I was reading Don't be afraid of Nostalgia by Stefan Poag and noticed this awesome quote:
Pure and simple, for many, D&D represents a lost age: It was an individualized, user-driven, DIY, human-scaled creative space separate from the world of adults and the intrusion of corporate forces. As Allison rightly noted, D&D recalls that day “before orcs and wookiees were the intellectual property of vast transmedia corporations.” Back when you had lots more free time than money—before girlfriends, job, kids. Life. – How Dungeons & Dragons changed my life by Ethan Gilsdorf
I noted it on Google Reader and Lior commented on Google Buzz “Would we not be better off if, just every once in a while, we would also mention RPGs other than D&D? Maybe one of those games which is not about inherently geeky tropes and is not structured around campaigns of 30+ hours and constant player groups?”  He lamented the missed opportunities, and I have to agree. There are many people left behind because of obligations and distractions. Traditional games are demanding in terms of time and effort.
Speaking for myself, however, I have noted the following preferences:
Thus, while I am still interested in toying with other systems – Lady Blackbird, Solar System (The Shadow of Yesterday), Polaris – my interestes right now point towards old school, traditional games. I’d be interested in Legend of the Five Rings, or GURPS, or Warhammer 2nd ed. All of them are traditional role-playing games. They need long term, regular play.
So yes, the game style I currently prefer leaves many people behind. Given these preferences, and given the list above, I’d rather try and solve the problems with my preferred play style:
The last point is a bit problematic for me right now. On the one hand, recent years have been blessed with a gazillion opportunities to play. On the other hand, summer has come and people prefer to be doing other things. I’ve had to cancel a few sessions, lately: if there is a large pool of five to eight people, it is usually not a problem to find three of them willing to play (three being my lower limit). The drawback is the ugly truth of discovering that other people might have different priorities on short notice.
Something about sending those emails a day or two earlier asking who will be playing and the slow trickle of responses, further delayed by people unable to read their email during the day, the uncertainty associated with the entire process—I think this is sapping group morale. I’ll have to think about this some more.