2012-08-24 Ursomancy

Fight On! #13 will hopefully contain a dungeon level of mine. Hopefully it will get published soon. In the mean time, I’ve started to work on a new adventure called Susrael the Great. One of things you can learn is Bear Magic.


Yes, the fabled magic of bears!

1st circle 2nd circle
astonishing growth of ursine hair grants AC 6 for two turns terrible staying power of mountain bears grants 1/3 of your max hit points for two turns
3rd circle 4th circle
glowing eyes of ursine hell grants laser beams for two turns: one target per round must save vs. wands or take 1d6 damage (this is a free action) treacherous abuse of ursine brotherhood forces an unwilling summoned armored polar bear soldier to join for a fight: HD 6; AC 5; 2 steel claws 1d6 bite 2d6; MV 9; ML 12
5th circle 6th circle
ursine bloodlust adds 1d6 to each claw and bite attack for two turns flying bar of bears summons 1d6+2 confused and angry flying bears: HD 8; AC 6; 2 claws 1d6 bite 2d6; MV 12 fly; ML 12

Laser Bears!



Bears that shoot laser beams out of their eyes? Awesome!

Question, though: what is a bar of bears? I thought a group of bears was a sloth of bears (a sleuth of bears is apparently a variation).

– Adrian 2012-08-24 16:46 UTC

“Confused and angry” is of operative relevance here …

Harald 2012-08-24 16:49 UTC


-C 2012-08-24 19:40 UTC

Adrian, I must confess I didn’t know the collective noun for bears! Too bad sleuth lacks the alliteration.

AlexSchroeder 2012-08-24 22:40 UTC

Reading Harald’s comment again, I now imagine Planet of the Bears, 1d6+2 coal miners hanging out at the local pub drinking met—a lot of it—and suddenly they’re pulled into a fight with hairless monkeys and find themselves in the possession of ninja flight powers.

AlexSchroeder 2012-08-25 10:00 UTC

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