2011-04-11 Rise of the Rune Lords Campaign End


Whew! The D&D 3.5 campaign Rise of the Runelords ended today!

Dani quit because he moved to another city. Marcel quit because they got a child. James quit because he had too much going on. Marco missed out on the last four months because he was abroad, but he returned just in time for the last session. Jonas and Oliver joined mid campaign. Harald and Florian joined for the last few sessions only. Moni played through the entire campaign as a paladin, finally got a Holy Avenger and slew the Runelord in the very end.

Thank you all, fellow players!! :)

We played our first session December 2008 and played nearly every second Monday for over two years.

Before we started the campaign, I tried to convince my players to use some rules light system like M20 or Labyrinth Lord but they wouldn’t have it. I decided I was going to give D&D 3.5 another try. Now I know I don’t want to play D&D 3.5 past level 10 or thereabouts. And there will be no more splat books with new feats and spells.

Right now our plans are as follows:

Harald will run a weekly six-shot of Burning Wheel for us. After that the Monday slot will be taken by Florian who will run some Barbarians of Lemuria for us.

I will continue to run my other D&D 3.5 sandbox on two Sundays a month as well as my Labyrinth Lord campaigns on two Wednesdays, a Tuesday and a Friday a month. I’ll continue to play in a Pathfinder RPG on one Sunday a month. And there will be more Indie games in the other Monday slot.

Life is good. :)



Well done! And special congradulations to Moni, playing a paladin is especially challenging.

Sean Holland 2011-04-11 23:31 UTC

Go Moni!

Adrian 2011-04-11 23:36 UTC

Congratulations! Actually finishing a campaign is always an achievement to be commended!

NiTessine 2011-04-12 09:08 UTC

The final fight was almost anti-climactic, Moni killing off the BBEG saved that for me.

– Harald 2011-04-12 09:13 UTC

Climatic endings are tricky to pull off, since players and dice have agency. I think a perfect climax worthy of a movie director implies very little agency for players (they should be actors instead) and dice (there should be no random events messing up the vision). Basically I aim and wish for a climatic ending but factors essential to a role-playing game experience conspire against it. :)

AlexSchroeder 2011-04-12 11:39 UTC

I’m not complaining much, but after the fight against the Lamias and the second/third in command, Karzouk seemed to be massively outmatched. But then, “Yay us!”. BTW I like that you try to get an epilogue for every PC ever in the group, that is a nice touch.

– Harald 2011-04-12 12:43 UTC

You are right in that the final fight did not challenge everybody equally. Consider how slow the rogue was flying up. By the time he came close, the fight was already over.

AlexSchroeder 2011-04-12 13:28 UTC

There’s probably some good reason why Karzoun is a single opponent in the final match – I can see a dramatic reason (nobody wants to be killed by the BBEG’s flunkies in the final fight), and an in-game reason (he keeps the rune well for himself) … the rogue could have dimension-doored up, no?

Well, I don’t want to discuss this to death (-: it was a fun couple sessions!

– Harald 2011-04-12 17:29 UTC

Now I’m left wondering whether I should attempt to sell the six printed volumes on EBay. Should I ever run it again, I’d probably use the PDF stuff and I don’t want to be a collector even though it looks like I am.

AlexSchroeder 2011-04-12 22:18 UTC

Well, you’ll get about 80$ for #1, not so much for the rest. Still - i’d say, keep it. Because you are a collector (did you have a look at your own bookshelves lately?) ;)

– Jonas 2011-04-12 22:48 UTC

Yeah, I guess I am. But I don’t want to be! :dead:


AlexSchroeder 2011-04-12 23:06 UTC

I regret getting rid of my D&D books after high school. Don’t make the same mistake as me!

Adrian 2011-04-13 13:10 UTC

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