Today I ran a Labyrinth Lord one-shot and used the following short-cuts for character generation.
First, roll 3d6 in order for your abilities.
Then, pick your class – you get to choose between Fighter, Wizard, or Cleric.
Your basic equipment depends on the class you picked:
|1||you’re a bandit; you own leather armor and a club, a longbow, and twenty arrows||you’re a half-naked shaman; your chest and arms are covered in tatoos, you wear twenty amulets and charms, you have several bone fetishes, a lizard familiar, and your spellbook is inscribed on conserved leaves and dried bark||you’re a hermit; you own a thin blanket to wrap yourself into, a sling, and a staff with some bells on it acting as your holy symbol; your eyes glitter madly|
|2||you’re a runaway; you took your uncle’s militia equipment and ran away from home; you own leather armor, a shield, and a longsword||you’re a student of the arcane arts; you wear a pointy hat and a black cloak, carry a staff, a large spellbook with an ancient leather binding, and you have a raven familiar||you’re a priest; well dressed, fresh haircut, and you own a silver holy symbol, a shield and a mace, but no armor|
|3||you’re a guard; you own chain mail, an excellent helmet, a shield, and a longsword||you’re a babylonian mystic; you have black, curly hair and if you’re male, you have a huge braided beard and walk around with a bare chest; if you’re female, your eyes have the longest eyelashes and a mesmerizing gaze; your spells are inscribed on clay tablets; your familiar is a hawk||you’re an inquisitor; you wear chain mail, wield a crossbow in your left hand and a mace in your right hand, you have three bottles of holy water in your backpack and four wooden stakes in your shoulder belt, as well as garlic and a big silver holy symbol hanging around your neck|
|4||you’re a knight errant; you own a horse, a lance, a longsword, a battered shield, tarnished plate armor, and a dented helmet; your tabard and your shield bear your coat of arms||you’re a rune caster; you own a set of magically imbued runes, dice, fortune telling cards, and a crystal ball; your familiar is a ferret||you’re a paladin; you own a white horse, a longsword, a flail, a steel shield, shining armor, and a helmet with a fancy visor; you carry a holy banner of your church|
You also get to roll for useful dungeoneering equipment:
|1||rope, grappling hook, pole|
|2||hammer, spikes, extra blankets|
|3||six torches, chalk|
|4||a lantern and two oil flasks|
Other useful stuff:
|1||glutton, start with extra rations, apples, cooked eggs, and bacon|
|2||vain, start with a mirror, razor, soap, perfume, kohl, and lipstick|
|3||superstitious, start with an amulet or charm of dubious origin|
|4||drinker, start with two bottles of particularly strong booze|
|1||urban youth, you grew up in the streets of a big city|
|2||woodsman, you grew up in a remote forest hamlet|
|3||street urchin, you grew up on a graveyard and in the sewers|
|4||farmer, your parents worked the fields|
Your recent past:
|1||an uncle just died and left you an inheritance; start with 100gp|
|2||you committed a shameful deed and had to leave town; start with 20gp|
|3||you just escaped a robbery; start with 0gp|
|4||you decided to be an explorer; start with a mule, a map, a shovel, and a 20gp debt|
I think my players liked it.