2012-02-10 High Level Adventures for Old School D&D

Assuming you have to write level 13 of a dungeon for publication. If you’re playing old school D&D, this means your players have already reached name level. Is gaining levels as important as it once was? I am assuming it is not, but I haven’t played a lot of high-level old school D&D. Have you? Would you carefully calculate how much treasure an average party would need to gain a level (including some extra for all the treasure they will be missing) and make sure to distribute it all on your soon-to-published level? Right now I have a gut feeling that this is not necessary. What about you?

(This reminds me of H4: The Throne of Bloodstone, and adventure for characters level 18–100. I’ve never seen it, but this range sounds awesome!)

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