2017-06-04 Selling Rules and Setting

On G+, Jeff Rients linked to Revealed Preferences by Bradford Walker, who argues that selling RPGs in books had a detrimental effect and that we should return to boxed sets, basically “reducing both your lore and your rules down to the minimum required to actually get on with playing.”

Kyrinn S. Eis left a comment on Jeff Rients’ post arguing that there was a space for more variation, citing the wiki as an example. I’m not sure what wiki she had in mind, but I know that my campaigns always end with big wikis. Some of my entries from the Campaign Wiki Status page:

Campaign Pages
Greyheim¹ 226
Rasiermesserküste¹ 24
Wilderlande¹ 85
Fünf Winde 647
HagfishTavern 229
Kurobano And The Dragons 145

¹ ongoing

But Bradford Walker’s point still stands: when publishing your rules and your settings, you can’t publish the “finished” product. I like games where rules and setting are more fluid. You add the things you like to both settings and rules, you remove the things you forgot to apply during the game, modifying your rules and your setting as you go.

If that’s the game I like best, then what do you sell to people? The collection of things you started out with, or the refined rules and the elaborate setting you ended up with after a year or more of playing?

My campaign wiki has 600 pages and more, but that’s not something I’d ever want to buy.

Take a look at the Unified House Rule Document Update by James Young. This is the best part of the OSR, as far as I am concerned. People start with some sort of D&D and then they add stuff and remove stuff, tinkering and transmogrifying shit until it’s uniquely theirs, and then they share it in order to help others. Download, browse, experiment, delete, adapt, lift some stuff, it’s all good.

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