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Updates since 2014-05-16 20:05 UTC

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2014-07-21

2014-07-20

2014-07-18

2014-07-17

2014-07-16

2014-07-15

2014-07-13

2014-07-12

2014-07-11

2014-07-10

2014-07-08

  • 14:56 UTC (new) (history) 2014-07-08 Character Names . . . . AlexSchroeder For a while, my character generator used a name list based on German saints and an English list of saints. Later, I switched to a different list of names but now I feel that maybe I should have kept it. So, I'm posting it. 1664 items… I dunno, roll 1d1664? Or help me pad the list in order to get to… [en]

2014-07-07

  • 18:31 UTC (diff) (history) Comments on 2014-06-20 Rewarding a Thing . . . . Adrian I am going to respond to only one thing, your question about a sandbox. The way I see it (and this is just one point of view), in a sandbox game, the players are essentially "exploring" an unknown map. In some cases this is the literal act of mapping out unrevealed hexes on a map. In other cases… [en]

2014-07-06

2014-07-05

2014-07-03

2014-07-02

2014-07-01

2014-06-30

  • 14:08 UTC (new) (history) Comments on 2014-06-30 Mapping . . . . JDJarvis I think a lot of playersDMs worry too much about the exact layout. A brief shorthand description works fine if the players get it and it doesn't cause them to blunder into situations or tactics more vivid description would eliminate. The "you are here" flashcard sketch saves a lot of time and… [en]
  • 09:39 UTC (new) (history) 2014-06-30 Mapping . . . . AlexSchroeder Don't train your players to care about the boring stuff. [en]

2014-06-29

2014-06-28

2014-06-26

2014-06-25

2014-06-24

  • 14:49 UTC (new) (history) 2014-06-24 Emacs and Dice . . . . AlexSchroeder If I roll one of the five standard gaming dice (d4, d6,d8, d10,d12) and you also roll one of those, what are my chances of rolling higher, equal or lower than you, for each possible combination of dice. [de, en]
  • 10:36 UTC (new) (history) 2014-06-24 Distractions . . . . AlexSchroeder The techniques to be used against improvising the entire adventure or railroading the party through the vision I had earlier that day… [en]

2014-06-23

2014-06-22

2014-06-20

2014-06-19

2014-06-17

  • 09:51 UTC (new) (history) 2014-06-17 Isotope . . . . AlexSchroeder We spent half an hour after the game talking about it, comparing it to Apocalypse World (which was deemed longer and harder to get into for little benefit), Lady Blackbird (which was deemed to promise better character development via keys and locked tags) and Traveller (which was deemed to similar… [en]

2014-06-12

2014-06-07

2014-06-04

2014-06-03

  • 14:32 UTC (diff) (history) Comments on 2014-06-03 Tiribazos . . . . AlexSchroeder Das war's leider schon! Am Spielabend hatte ich, wie gesagt, die Aktion nach Korinthos verlegt. Spieler kommen an, beleidigen den Kapitän der Spartaner, so dass dieser mit dem Speer nach einem Charakter wirft, der Gesandte der Spartaner taucht auf, man trennt sich, die Gruppe geht zum König, die… [de]
  • 08:03 UTC (new) (history) 2014-06-03 Tiribazos . . . . AlexSchroeder Ein One-Shot für Fate [de]

2014-05-31

2014-05-28

  • 06:07 UTC (diff) (history) Comments on 2014-05-22 Stat Blocks . . . . AlexSchroeder Same here, sometimes I'll have extra stuff happen on a natural 20. If monsters have a breath attack they don't use every round, I also like to give the chance for them to use it (since no d20 is rolled). I like 50% or 1–3/6 better than "every 1d4 rounds". In your stat block the "Atk" label is the… [en]

2014-05-26

  • 07:06 UTC (diff) (history) Comments on 2013-07-02 Initiative . . . . AlexSchroeder Recently Robert Fisher had posted a video talking about weapon length to Google+. My first comment was this: «Part of the problem is that characters survive hit point loss without adverse effect. That's why a "initiative using weapon length in the first round" isn't a great rule for D&D.»… [en]

2014-05-22

  • 08:50 UTC (new) (history) 2014-05-22 Stat Blocks . . . . AlexSchroeder Perhaps if more people posted their favorite monster stat notation and argued for their differences, we could start building said "rough consensus". [en]

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