2013-06-27 Text Mapper for Traveller

A few years ago I was working on Traveller Subsector Mapper. As I was thinking about the new Text Mapper, I wondered how feasible it would be to generate a Traveller subsector using Text Mapper. I know, it’s a stupid waste of time because I already have the Traveller Subsector Mapper. But I couldn’t resist the lure of showing off how flexible Text Mapper could be. And it works!

Subsector created using Traveller Subsector Mapper:

https://farm8.staticflickr.com/7424/9153223058_dae54b6bc5_c.jpg

Subsector created using Text Mapper:

https://farm8.staticflickr.com/7437/9153222700_fc92f88abf_c.jpg

In order to reproduce it, use the following input:

include https://alexschroeder.ch/contrib/traveller-example.txt

The example file traveller-example.txt uses the library traveller.txt defining everything it requires.

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Comments

Nice curved routes! I like it.

BeRKA 2013-06-27 21:38 UTC


Looks gorgeous, actually.

noisms 2013-06-27 21:49 UTC


Thanks!

AlexSchroeder 2013-06-28 07:18 UTC


I like the new version better (-:

– Harald Wagener 2013-07-01 12:08 UTC


I love your random generators (the idea behind TextMapper is fantastic), but as I know next to nothing about programming, I can’t do one thing I’d like: change your Traveller map to generate a larger subsector. The reason is I’d like to use it with your “wilderness” generator. Let me explain. The “travel” and “communication” routes on your Traveller generator could be used to trace important locales in a point-crawl / node-crawl / path-crawl. Expanding those to cover a larger map (let’s say 30x40 hexes) would be a great way to indicate the point of interests in a given region. I hope it’s not too confusing to understand what I’m trying to say.

Marcelo Paschoalin 2015-10-09 14:46 UTC


Yeah, the problem is that the UWP Generator doesn’t produce the output format necessary for Text Mapper. You need to create the Text Mapper input manually. The easiest solution would be to just print out multiple subsectors and connect them manually. For my own Fantasy mapping needs, I often find that placing roads and rivers between settlements is a manual process (example, data with trails and streams at the end).

– AlexSchroeder 2015-10-09 15:09 UTC


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