Recently Joshua Petronis-Akins asked in the Pendragon RPG Google+ community: Could anyone sell me on Pendragon? What makes it cool?
Coming from a D&D background, this is what made us want to play Pendragon RPG and The Great Pendragon Campaign:
I really like the combat system: your skill is a number; roll below this number to succeed, roll the exact number to succeed critically. In a round, there is no need to roll for initiative. It’s all opposed checks. If you want to fight multiple opponents, you must split your skill between all your opponents and roll for each one. This is devastating. If you hit, roll damage. The opponent checks whether this value is higher than their knockback stat. If so, succeed at a horsemanship test or fall off the horse. Armor reduces damage. You can further reduce damage using a shield, but only if you had a “partial success”—only if you succeeded in your check but lost against an opponent who succeeded with a higher roll.
Critical hits count as 20. If your skill rises above 20, just add that much to your roll. If your skill is 23, you roll 1d20+3. Thus, your crit range in effect is 17–20.
It’s interesting, it’s different, and it still works.
Our campaign is still in the Anarchy period.
There’s a German campaign wiki, if you want to take a look: Ritter von Salisbury.
Things we’re not that much into:
I bought the books in 2011 from RPG Now, and they’re still doing fine: