For my Traveller game I have been using just-in-time dungeons: I invent atmosphere and details on the fly and skip right to the one or two encounters in the base, ruin, ship, city, or space station. It seems to work, but I still don’t feel too comfortable. Something’s wrong.
Is this a game about exploration? Science fiction stories are often about the what-if – but that alone a good adventure does not make.
I’d love to see some submissions for the One Page Dungeon Contest 2010 using Traveller or a similar science fiction background. I find it hard to write science fiction adventures. I have plenty of role models, examples, and discussion of fantasy adventures. It would be great to see some 1PDC submissions to teach newcomers how to design a very simple science fiction adventure for a session or three.