Zak thinks about hexcrawling and asks: do you just sort of write a few bits about each place and wing the details when the players get there, or what? Brian adds that most of his hexes are empty (about one in ten has interesting stuff). That density certainly looks similar to the Wilderlands of High Fantasy maps such as the Lenap map that I started with.
For my own Alder King game, I decided to take the advice found in one of the books saying that there was much more to be found in each hex. I started out with the original hex and the six surrounding hexes à la M20 – a true Microlite Campaign:
As time passed and my players started to explore, the map started to grow.
The current player map is even bigger, now.
The things I do between sessions:
Also, How to make a Fantasy Sandbox by Rob Conley is the best advice on the topic I’ve seen.
Referrers: Ode to Black Dougal: Hexcrawls