Fight On! #13 will hopefully contain a dungeon level of mine. Hopefully it will get published soon. In the mean time, I’ve started to work on a new adventure called Susrael the Great. One of things you can learn is Bear Magic.
Yes, the fabled magic of bears!
1st circle | 2nd circle |
---|---|
astonishing growth of ursine hair grants AC 6 for two turns | terrible staying power of mountain bears grants 1/3 of your max hit points for two turns |
3rd circle | 4th circle |
glowing eyes of ursine hell grants laser beams for two turns: one target per round must save vs. wands or take 1d6 damage (this is a free action) | treacherous abuse of ursine brotherhood forces an unwilling summoned armored polar bear soldier to join for a fight: HD 6; AC 5; 2 steel claws 1d6 bite 2d6; MV 9; ML 12 |
5th circle | 6th circle |
ursine bloodlust adds 1d6 to each claw and bite attack for two turns | flying bar of bears summons 1d6+2 confused and angry flying bears: HD 8; AC 6; 2 claws 1d6 bite 2d6; MV 12 fly; ML 12 |
Tags: RPG Old School Caverns of Slime
Comments
Bears that shoot laser beams out of their eyes? Awesome!
Question, though: what is a bar of bears? I thought a group of bears was a sloth of bears (a sleuth of bears is apparently a variation).
– Adrian 2012-08-24 16:46 UTC
“Confused and angry” is of operative relevance here …
– Harald 2012-08-24 16:49 UTC
Awesome
– -C 2012-08-24 19:40 UTC
Adrian, I must confess I didn’t know the collective noun for bears! Too bad sleuth lacks the alliteration.
– AlexSchroeder 2012-08-24 22:40 UTC
Reading Harald’s comment again, I now imagine Planet of the Bears, 1d6+2 coal miners hanging out at the local pub drinking met—a lot of it—and suddenly they’re pulled into a fight with hairless monkeys and find themselves in the possession of ninja flight powers.
– AlexSchroeder 2012-08-25 10:00 UTC