2018-03-29 Generating Islands

Vague thoughts on randomly generating a map for a pirate campaign, or a colonialism, slavery, the spice trade, the silver train (and robbing it), and all that.

Think about the Haitian Revolution. Or Ching Shih. Pirates! The Philippines.

I think the first problem I usually have is island formation. Specially if we want atolls, or a chain of islands. Are we going to model a hot spot like Hawaii? Or something like the Caribbean, or the Pacific Rim? How many hexes per island are we going to aim for? If it is going to be just three or four per island, then questions of altitude are moot. But if we want to generate islands like Cuba and Tahiti, the result would be very different.

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