Reading Basic D&D: Choose Your Weapon, Dwimmermount Campaign House Rules, Philotomy's OD&D Musings on Multiple Attacks, Weapon vs. what?, Shields Shall be Splintered! and the various features each weapon in the D&D 3.5 weapon list, I cannot shake the feeling that it would be cool to produce a small list of weapons and fighting styles, giving each of them a kind of special feature.
Instead of starting with a list of weapons, perhaps it would be better to start at the end and ask: How many weapons should the list have? How many features will I therefore need to differentiate between them all?
Here are the things I would love to see:
Things I’ll ignore:
And then I suddenly go whaaaaaaa… This is too damn complicated. It’ll result in a minigame where people start optimizing weapons against armor, it’ll introduce discussions of what was developed in reaction what, the exact time period equivalent we’re playing in, and I don’t want to go there.
But I cannot resist… How about this? The effective bonus would mean “ignores part of the protective value of the armor”. The “Chains” column is for all sorts of flails. We’re ignoring tripping, disarming, and all sorts of other combat maneuvers. Those should be resolved by common sense instead of rules.
|Weapon vs. Armor Type||Slashing||Piercing||Bludgeoning||Chains|
|Unarmed (AC 9)||0||0||0||0|
|Leather (AC 7)||+1||0||0||0|
|Chain (AC 5)||0||+1||0||0|
|Plate (AC 3)||0||0||+1||0|
|Shield (AC -1)||0||0||0||+1|
What about Monsters, you say? Easy. Anything wearing armor is resolved as indicated above. Most things having a “natural” armor shall be considered wearing leather armor. This makes swords a good choice against all sorts of monsters, which is a nice touch.
What remains to be handled:
That would be as far as I would take it, I think.