2008-10-16 Converting Monsters for M20 Hard Core

I’m running my group through River Into Darkness by Greg A. Vaughan. That requires me to change some stats. I thought I’d give you a quick rundown of what I used until now:

Monster HD AC hp damage notes
Enraged Dragonnel 8 15 41 1d6/1d6/1d6 Forget about snatching and all that.
Kapoacinth Rogues 6 14 35 1d6/1d6/2d6 I think at the beginning I made some mistakes with the hitpoints.
Hippo 3 12 n/a 1d6 Party scared it away, no need to roll for hp.
Elven Ranger 3 14 8 1d6
Girallion 7 13 35 1d6/1d6/1d6/1d6/1d6 Roll claw attacks in pairs. If both hit: Extra 2d6 damage.
Crocodile 2 13 n/a 1d6 Our paladin (aka. cleric) killed it with a crit before I could roll for hitpoints.
Pygmy Keche 5 16 n/a 1d6/1d6/1d6 Roll both claw attacks together. If both hit: Extra 1d6 damage. I rolled hp on the fly.
Mamba 1 10 1 1 +8 attack vs STR defense for 1d6/1d6 STR damage
Faruq as a zombie 4 13 15 1d6 Improvised some attacks for the yellow musk creeper.
Lizardmen 2 19 3 1d6/1d6 +5 to hit because of bless and superior position; AC is high because of the shield.
Lizardman Shaman 3 17 10 1d6/1d6 Casts bless, burning hands, and sleep.
Shambling Mount 8 20 32 2d6/2d6 Immune to fire & electricity.
Elven Warriors 2 11 7 1d6 The party killed about 15 of them before they fled.
Esteban 6 10 32 1d6+2 +8 to hit because of fighter levels.

I really liked “converting” the monsters:

  1. Pick HD
  2. Use flat-footed AC if reasonable (in the range of 10-20 at the moment)
  3. Determine number of attacks
  4. Determine if any of them should do more than 1d6 damage
  5. Pick one or two special abilities
  6. Roll hitpoints

Done. :)



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