2016-07-07 Preparing a Sandbox

Recently, Rob Monroe asked about tools to use when preparing a sandbox.

I listed the following:

  1. A map. I started my last one with a random Text Mapper map using the Hex Based Campaign Design blog posts by the Welsh Piper.[1][2]
  2. I also enjoy +Kevin Crawford’s system of assigning two tags to each hex as described in his book Red Tide, and of establishing a cabinet of evil movers and shakers right at the beginning as described in his book An Echo Resounding.

Alternatively, I could also imagine running my next game as a point crawl based on the structured input of my players as suggested by +Jason Lutes in The Perilous Wilds.

Jason Lutes then linked to two examples of how he did it in 2013, which are also based on blog posts by the Welsh Piper, random generators by Chaotic Shiny, and all that, in order to create the world and a village.

It looks like a lot of work but it looks super beautiful!

I still think that starting out with a random Text Mapper Map and adding notes and settlements to the text describing the area and using the tool to render a picture of the area still is the best value for my time. See How To Get Started With Text Mapper for more.

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