This is both a ‘’’wiki’’’ (a website editable by all) and a ‘’’blog’’’ (an online diary about the stuff AlexSchroeder reads and does). If you’re a friend or relative, you might be interested in reading Life instead of this page. If you’ve come here from an RPG blog, you might want to head over to RPG. There are other similar categories to be found on the SiteMap.
Für Rollenspieler gibt es ebenfalls eine eigene RSP Kategorie.
New settlement icons: thorp, village, town, large-town, city. And some religious buildings: shrine, law, chaos.
Text Mapper also includes a random wilderness generator using Erin D. Smale’s algorithm (Part 1 for the terrain, Part 2 for the encounters). Currently I’m only supporting major encounters 1 to 3: settlements, fortresses and religious orders. Please note that these will be rare. Not every random map will contain one of these.
I also added agriculture. If a settlement is built on a plains hex, that hex is colored like soil or light soil. If the settlement is not built on a plains hex, or if it is a large town or a city, then a neighboring plains hex will be changed to soil or light soil colored fields.
Also note the black & white random map option…
À propos random maps: A few days ago I added this random maps feature. It allows you to keep reloading the page until you like what you see. You can always save the result as a
.svg file and keep editing it using Inkscape. If you want to tweak it online, however, you need the actual map data. It’s available from the page source. At the end of the SVG, you will find the map data in a comment like this one:
<!-- Source 0101 light-grey grass 0102 light-grey grass 0103 green forest ... 2318 green forest include https://alexschroeder.ch/contrib/gnomeyland.txt -->
You can copy and paste the map data (without the
-->) into the Text Mapper text area, submit, go back and make change to it until you’re happy with the result.
Oh my god the rabbit hole of old Russian maps… I was looking at the Gnomeyland icons by Gregory B. MacKenzie – as one does! – thinking of adding a few icons. So then I start looking for old Russian map symbols. I’m looking at an old article on trees and forests. But how to find more examples? I’m not interested in just trees and forests! So, next stop is Old Maps Online and searching for Leningrad. After all, wouldn’t the rich old Russians be mostly interested in maps of the areas they already knew? That’s the 1% for you… OK, found something! So, who’s this Matthäus Seutter dude? Sounds German. And he has a Wikipedia page. I love the Internet. Look at all those extra links! I love the sound of “Digitalisierte Ausgabe”. So now I’m clicking on one: Transylvaniae, Moldaviae, Walachiae, Bulgariae nova et accurata Delineatio, Magnam Partem Hodierni Theatri Bellici ob oculos ponens / opera et fumtibus Matthaei Seutteri, ... Who doesn’t want old maps of Transylvania!? Too bad the resolution isn’t too good. But wait! I also love the sound of View item at National Library of France! This is awesome because you can really zoom in!
OK. Now I just have to create those damn icons. Or fix myself some lunch.
What I want to do is implement Erin D. Smale’s Hex-based Campaign Design (Part 2): encounters. The first step will be to add more settlements to my Gnomeyland library for Text Mapper. Click that Random map link to get a random terrain using his process described in Part 1.
The map Historia Imperii Romano-Germanici has little pictures galore, including little camps instead of towns.
Ryuutama is one of the unplayed games on my disk which I really need to take a longer look at. The first thing I like about it is the positive background. The art, the colors, the premise (traveling and exploring) – I want to know more.
Zak S. wrote an excellent post on his blog regarding the role of violence in role-playing games. Violence in games is important because violence is important outside of games. It’s all around us. There’s systemic violence, there’s physical violence, there’s psychological violence, there’s fear of violence. Role-playing games give us agency in the face of violence, and that’s important.
Natalie also wrote an excellent post about death. Not many things have value if you die, even if some people would like to tell you that there are in fact values worth laying down your life for. I’m not so sure and I sure as hell am happy that I’ve never been asked to do it.
Anyway, Zak Smith. Violence. Natalie. Death. Important things.
