014-07-18 Kleriker . . . . Rorschachhamster Was ich mal überlegt hatte, für Pathfinder allerdings, den Klerikern nur Zugriff auf die Domänenzauber zu geben - also auf alle der Gottheit. Erschafft eine schnelle, nachvollziehbare Zauberliste, die teilweise Zauber hat, die sonst nur Magier haben etc. Also gibt es nicht nur Nachteile… für LL… [de]

2014-07-18

  • 20:44 UTC (new) 2014-07-18 Kleriker . . . . AlexSchroeder Ich habe meine liebe Mühe mit denen… [de, en]
  • 17:21 UTC (diff) Comments on 2014-07-13 Distraction . . . . AlexSchroeder This is a good point. I should set goals like "read at least a page from this book every day," for example. [en]
  • 16:55 UTC (new) Comments on 2014-07-13 Distraction . . . . AlexDaniel Are you sure that the problem is distractions, and not the lack of motivation? There is one trick I use to improve my productivity. I set goals like "do at least 1 change in project X every day", and it turns out that it is quite effective. If you get distracted too much, by the end of the day you… [en]

2014-07-17

2014-07-16

2014-07-15

2014-07-13

2014-07-12

2014-07-11

  • 21:52 UTC (diff) Comments on 2014-07-11 Speaking in Public . . . . AlexSchroeder Does information want to be free? It's a ridiculous simplification. Do we want to pay developers and journalists? I do, some of them. I actually pay double for my favorite newspaper because I want to support them. Pseudonomity is not the solution because I also want to maintain stronger… [en]
  • 17:48 UTC (new) Comments on 2014-07-11 Speaking in Public . . . . Anonymous A lot of what you're saying here is unspeakably tragic. as a side note: Does information want to be free? Absolutely! How will we pay game developers and journalists? Those professions aren't necessary. It's very desirable to have them around, so if we can figure out a way to fund them: great.… [en]
  • 16:10 UTC (new) 2014-07-11 Speaking in Public . . . . AlexSchroeder What I took away from all those years on the Internet was being more careful about what I said. [en]
  • 13:08 UTC (new) 2014-07-11 Reform . . . . AlexSchroeder Something needs reform, but I'm not sure that the German system is a good place to start looking. [en]

2014-07-10

2014-07-09

2014-07-08

  • 14:56 UTC (new) 2014-07-08 Character Names . . . . AlexSchroeder For a while, my character generator used a name list based on German saints and an English list of saints. Later, I switched to a different list of names but now I feel that maybe I should have kept it. So, I'm posting it. 1664 items… I dunno, roll 1d1664? Or help me pad the list in order to get to… [en]

2014-07-07

  • 18:31 UTC (diff) Comments on 2014-06-20 Rewarding a Thing . . . . Adrian I am going to respond to only one thing, your question about a sandbox. The way I see it (and this is just one point of view), in a sandbox game, the players are essentially "exploring" an unknown map. In some cases this is the literal act of mapping out unrevealed hexes on a map. In other cases… [en]
  • 06:38 UTC (diff) Comments on 2014-06-20 Rewarding a Thing . . . . AlexSchroeder Another good article on the topic of rewards: Don’t reward your players for role-playing. "I have an intrinsic dislike of extrinsic rewards." – Jack Mack [en]

2014-07-06

2014-07-05

2014-07-03

  • 22:35 UTC (diff) Comments on 2014-06-20 Rewarding a Thing . . . . AlexSchroeder It makes sense to level up on achieving goals. Basically you're saying: A new chapter is beginning. The characters have changed. I like how that ties in with my preference for changing gameplay over time. Enough sleep and magic missile. Time to see some lightning bolt and fireball action. The only… [en]
  • 22:07 UTC (new) Comments on 2014-06-20 Rewarding a Thing . . . . Adrian In D&D, I generally favor granting XP for accomplishing goals, almost like getting XP for completing a quest in a computer game. How you reach those goals is unimportant – what matters is that you get them done. It might be dragging home piles of treasure from an ancient tomb, saving a… [en]
  • 16:59 UTC (diff) Comments on 2014-07-03 Publishing a Setting . . . . AlexSchroeder I agree that there is a need for new settings, somewhere. But from my perspective, I need a new setting very rarely indeed. How often do you start new campaigns? I've run several campaigns in three different settings over eight years, now. At first, I had no real setting but just kept expanding my… [en]
  • 16:45 UTC (new) Comments on 2014-07-03 Publishing a Setting . . . . dslb-188-099-184-220.pools.arcor-ip.net There is always need for more settings. But what is needed is not just more settings, but new settings. Settings that offer something different from what has already been released. A new attempt at a slightly better GreyhawkForgotten RealmsGolarion would have a very difficult time. People who want… [en]
  • 16:23 UTC (new) 2014-07-03 Publishing a Setting . . . . AlexSchroeder A conversation about the setting. I guess that's what I'm mostly interested in. [en]
  • 12:07 UTC (diff) Kallobombus Monit . . . . AlexSchroeder No testing of port 25. [en]

2014-07-02

2014-07-01

2014-06-30

  • 14:08 UTC (new) Comments on 2014-06-30 Mapping . . . . JDJarvis I think a lot of playersDMs worry too much about the exact layout. A brief shorthand description works fine if the players get it and it doesn't cause them to blunder into situations or tactics more vivid description would eliminate. The "you are here" flashcard sketch saves a lot of time and… [en]
  • 09:39 UTC (new) 2014-06-30 Mapping . . . . AlexSchroeder Don't train your players to care about the boring stuff. [en]

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