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Updates since 2012-11-18 09:07 UTC

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2013-05-25

2013-05-23

2013-05-18

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2013-05-08

  • 13:17 UTC (new) (history) 2013-05-08 Distributing XP With Emacs . . . . AlexSchroeder With D&D 3.5, I had a spreadsheet to compute the XP gained based on challenge rating and character level. It wasn't something to do quickly without a book in front of me. Now the complexity of the task has been reduced, but the number of characters has exploded to compensate! [en]

2013-05-07

2013-05-01

2013-04-30

  • 12:56 UTC (new) (history) 2013-04-30 The Fall . . . . AlexSchroeder I'm still torn: was my decision do abandon my ranting online and turn into a gamer (HomoLudens) the right thing to do? After all, if we all retreat into our little shells, if we all tend to our little gardens, then nothing ever changes, right? [en]

2013-04-28

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2013-04-24

  • 12:44 UTC (diff) (history) 2013-04-24 Cosmology of Love and Strive . . . . AlexSchroeder As I was listening to the episode on Empedocles on the History of Philosophy "without any gaps" podcast, my thoughts turned to cosmology and D&D. Basically, there is a big cycle between the rule of Love, where all the elements mingle and everything is a single perfect sphere, and Strife, where . . . [en]

2013-04-22

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2013-04-15

  • 07:22 UTC (diff) (history) Comments on 2013-04-13 Garamond . . . . AlexSchroeder Well, I looked at mod_expire and added the following to my .htaccess file: {{{ ExpiresActive On ExpiresDefault "access plus 1 hours" ExpiresByType applicationx-font-ttf "access plus 1 years" ExpiresByType applicationvnd.ms-fontobject "access plus 1 years" FileETag none AddType . . . [en]

2013-04-13

2013-04-12

  • 22:41 UTC (new) (history) 2013-04-12 More Old School Red Hand of Doom . . . . AlexSchroeder At the beginning of the session I mentioned rumors of a hydra along the main road (which they had avoided the last session). As their thoughts turned towards home and splitting up treasure, I said that they weren't home yet. Which way did they want to take? Along the main road, of course. [en]
  • 22:29 UTC (new) (history) 2013-04-12 The 1PDC Process . . . . AlexSchroeder On the mailing list for the One Page Dungeon Contest 2013, one of the judges asked me to go through the process again. I’ve used my reply to write this blog post. [en]
  • 12:32 UTC (diff) (history) Comments on 2013-04-08 Hellebarden und Helme ist ziemlich lang geworden . . . . AlexSchroeder Das ist wahr. Wenn ich allerdings so weit gehen würde, dann würde ich besser Rüstungsschutz (aufsteigend) statt Rüstungsklasse (absteigend) verwerfen. Irgendwie gehören die Treffertabellen dazu. :D Leider habe ich soeben gemerkt, dass der Default 8.5" &#215 11" ist und nicht A4. Wenn ich auf A4 . . . [de]

2013-04-08

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  • 06:17 UTC (diff) (history) Comments on 2013-03-14 Google Reader Alternative . . . . Ellen Paul Lovers of information now seem to have a tough time with the recent announcement of the closing down of Google reader. However, fans of Google reader can now switch to something new alternatives to Google Reader. I came to across here, http:/how-to.inbest-alternatives-for-google-reader/, with list . . . [en]

2013-03-14

2013-03-11

2013-03-08

  • 16:52 UTC (diff) (history) Comments on 2013-03-08 Talaric . . . . Johannes This is tragedy at its best. Reading your summary I felt a rush of compassion for this poor, well-meaning creature Talaric, so misunderstood - fundamentally flawed by his strange ways and extraordinary appearance. An outcast, trying to help people who hated him for no good reason. Luckily then I . . .
  • 09:22 UTC (new) (history) 2013-03-08 Talaric . . . . AlexSchroeder From time to time I want to write about player characters that I remember well. Recently DM Harald ran a few sessions using Moldvay's Basic D&D and the Karameikos setting that came with it. We all rolled up characters and Jörg rolled up an elf with Charisma 3. He likes to play elves and . . . [en]

2013-03-04

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2013-02-26

  • 07:54 UTC (new) (history) 2013-02-26 Text Mapper . . . . AlexSchroeder Recently I wanted to create a little hex map and I wanted to do it on an iPad, I wanted to eventually integrate it into my campaign wiki, I wanted it to be SVG based, and so on. All that meant, Hexographer wasn’t the appropriate tool. I needed to cook something up myself. [en]

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  • 10:02 UTC (new) (history) 2013-01-14 Javascript . . . . AlexSchroeder I realize that the tag cloud isn't very interesting in and of itself. I just enjoyed using the Google tools and learning a little bit of Javascript on the way. [en]

2013-01-12

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2012-12-29

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2012-12-15

  • 00:20 UTC (diff) (history) Comments on 2012-12-11 Player Engagement . . . . AlexSchroeder I do not think that candles and the like would improve my game experience. It would be fun if somebody else organized it and it would be fun, but it would be unrelated fun. As for music, I have music playing in our appartment practically . . . [en]

2012-12-14

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  • 19:59 UTC (new) (history) 2012-12-04 Short Descriptions . . . . AlexSchroeder In my experience, brevity is the most important. Players care about doing things, they care about treasure, monsters, interactions. That's why they are perfectly happy with this: “After leaving Vienna, the Danube spreads out and the country becomes a swamp for miles upon miles. You see a vast sea of low willow-bushes before you…" [en]
  • 19:54 UTC (diff) (history) Caverns of Slime . . . . AlexSchroeder Link PDF

2012-12-03

  • 11:22 UTC (diff) (history) Comments on 2008-10-06 Spells For Clowns . . . . AlexSchroeder Elsewhere, talking about clowns falling from clouds, somebody commented: : When I was a kid my uncle took me to the circus and when I asked about the clowns he explained that, 'those aren't real clowns… just men dressed as . . . [en]

2012-12-02

2012-12-01

  • 14:30 UTC (new) (history) 2012-12-01 Commando Mission . . . . AlexSchroeder This post contains a reusable element from my Caverns of Slime adventure. I wanted to offer a structure for a “commando mission” that can be played through in a short session. My sessions typically last for a bit less than three hours, unfortunately. There are three elements to the mission: getting into the structure, destroying a key element, getting out… [en]

2012-11-30

2012-11-29

  • 13:59 UTC (new) (history) 2012-11-29 Temptation of Imps . . . . AlexSchroeder The idea is to present the players with a choice and long term consequences: let the players decide how easily the characters is corrupted, or let the player decide how much their character is willing to suffer in order to avoid dealing with the devil. [en]

2012-11-28

  • 13:50 UTC (diff) (history) Comments on 2012-11-28 Mapping using Inkscape . . . . AlexSchroeder So you're saying that you don't doodle on paper before you turn to Inkscape? I only remember a few maps that I did in Inkscape directly: those were maps I did for Fight On where the author of the adventure had already provided the doodle—such as this one: center . . . [en]
  • 11:05 UTC (diff) (history) 2012-11-28 Mapping using Inkscape . . . . AlexSchroeder I recently decided to “publish” my high level module Caverns of Slime. To the right, you can see the various stages my map went through. And you can see that the entire process started out with map. The map was the backbone of all subsequent activities. [en]

2012-11-26

2012-11-20

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