Fight On! #13 will hopefully contain a dungeon level of mine. Hopefully it will get published soon. In the mean time, I’ve started to work on a new adventure called Susrael the Great. One of things you can learn is Bear Magic.
Yes, the fabled magic of bears!
|1st circle||2nd circle|
|astonishing growth of ursine hair grants AC 6 for two turns||terrible staying power of mountain bears grants 1/3 of your max hit points for two turns|
|3rd circle||4th circle|
|glowing eyes of ursine hell grants laser beams for two turns: one target per round must save vs. wands or take 1d6 damage (this is a free action)||treacherous abuse of ursine brotherhood forces an unwilling summoned armored polar bear soldier to join for a fight: HD 6; AC 5; 2 steel claws 1d6 bite 2d6; MV 9; ML 12|
|5th circle||6th circle|
|ursine bloodlust adds 1d6 to each claw and bite attack for two turns||flying bar of bears summons 1d6+2 confused and angry flying bears: HD 8; AC 6; 2 claws 1d6 bite 2d6; MV 12 fly; ML 12|