Gregor Vuga recently asked on Google+, “Is there a need for a new fantasy setting? What’s the appeal of published settings for you, if any? What’s useful about them? Even if you don’t use published settings, what would make you take a look at it?”
I wish all those new referees to have a great selection of settings, each catering to different sensibilities. As for myself, I already run a long-term campaign and thus I don’t really have a need for new settings. But what are the needs of beginners? Art, inspiration, fans, forums, so many things beyond the simple text.
If it’s a mini-campaign setting like Qelong, I can fit it into my campaign world (which is what I have done), just like adventures.
If the setting comes with a small package that can be played as a one-shot at a convention or at my indie nights, then that’s cool too. Things like Lady Blackbird, for example. That is, where rules, setting and adventure are so short, they’re one. All in one document to be experienced in three hours.
I document my long-term campaign setting as we play. It’s mostly for my players, though. Who else would want to read it? It’s too big, idiosyncratic, not enough illustration, not well organized… The campaign wiki has 489 pages. I don’t want to repeat the mistakes that so many others have made before me and publish a long and sprawling book that will not be read and used.
Thus, given how little need there is, what remains is inspiration for others, sharing ideas in order to have more ideas. What works and what doesn’t work. A conversation about the setting. I guess that’s what I’m mostly interested in.