At the same time, the Burning Wheel family of games or the Apocalypse World family of games have us roll dice for things other than combat. A duel of wits, a play book with other moves, all of these things make me wonder whether we can make non-violent things interesting and tense moments at the table. So, Ryuutama: can travel and exploration be tense and interesting without dungeons and dragons?
And what prompted all of this:
“Hier war doch die Höhle, wo Bartolomeus von Riesenkrabben gefressen wurde!”
“Stimmt, und dort hinten ist der Tempel des Lichts wo Varna der Dieb versteinert wurde, haha!”
Gestern sagte ich, lange Kampagnen sagen mir zu. Wie kann man das fördern?
Wer ein neues Genre oder wirklich ganz andere Systeme ausprobieren will, hat muss natürlich zu anderen Mitteln greifen. Wer also zwischendurch etwas Diaspora oder The Regiment: Colonial Marines spielen will (siehe The Regiment, No, ALIENS Powered by the Apocalypse) spielen will, der muss dann eine zweite Kampagne aufmachen. Spelljammer ist halt nicht gleich Traveller.
I used an Kinesis Ergo Elan when I had RSI but then I realized that switching keyboards didn’t help me where as working less did. For a while I also tried to use a FingerWorkds TouchStream keyboard, but my finger tips still hurt. So now I just use the cheapo keyboards at work and my laptop’s keyboard at home.
Recently, however, I was interested in two wooden base keyboards because I wanted something new. Not sure whether I’ll be using them at all, to be honest. A vanity thing I guess.
Both cost around $300 + ca. $20 shipping + an estimated $40 tax and service charge, I guess. Yikes!
Meine längste Kampagne läuft immer noch. Start war 2010-09-16 – also bald fünf Jahre, alle zwei Wochen für etwa 3h, grob geschätzt also 5 Jahre × 21 Wochen (es gibt immer wieder mal Ausfälle) × 3 Stunden = ein wenig über dreihundert Stunden. Ich mag lange Kampagnen. Wenn Spiele nur einen Spielabend lang sind, oder auch eine handvoll Spielabende, dann mache ich so etwas nur, um ein neues System kennen zu lernen. Wie spielt sich Burning Wheel? Machen wir mal sechs Abende. Wie spielt sich Apocalypse World? Machen wir mal einen Abend. Oder zwei. Aber wenn die Neugierde dann befriedigt ist, lassen wir es wieder sein, denn eigentlich will ich nur mehrjährige Kampagnen spielen und leiten.
Fortsetzung: Lange Kampagnen Fördern.
For a while now I’ve noticed a strange fact:
OneBookShelf operates digital download marketplaces such as DriveThru RPG, RPG Now and D&D Classics. Today I got an email for the two sites I’ve been using in recent months:
I regret to inform you that one of our servers suffered a security breach which may have compromised your credit card information.
You are receiving this email because you made a purchase (or attempted to make a purchase) on our site using a credit card between July 6th, 2015 and the morning of August 6th, 2015. There is a 50% chance that hackers were able to collect your credit card information. We recommend that you contact your credit card issuing bank and ask them to replace any cards that you used for charges on our site, and also look over your most recent statements for any suspicious charges.
Ouch, that hurts.
More information at the Credit Card Data Breach Q&A.
Last Friday, Claudia and I ran 21km and were very proud of ourselves. A week later, she’s been diagnosed with breast cancer. Next meeting is on Monday, where we’ll learn more. Ugh. Fuck Cancer, indeed!
Tiger sends me a report…
... --WARN-- [fsys013w] cannot access /etc/alternatives/jstatd.1.gz is a dangling symlink. --WARN-- [fsys013w] cannot access /etc/alternatives/schemagen.1.gz is a dangling symlink. --WARN-- [fsys013w] cannot access /etc/alternatives/javah.1.gz is a dangling symlink. --WARN-- [fsys013w] cannot access /etc/alternatives/javah is a dangling symlink. ...
find -L /etc/alternatives/ -type l
sudo find -L /etc/alternatives/ -type l -delete