The longer I’m thinking about the D&D rules, some thoughts on the original D&D (aka. OD&D – see Delta’s D&D Hotspot for some thoughts on the old rules), the rumored changes to made for the fourth edition (4E), the Star Wars RPG previews discussed on EN World, my exposure to M20, and my player’s reaction to the simplified skill system, and a reading of the skill system alternatives.
Based on the feedback on M20, I guess my players wouldn’t like the very simple variant:
The alternative, where you just pick skills and it is automatically assumed that you’ve maxed them out, might help a bit.
What I’m really trying to figure out is whether we need rogues at all. They are sometimes called “skill monkeys”. If we simplify skills, perhaps we don’t need them anymore, and they can all be fighters again…
Yes, this thought is inspired by a thread on EN World, too. But I can’t find it anymore.
Both games I currently run don’t have rogues in the party.